Update web compile script and clean up Star.cpp includes

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2, Sig, Sigo 2 years ago
parent 58a89798d7
commit c502c354ed
  1. 2
      C++/scripts/md5
  2. 15
      C++/scripts/web.sh
  3. BIN
      C++ProjectTemplate.data
  4. 2
      C++ProjectTemplate.js
  5. BIN
      C++ProjectTemplate.wasm
  6. 3
      Star.cpp
  7. 3
      gameDefines.h
  8. 2
      pixelGameEngine.cpp
  9. 64
      pixelGameEngine.h
  10. BIN
      pixelGameEngine_wasm.o

@ -4,4 +4,4 @@ debug.sh:849488515cab075948653c15eec4177b -
lines.sh:3b907786f7fc9204025993016c9080de - lines.sh:3b907786f7fc9204025993016c9080de -
release.sh:0ab321c3fa2f1a1b2f03b1aec3bce816 - release.sh:0ab321c3fa2f1a1b2f03b1aec3bce816 -
temp:d41d8cd98f00b204e9800998ecf8427e - temp:d41d8cd98f00b204e9800998ecf8427e -
web.sh:e317e1d492d00517a0ac0e460239daa0 - web.sh:ce7a991e69dd9745f057d06430e51a9e -

@ -28,3 +28,18 @@ if [[ "$1" == "headless" || "$2" == "headless" ]]; then
else else
emrun --serve_after_close ${PROJECT_NAME}.html emrun --serve_after_close ${PROJECT_NAME}.html
fi fi
if [ $? -eq 127 ]
then
echo "Failed to find Emscripten. Running install script."
PWD=$(pwd)
cd ..
git clone https://github.com/emscripten-core/emsdk.git
cd emsdk
git pull
./emsdk install latest
./emsdk activate latest
source ./emsdk_env.sh
cd $PWD
echo "Emscripten has been installed. Try running the command again."
fi

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@ -1,5 +1,4 @@
#include "pixelGameEngine.h" #include "gameDefines.h"
#include "Meteos.h"
extern Meteos*game; extern Meteos*game;

@ -1,4 +1,7 @@
#ifndef GAME_DEFINES
#define GAME_DEFINES
#include "pixelGameEngine.h" #include "pixelGameEngine.h"
#include "Meteos.h" #include "Meteos.h"
#include "BlockClump.h" #include "BlockClump.h"
#include "Block.h" #include "Block.h"
#endif

@ -1,3 +1,3 @@
#define OLC_PGE_HEADLESS //#define OLC_PGE_HEADLESS
#define OLC_PGE_APPLICATION #define OLC_PGE_APPLICATION
#include "pixelGameEngine.h" #include "pixelGameEngine.h"

