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#ifndef METEOS_H
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#define METEOS_H
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#include "pixelGameEngine.h"
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#include "Board.h"
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#include <random>
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#include "ComboOverlay.h"
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class Meteos : public olc::PixelGameEngine{
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public:
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Meteos(){
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sAppName="Meteos";
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}
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float lastBlockSpawn=0.0f;
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float accumulatedTime=0.0f;
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std::uniform_int_distribution<> randBlockPos,coinFlip,comboOverlayOffset;
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std::mt19937 gen;
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Board gameBoard;
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bool gameCanRun=true;
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std::map<std::string,Renderable> SPRITES;
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std::vector<ComboOverlay>comboDisplayList;
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bool OnUserCreate()override;
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void updateGame(float fElapsedTime);
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void handleInput();
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void drawGame(float fElapsedTime,bool debugView);
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bool OnUserUpdate(float fElapsedTime)override;
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};
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#endif
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