Fixed time step was not actually happening. Also actual block snapping occurring when blocks land

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent c8e5d4f125
commit 1107da21a9
  1. 2
      Board.cpp
  2. BIN
      C++ProjectTemplate
  3. 5
      main.cpp
  4. 220
      splash.h

@ -74,13 +74,13 @@ void Board::convertClump(int ind){
clumpsToAdd.push_back(c2); clumpsToAdd.push_back(c2);
} else { } else {
b.pos=c.getBlockPosition(b); b.pos=c.getBlockPosition(b);
b.pos.y=(int)(b.pos.y+1)/12*12;
cols[b.pos.x/12].push_back(b); cols[b.pos.x/12].push_back(b);
} }
} }
for (BlockClump&bc:clumpsToAdd) { for (BlockClump&bc:clumpsToAdd) {
bc.sortBlocks(); bc.sortBlocks();
clumps.push_back(bc); clumps.push_back(bc);
} }
removeClump(ind); removeClump(ind);
} }

Binary file not shown.

@ -13,11 +13,10 @@ bool Meteos::OnUserCreate()
std::random_device rd; //Will be used to obtain a seed for the random number engine std::random_device rd; //Will be used to obtain a seed for the random number engine
gen=std::mt19937(rd()); //Standard mersenne_twister_engine seeded with rd() gen=std::mt19937(rd()); //Standard mersenne_twister_engine seeded with rd()
//Seed 0 causes a stacked block in the middle row followed by a giant stack up soon after.
randBlockPos=std::uniform_int_distribution<>(0, 9); randBlockPos=std::uniform_int_distribution<>(0, 9);
coinFlip=std::uniform_int_distribution<>(0, 1); coinFlip=std::uniform_int_distribution<>(0, 1);
gameBoard=Board({10,14},0.04f,0.7f,-1.f,1.7f,1.0f,{3,0,0,0,0,0,0,0,0,0},SPRITES["blocks_test.png"]); gameBoard=Board({10,14},0.04f,1.2f,-1.f,1.7f,1.0f,{3,0,0,0,0,0,0,0,0,0},SPRITES["blocks_test.png"]);
return true; return true;
} }
@ -26,7 +25,7 @@ bool Meteos::OnUserUpdate(float fElapsedTime)
{ {
accumulatedTime+=fElapsedTime; accumulatedTime+=fElapsedTime;
while (accumulatedTime>=1/60.0f) { while (accumulatedTime>=1/60.0f) {
updateGame(accumulatedTime); updateGame(1/60.0f);
accumulatedTime-=1/60.0f; accumulatedTime-=1/60.0f;
} }
drawGame(); drawGame();