@ -3,7 +3,7 @@
olcPixelGameEngine.h olcPixelGameEngine.h
+-------------------------------------------------------------+ +-------------------------------------------------------------+
| OneLoneCoder Pixel Game Engine v2.21 | | OneLoneCoder Pixel Game Engine v2.23 |
| "What do you need? Pixels... Lots of Pixels..." - javidx9 | | "What do you need? Pixels... Lots of Pixels..." - javidx9 |
+-------------------------------------------------------------+ +-------------------------------------------------------------+
@ -197,7 +197,7 @@
Author Author
~~~~~~ ~~~~~~
David Barr, aka javidx9, OneLoneCoder 2018, 2019, 2020, 2021, 2022 David Barr, aka javidx9, (c) OneLoneCoder 2018, 2019, 2020, 2021, 2022
*/ */
#pragma endregion #pragma endregion
@ -316,6 +316,11 @@
+FillTexturedPolygon() - Hijacks DecalStructure for configuration +FillTexturedPolygon() - Hijacks DecalStructure for configuration
+olc::vf2d arguments for Sprite::Sample() functions +olc::vf2d arguments for Sprite::Sample() functions
SIG Updates:
The following additions are included in Sig's version of the PGE header (this is a sig version)
+GetAnyKey() - Returns when a key is activated
+GetAnyKeyPress() - Returns when a key is pressed down (and if a keyboard key, which key it was)
!! Apple Platforms will not see these updates immediately - Sorry, I dont have a mac to test... !! !! Apple Platforms will not see these updates immediately - Sorry, I dont have a mac to test... !!
!! Volunteers willing to help appreciated, though PRs are manually integrated with credit !! !! Volunteers willing to help appreciated, though PRs are manually integrated with credit !!
*/ */
@ -394,7 +399,7 @@ int main()
#include <cstring> #include <cstring>
#pragma endregion #pragma endregion
#define PGE_VER 221 #define PGE_VER 223
// O------------------------------------------------------------------------------O // O------------------------------------------------------------------------------O
// | COMPILER CONFIGURATION ODDITIES | // | COMPILER CONFIGURATION ODDITIES |
@ -682,7 +687,7 @@ namespace olc
v2d_generic min(const v2d_generic& v) const { return v2d_generic(std::min(x, v.x), std::min(y, v.y)); } v2d_generic min(const v2d_generic& v) const { return v2d_generic(std::min(x, v.x), std::min(y, v.y)); }
v2d_generic cart() { return { std::cos(y) * x, std::sin(y) * x }; } v2d_generic cart() { return { std::cos(y) * x, std::sin(y) * x }; }
v2d_generic polar() { return { mag(), std::atan2(y, x) }; } v2d_generic polar() { return { mag(), std::atan2(y, x) }; }
v2d_generic clamp(const v2d_generic& v1, const v2d_generic& v2) const { return this->max(v1)->min(v2); } v2d_generic clamp(const v2d_generic& v1, const v2d_generic& v2) const { return this->max(v1).min(v2); }
v2d_generic lerp(const v2d_generic& v1, const double t) { return this->operator*(T(1.0 - t)) + (v1 * T(t)); } v2d_generic lerp(const v2d_generic& v1, const double t) { return this->operator*(T(1.0 - t)) + (v1 * T(t)); }
T dot(const v2d_generic& rhs) const { return this->x * rhs.x + this->y * rhs.y; } T dot(const v2d_generic& rhs) const { return this->x * rhs.x + this->y * rhs.y; }
T cross(const v2d_generic& rhs) const { return this->x * rhs.y - this->y * rhs.x; } T cross(const v2d_generic& rhs) const { return this->x * rhs.y - this->y * rhs.x; }
@ -971,6 +976,8 @@ namespace olc
virtual bool OnUserUpdate(float fElapsedTime); virtual bool OnUserUpdate(float fElapsedTime);
// Called once on application termination, so you can be one clean coder // Called once on application termination, so you can be one clean coder
virtual bool OnUserDestroy(); virtual bool OnUserDestroy();
virtual void GetAnyKey();
virtual void GetAnyKeyPress(olc::Key pressedKey);
// Called when a text entry is confirmed with "enter" key // Called when a text entry is confirmed with "enter" key
virtual void OnTextEntryComplete(const std::string& sText); virtual void OnTextEntryComplete(const std::string& sText);
@ -1357,8 +1364,9 @@ namespace olc
#endif #endif
#if defined(OLC_PLATFORM_X11) #if defined(OLC_PLATFORM_X11)
namespace X11 namespace X11 {
{#include <GL/glx.h>} #include <GL/glx.h>
}
#define CALLSTYLE #define CALLSTYLE
#endif #endif
@ -3674,6 +3682,9 @@ namespace olc
bool PixelGameEngine::OnUserDestroy() bool PixelGameEngine::OnUserDestroy()
{ return true; } { return true; }
void PixelGameEngine::GetAnyKey(){};
void PixelGameEngine::GetAnyKeyPress(olc::Key pressedKey){};
void PixelGameEngine::OnTextEntryComplete(const std::string& sText) { UNUSED(sText); } void PixelGameEngine::OnTextEntryComplete(const std::string& sText) { UNUSED(sText); }
bool PixelGameEngine::OnConsoleCommand(const std::string& sCommand) { UNUSED(sCommand); return false; } bool PixelGameEngine::OnConsoleCommand(const std::string& sCommand) { UNUSED(sCommand); return false; }
@ -3831,8 +3842,10 @@ namespace olc
platform->HandleSystemEvent(); platform->HandleSystemEvent();
// Compare hardware input states from previous frame // Compare hardware input states from previous frame
auto ScanHardware = [&](HWButton* pKeys, bool* pStateOld, bool* pStateNew, uint32_t nKeyCount) auto ScanHardware = [&](HWButton* pKeys, bool* pStateOld, bool* pStateNew, uint32_t nKeyCount,bool keyboard=true)
{ {
bool pressed=false;
int key;
for (uint32_t i = 0; i < nKeyCount; i++) for (uint32_t i = 0; i < nKeyCount; i++)
{ {
pKeys[i].bPressed = false; pKeys[i].bPressed = false;
@ -3841,6 +3854,8 @@ namespace olc
{ {
if (pStateNew[i]) if (pStateNew[i])
{ {
pressed=true;
key=i;
pKeys[i].bPressed = !pKeys[i].bHeld; pKeys[i].bPressed = !pKeys[i].bHeld;
pKeys[i].bHeld = true; pKeys[i].bHeld = true;
} }
@ -3849,13 +3864,18 @@ namespace olc
pKeys[i].bReleased = true; pKeys[i].bReleased = true;
pKeys[i].bHeld = false; pKeys[i].bHeld = false;
} }
GetAnyKey();
} }
pStateOld[i] = pStateNew[i]; pStateOld[i] = pStateNew[i];
} }
if (pressed) {
if (keyboard) {GetAnyKeyPress((olc::Key)key);}
else {GetAnyKeyPress(olc::Key::NONE);}
}
}; };
ScanHardware(pKeyboardState, pKeyOldState, pKeyNewState, 256); ScanHardware(pKeyboardState, pKeyOldState, pKeyNewState, 256);
ScanHardware(pMouseState, pMouseOldState, pMouseNewState, nMouseButtons); ScanHardware(pMouseState, pMouseOldState, pMouseNewState, nMouseButtons, false);
// Cache mouse coordinates so they remain consistent during frame // Cache mouse coordinates so they remain consistent during frame
vMousePos = vMousePosCache; vMousePos = vMousePosCache;
@ -4594,17 +4614,17 @@ namespace olc
// #include <OpenGL/glu.h> // #include <OpenGL/glu.h>
//#endif //#endif
//#if defined(OLC_PLATFORM_EMSCRIPTEN) #if defined(OLC_PLATFORM_EMSCRIPTEN)
// #include <EGL/egl.h> #include <EGL/egl.h>
// #include <GLES2/gl2.h> #include <GLES2/gl2.h>
// #define GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES
// #include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
// #include <emscripten/emscripten.h> #include <emscripten/emscripten.h>
// #define CALLSTYLE #define CALLSTYLE
// typedef EGLBoolean(locSwapInterval_t)(EGLDisplay display, EGLint interval); typedef EGLBoolean(locSwapInterval_t)(EGLDisplay display, EGLint interval);
// #define GL_CLAMP GL_CLAMP_TO_EDGE #define GL_CLAMP GL_CLAMP_TO_EDGE
// #define OGL_LOAD(t, n) n; #define OGL_LOAD(t, n) n;
//#endif #endif
namespace olc namespace olc
{ {
@ -5574,7 +5594,7 @@ namespace olc
vFiles.push_back(std::string(buffer)); vFiles.push_back(std::string(buffer));
delete[] buffer; delete[] buffer;
#else #else
vFiles.push_back(std::string(dbuffer)); vFiles.push_back(std::string(dfbuffer));
#endif #endif
} }
@ -6318,8 +6338,8 @@ namespace olc
let isFullscreen = (document.fullscreenElement != null); let isFullscreen = (document.fullscreenElement != null);
// get the width of the containing element // get the width of the containing element
let width = (isFullscreen || !Module.olc_AssumeDefaultShells) ? window.innerWidth : Module.canvas.parentNode.clientWidth; let width = (isFullscreen) ? window.innerWidth : Module.canvas.parentNode.clientWidth;
let height = (isFullscreen || !Module.olc_AssumeDefaultShells) ? window.innerHeight : Module.canvas.parentNode.clientHeight; let height = (isFullscreen) ? window.innerHeight : Module.canvas.parentNode.clientHeight;
// calculate the expected viewport size // calculate the expected viewport size
let viewWidth = width; let viewWidth = width;

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