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@ -31,6 +31,7 @@ public: |
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Line*selectedLine; |
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Line*selectedLine; |
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std::vector<std::pair<Ball*,Ball*>>collidingPairs; |
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std::vector<std::pair<Ball*,Ball*>>collidingPairs; |
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std::vector<Ball*>fakeBalls; |
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std::vector<Ball*>fakeBalls; |
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bool selectedLineStart=false; |
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MiniGolfPro() |
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MiniGolfPro() |
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{ |
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{ |
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@ -78,7 +79,7 @@ public: |
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return fabs((pos.x - point.x)*(pos.x - point.x) + (pos.y - point.y)*(pos.y - point.y)) < (r * r); |
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return fabs((pos.x - point.x)*(pos.x - point.x) + (pos.y - point.y)*(pos.y - point.y)) < (r * r); |
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}; |
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}; |
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if (GetMouse(0).bPressed||GetMouse(1).bPressed){ |
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if (GetMouse(0).bPressed){ |
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selectedBall = nullptr; |
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selectedBall = nullptr; |
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for (Ball&b:balls){ |
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for (Ball&b:balls){ |
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if (IsPointInCircle(b.pos,b.radius,GetMousePos())) |
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if (IsPointInCircle(b.pos,b.radius,GetMousePos())) |
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@ -87,23 +88,43 @@ public: |
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break; |
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break; |
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} |
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} |
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} |
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} |
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selectedLine=nullptr; |
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for(Line&l:lines){ |
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if(IsPointInCircle(l.startPos,l.radius,GetMousePos())){ |
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selectedLine=&l; |
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selectedLineStart=true; |
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break; |
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} |
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if(IsPointInCircle(l.endPos,l.radius,GetMousePos())){ |
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selectedLine=&l; |
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selectedLineStart=false; |
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break; |
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} |
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} |
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} |
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} |
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if(GetMouse(0).bHeld){ |
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if(GetMouse(0).bHeld){ |
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if(selectedBall!=nullptr){ |
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if(selectedLine!=nullptr){ |
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selectedBall->pos.x=GetMouseX(); |
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if(selectedLineStart){ |
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selectedBall->pos.y=GetMouseY(); |
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selectedLine->startPos=GetMousePos(); |
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}else{ |
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selectedLine->endPos=GetMousePos(); |
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} |
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} |
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} |
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} |
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} |
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if(GetMouse(0).bReleased){ |
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if(GetMouse(0).bReleased){ |
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selectedBall=nullptr; |
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} |
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if(GetMouse(1).bReleased){ |
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if(selectedBall!=nullptr){ |
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if(selectedBall!=nullptr){ |
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selectedBall->vel.x=5*(selectedBall->pos.x-(float)GetMouseX()); |
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selectedBall->vel.x=5*((selectedBall->pos.x)-GetMouseX()); |
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selectedBall->vel.y=5*(selectedBall->pos.y-(float)GetMouseY()); |
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selectedBall->vel.y=5*((selectedBall->pos.y)-GetMouseY()); |
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} |
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} |
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selectedBall=nullptr; |
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selectedBall=nullptr; |
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selectedLine=nullptr; |
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} |
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if(GetMouse(1).bHeld){ |
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for(Ball&b:balls){ |
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b.vel.x+=(GetMouseX()-b.pos.x)*0.01f; |
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b.vel.y+=(GetMouseY()-b.pos.y)*0.01f; |
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} |
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} |
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} |
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Clear(BLACK); |
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Clear(BLACK); |
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@ -156,7 +177,7 @@ public: |
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vf2d line2={b.pos.x-l.startPos.x,b.pos.y-l.startPos.y}; |
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vf2d line2={b.pos.x-l.startPos.x,b.pos.y-l.startPos.y}; |
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float edgeLength=line1.x*line1.x+line1.y*line1.y; |
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float edgeLength=line1.x*line1.x+line1.y*line1.y; |
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float t=std::max(0.f,std::min(edgeLength,(line1.x*line2.x+line1.y*line2.y)))/edgeLength; |
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float t=std::max(0.f,std::min(edgeLength,(line1.x*line2.x+line1.y*line2.y)))/edgeLength; |
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vf2d closestPoint={l.startPos.x+t*line1.x,l.startPos.y+t*line1.x}; |
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vf2d closestPoint={l.startPos.x+t*line1.x,l.startPos.y+t*line1.y}; |
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float dist=sqrtf((b.pos.x-closestPoint.x)*(b.pos.x-closestPoint.x)+(b.pos.y-closestPoint.y)*(b.pos.y-closestPoint.y)); |
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float dist=sqrtf((b.pos.x-closestPoint.x)*(b.pos.x-closestPoint.x)+(b.pos.y-closestPoint.y)*(b.pos.y-closestPoint.y)); |
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if(dist<=b.radius+l.radius){ |
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if(dist<=b.radius+l.radius){ |
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Ball*fakeBall=new Ball(); |
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Ball*fakeBall=new Ball(); |
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@ -199,7 +220,7 @@ public: |
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vf2d tangent={-normal.y,normal.x}; |
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vf2d tangent={-normal.y,normal.x}; |
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vf2d dpTangent={tangent.dot(b1->vel),tangent.dot(b2->vel)}; |
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vf2d dpTangent={tangent.dot(b1->vel),tangent.dot(b2->vel)}; |
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vf2d dpNormal={normal.dot(b1->vel),normal.dot(b2->vel)}; |
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vf2d dpNormal={normal.dot(b1->vel),normal.dot(b2->vel)}; |
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vf2d momentum={(dpNormal.x*(b1->mass-b2->mass)+2.f*b2->mass*dpNormal.y)/(b1->mass+b2->mass),(dpNormal.y*(b2->mass-b1->mass)+2.f*b1->mass*dpNormal.x)/(b1->mass+b2->mass)}; |
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vf2d momentum={efficiency*(dpNormal.x*(b1->mass-b2->mass)+2.f*b2->mass*dpNormal.y)/(b1->mass+b2->mass),efficiency*(dpNormal.y*(b2->mass-b1->mass)+2.f*b1->mass*dpNormal.x)/(b1->mass+b2->mass)}; |
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b1->vel.x=tangent.x*dpTangent.x+normal.x*momentum.x; |
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b1->vel.x=tangent.x*dpTangent.x+normal.x*momentum.x; |
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b1->vel.y=tangent.y*dpTangent.x+normal.y*momentum.x; |
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b1->vel.y=tangent.y*dpTangent.x+normal.y*momentum.x; |
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b2->vel.x=tangent.x*dpTangent.y+normal.x*momentum.y; |
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b2->vel.x=tangent.x*dpTangent.y+normal.x*momentum.y; |
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