@ -0,0 +1,220 @@
/*
olcPGEX_SplashScreen.h
+-------------------------------------------------------------+
| OneLoneCoder Pixel Game Engine Extension |
| Splash Screen v1.0 |
+-------------------------------------------------------------+
NOTE: UNDER ACTIVE DEVELOPMENT - THERE ARE BUGS/GLITCHES
What is this?
~~~~~~~~~~~~~
This extension produces an animated splashscreen and copyright notice
at the beginning of a PGE application, for the purposes of remaining
OLC-3 compliant should it be ambiguous in your deployment.
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2018 - 2022 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com
Author
~~~~~~
David Barr, aka javidx9, <EFBFBD>OneLoneCoder 2019, 2020, 2021, 2022
Revisions:
1.00: Initial Release
*/
#pragma once
#include "pixelGameEngine.h"
namespace olc
{
class SplashScreen : public olc::PGEX
{
public:
SplashScreen();
protected:
virtual void OnAfterUserCreate() override;
virtual bool OnBeforeUserUpdate(float& fElapsedTime) override;
private:
olc::Renderable spr;
std::vector<std::pair<olc::vf2d, olc::vf2d>> vBoom;
olc::vf2d vScale;
olc::vf2d vPosition;
float fParticleTime = 0.0f;
float fAspect = 0.0f;
bool bComplete = false;
};
}
#ifdef OLC_PGEX_SPLASHSCREEN
#undef OLC_PGEX_SPLASHSCREEN
namespace olc
{
SplashScreen::SplashScreen() : olc::PGEX(true)
{
}
void SplashScreen::OnAfterUserCreate()
{
const char logo[] =
"000000000000000000000000000000000000000000000000000000000000000000005"
"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED1EE"
"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED5EEE"
"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE@E@000"
"0000000000000000000000000000000000000000000000000000000000001E1D:ZZZZ"
"ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ1D5BZZZZZZ"
"ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ5@E:P0002Z0"
"02ZZX000000000000ZP0000000000000000000000000000ZX000Z002XE1DX?o`o:Poo"
"800SooaE5@E1ED5BX?ol5E@E0E1ED?oo5@E1ED5DE1D5E@ZQEEBPEE2QD5BSooclZ?olQ"
"AB?oo5DEEDEEDE:SooaEEAE5DEEDoolEADEEDEAE5AEEBZ5EE:5EE:5@E:?oo?bXoob55"
"8o3lEAEEAD5ADZ?oo5@E5EEAD5Cl01E5AD5AE5DE5@E:X01DXEEDXE1DXo3lo:Sl0800S"
"ooaE1ED5EE5BXo00EEDEEE5EE?oo5EE5EE5DEEDEEDZQEEBQD5BQD5BSl?cl0?`0ZZZ?o"
"o5D5E@EEDE03loaEEAEEDEEDoolEED5EDEAEEAEEBZ5EE:5@E:5@E:?oo?oloob008o00"
"EAEEAD01EE?co5EE5EEAD03l01DE@05AE5AE5@0:XE000EEDXE1DXooloocoo8DDSlZQE"
"5EE5EE5EDoolE1DE4E5EE?oo5AE5EE5DE5DEEDZQEEAAEEBQD5BPoo3oo3olQAB?bZ5DE"
"1D5EDEE@ooaD5AD1D5EDoolE1DEE@EAD5@EEBZ5EE51ED:5@E:P000000020080:X0000"
"00000000000000000000000000000000000:X0000002XE1DZZZZZZZZZZZZZZZZZZZZZ"
"ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZQD5@ZZZZZZZZZZZZZZZZZZZZZZ"
"ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZX5@E@00000000000000000000000"
"00000000000000000000000000000000000000001E1EEEEEEEEEEEEEEEEEEEEEEEEEE"
"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED5EEEEEEEEEEEEEEEEEEEEEEEEEEE"
"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE@5EEEEEEEEEEEEEEEEEEEEEEEEEEEE"
"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED0000000000000000000000000000000"
"0000000000000000000000000000000000000";
spr.Create(203, 24);
int px = 0, py = 0;
for (size_t b = 0; b < 1624; b += 4)
{
uint32_t sym1 = (uint32_t)logo[b + 0] - 48;
uint32_t sym2 = (uint32_t)logo[b + 1] - 48;
uint32_t sym3 = (uint32_t)logo[b + 2] - 48;
uint32_t sym4 = (uint32_t)logo[b + 3] - 48;
uint32_t r = sym1 << 18 | sym2 << 12 | sym3 << 6 | sym4;
for (int i = 0; i < 12; i++)
{
olc::Pixel p = olc::RED;
switch ((r & 0xC00000) >> 22)
{
case 0: p = olc::Pixel(0, 0, 0, 255); break;
case 1: p = olc::Pixel(255, 255, 255, 255); break;
case 2: p = olc::Pixel(255, 120, 26, 255); break;
case 3: p = olc::Pixel(79, 193, 255, 255); break;
}
spr.Sprite()->SetPixel(px, py, p);
if (++px == 203) { py++; px = 0; }
r <<= 2;
}
}
spr.Decal()->Update();
vBoom.resize(spr.Sprite()->width * spr.Sprite()->height);
vScale = { float(pge->ScreenWidth()) / 500.0f, float(pge->ScreenWidth()) / 500.0f };
fAspect = float(pge->ScreenWidth()) / float(pge->ScreenHeight());
vPosition = olc::vf2d(
(250 - spr.Sprite()->width) / 2.0f,
(250 - spr.Sprite()->height) / 2.0f / fAspect);
for (int y = 0; y < spr.Sprite()->height; y++)
for (int x = 0; x < spr.Sprite()->width; x++)
vBoom[y * spr.Sprite()->width + x] = std::make_pair(
vPosition + olc::vf2d(x, y),
olc::vf2d(
(float(rand()) / float(RAND_MAX)) * 10.0f - 5.0f,
(float(rand()) / float(RAND_MAX)) * 10.0f - 5.0f)
);
}
bool SplashScreen::OnBeforeUserUpdate(float& fElapsedTime)
{
if (bComplete) return false;
fParticleTime += fElapsedTime;
for (int y = 0; y < spr.Sprite()->height; y++)
for (int x = 0; x < spr.Sprite()->width; x++)
{
if (fParticleTime < 1.0f)
{
}
else if (fParticleTime < 2.0f)
{
vBoom[y * spr.Sprite()->width + x].first =
olc::vf2d(
(250 - spr.Sprite()->width) / 2.0f + float(x),
(250 - spr.Sprite()->height) / 2.0f / fAspect + float(y)
) +
olc::vf2d(
(float(rand()) / float(RAND_MAX)) * 0.5f - 0.25f,
(float(rand()) / float(RAND_MAX)) * 0.5f - 0.25f);
}
else if(fParticleTime < 5.0f)
{
vBoom[y * spr.Sprite()->width + x].first += vBoom[y * spr.Sprite()->width + x].second * fElapsedTime * 20.0f;
}
else
{
bComplete = true;
}
pge->DrawPartialDecal(vScale * vBoom[y * spr.Sprite()->width + x].first * 2.0f, spr.Decal(), olc::vf2d(x, y), { 1, 1 }, vScale * 2.0f, olc::PixelF(1.0f, 1.0f, 1.0f, std::min(1.0f, std::max(4.0f - fParticleTime, 0.0f))));
}
olc::vi2d vSize = pge->GetTextSizeProp("Copyright OneLoneCoder.com 2022");
pge->DrawStringPropDecal(olc::vf2d(float(pge->ScreenWidth()/2) - vSize.x/2, float(pge->ScreenHeight()) - vSize.y * 3.0f), "Copyright OneLoneCoder.com 2022", olc::PixelF(1.0f, 1.0f, 1.0f, 0.5f), olc::vf2d(1.0, 2.0f));
return true;
}
}
#endif
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