sigonasr2
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fc563a25aa
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Block flinging mechanics implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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fbfad3ab01
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Add combo system and correct landtime values
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
c3dc478839
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Fixed the block column block overlapping issues!
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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20f77ffd02
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Blocks can now be launched out of the field
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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c8e5d4f125
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Added launch time
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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4745003c88
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Block sorting and bugfixing matching algorithm
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
fe94a9d39c
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Launches on the floor
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
cd95a546bd
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Colored blocks
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
9ae5505993
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Testing taller/weider shapes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
268d071e9b
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Block clumping implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
95a110808c
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Blocks were converted to block clump structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |