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@ -25,7 +25,7 @@ bool Meteos::OnUserCreate() |
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coinFlip=std::uniform_int_distribution<>(0, 1); |
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comboOverlayOffset=std::uniform_int_distribution<>(-16,16); |
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gameBoard=Board({10,14},0.02f,0.04f,1.2f,0.04f,0.4f,{-0.2f,-1.5f,-2.f,-2.5f,-4.f},1.7f,2.0f,0.2f,{3,3,1,2,3,0,0,0,0,0}, |
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gameBoard=Board({10,14},0.02f,0.04f,1.2f,0.04f,0.4f,{-1.f,-1.5f,-2.f,-2.5f,-4.f},1.7f,2.0f,0.2f,{3,3,1,2,3,0,0,0,0,0}, |
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60*10,SPRITES["blocks_test.png"]); |
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return true; |
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@ -118,12 +118,15 @@ void Meteos::handleInput(){ |
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} |
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} |
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void Meteos::updateGame(float fElapsedTime){ |
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void Meteos::spawnBlocks(float fElapsedTime){ |
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lastBlockSpawn+=fElapsedTime; |
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if (lastBlockSpawn>=gameBoard.spawnRate){ |
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lastBlockSpawn-=gameBoard.spawnRate; |
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//gameBoard.spawnBlock(randBlockPos(gen));
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gameBoard.spawnBlock(randBlockPos(gen)); |
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} |
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} |
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void Meteos::handleBlockGravity(float fElapsedTime){ |
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for (int i=gameBoard.getBlockClumps().size()-1;i>=0;i--){ |
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BlockClump&c=gameBoard.getBlockClumps()[i]; |
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if (c.launchTime>0) { |
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@ -262,6 +265,9 @@ void Meteos::updateGame(float fElapsedTime){ |
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c.landTime=0; |
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nextClump:; |
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} |
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} |
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void Meteos::matchFlyingBlockClumps(){ |
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for (int g=0;g<gameBoard.getBlockClumps().size();g++){ |
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BlockClump&c=gameBoard.getBlockClumps()[g]; |
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std::vector<BlockMatchingInfo>matchedBlockIDs; |
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@ -505,6 +511,9 @@ void Meteos::updateGame(float fElapsedTime){ |
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//std::cout<<"Combo value is "<<c.combo<<std::endl;
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} |
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} |
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} |
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void Meteos::cleanupBlockClumps(){ |
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for (int g=0;g<gameBoard.getBlockClumps().size();g++){ |
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BlockClump&c=gameBoard.getBlockClumps()[g]; |
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for (int i=0;i<c.getBlocks().size();i++){ |
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@ -514,6 +523,9 @@ void Meteos::updateGame(float fElapsedTime){ |
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} |
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} |
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} |
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} |
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void Meteos::matchGroundedBlocks(){ |
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std::vector<BlockMatchingInfo>matchedBlockIDs; //Col followed by index
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for (int i=0;i<gameBoard.boardSize.x;i++){ |
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for (Block&b:gameBoard.getBlocks(i)) { |
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@ -762,6 +774,15 @@ void Meteos::updateGame(float fElapsedTime){ |
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comboDisplayList.push_back({baseBlockPos+randomOffset,gameBoard.getBlockClumps()[gameBoard.getBlockClumps().size()-1].combo}); |
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//std::cout<<"Combo value is "<<gameBoard.getBlockClumps()[gameBoard.getBlockClumps().size()-1].combo<<std::endl;
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} |
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} |
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void Meteos::matchBlocks(){ |
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matchFlyingBlockClumps(); |
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cleanupBlockClumps(); |
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matchGroundedBlocks(); |
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} |
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void Meteos::cleanupBlocks(){ |
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for (int i=gameBoard.getBlockClumps().size()-1;i>=0;i--){ //Resolve BlockClump movements.
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BlockClump&c=gameBoard.getBlockClumps()[i]; |
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for (int j=c.getBlocks().size()-1;j>=0;j--){ |
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@ -770,7 +791,6 @@ void Meteos::updateGame(float fElapsedTime){ |
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if (c.vspeed<0&&c.getBlockPosition(b).y<0||b.markedForRemoval){ |
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std::cout<<"Removed block @"<<b.pos<<" from clump "<<i<<std::endl; |
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c.removeBlock(j); |
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break; |
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} |
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} |
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c.y+=c.vspeed; |
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@ -780,6 +800,9 @@ void Meteos::updateGame(float fElapsedTime){ |
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continue; |
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} |
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} |
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} |
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void Meteos::handleWarningLevels(float fElapsedTime){ |
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bool noWarning=true; |
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for (int i=0;i<gameBoard.boardSize.x;i++){ |
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if (gameBoard.getBlocks(i).size()>=gameBoard.boardSize.y){ |
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@ -812,23 +835,27 @@ void Meteos::updateGame(float fElapsedTime){ |
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} |
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} |
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gameBoard.warningLevel=0; |
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goto invalidatedExit; |
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} |
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} |
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void Meteos::validateSelectedBlock(){ |
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//Invalidate the selected block if something is strange about it.
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if (gameBoard.selectedBlock.col!=-1){ |
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if (gameBoard.selectedBlock.c!=-1){ |
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if (!(gameBoard.selectedBlock.c<gameBoard.getBlockClumps().size()&&gameBoard.selectedBlock.ind<gameBoard.getBlockClumps()[gameBoard.selectedBlock.c].getBlocks().size()&&gameBoard.getBlockClumps()[gameBoard.selectedBlock.c].getBlocks()[gameBoard.selectedBlock.ind].pos.x/12==gameBoard.selectedBlock.col)){ |
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gameBoard.selectedBlock={-1}; |
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goto invalidatedExit; |
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return; |
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} |
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} else { |
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if (!(gameBoard.selectedBlock.ind<gameBoard.getBlocks(gameBoard.selectedBlock.col).size())){ |
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gameBoard.selectedBlock={-1}; |
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goto invalidatedExit; |
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return; |
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} |
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} |
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} |
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invalidatedExit: |
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} |
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void Meteos::handleComboAnimations(){ |
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for (int i=comboDisplayList.size()-1;i>=0;i--){ |
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ComboOverlay&c=comboDisplayList[i]; |
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c.lifetime++; |
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@ -839,6 +866,16 @@ void Meteos::updateGame(float fElapsedTime){ |
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} |
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} |
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void Meteos::updateGame(float fElapsedTime){ |
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spawnBlocks(fElapsedTime); |
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handleBlockGravity(fElapsedTime); |
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matchBlocks(); |
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cleanupBlocks(); |
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handleWarningLevels(fElapsedTime); |
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validateSelectedBlock(); |
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handleComboAnimations(); |
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} |
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void Meteos::drawGame(float fElapsedTime,bool debugView){ |
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Clear(Pixel(32,32,255)); |
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for (int x=-1;x<=gameBoard.boardSize.x;x++){ |
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