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20 lines
476 B
20 lines
476 B
#ifndef METEOS_H
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#define METEOS_H
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#include "pixelGameEngine.h"
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#include "Board.h"
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#include <random>
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class Meteos : public olc::PixelGameEngine{
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public:
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Meteos(){
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sAppName="Meteos";
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}
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float lastBlockSpawn=0.0f;
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std::uniform_int_distribution<> randBlockPos,coinFlip;
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std::mt19937 gen;
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Board gameBoard;
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std::map<std::string,Renderable> SPRITES;
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bool OnUserCreate()override;
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bool OnUserUpdate(float fElapsedTime)override;
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};
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#endif |