#ifndef METEOS_H #define METEOS_H #include "pixelGameEngine.h" #include "Board.h" #include class Meteos : public olc::PixelGameEngine{ public: Meteos(){ sAppName="Meteos"; } float lastBlockSpawn=0.0f; std::uniform_int_distribution<> randBlockPos,coinFlip; std::mt19937 gen; Board gameBoard; std::map SPRITES; bool OnUserCreate()override; bool OnUserUpdate(float fElapsedTime)override; }; #endif