The good old Neggs are back. https://sigonasr2.itch.io/meerca-chase-clone
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MeercaChase/MeercaChase.cpp

265 lines
7.2 KiB

#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
#include <math.h>
#define boolean char
#define true 1
#define false 0
using namespace std;
#define UP 0
#define RIGHT 1
#define DOWN 2
#define LEFT 3
#define TAIL_DISTANCE 4
struct TailData{
char direction = 0;
char*future_direction;
int*pos;
int*frameCount;
int waitTime = 0;
char futureIndex=0;
};
class MeercaChase : public olc::PixelGameEngine
{
public:
olc::Decal*meerca,*negg,*badnegg;
const float UPDATE_RATE = 0.016666667f;
const int NEGG_BOUNDARY=6;
float accumulatedTime = 0.0f;
int frameCount=0;
int moveSpd=4;
float meercaSpd[2] = {0,0};
float meercaPos[2] = {240,240};
float neggPos[2] = {};
float*badNeggs=NULL;
int badNeggCount=0;
TailData*tail=NULL;
int tailSize=0;
void assignNeggRandomPos() {
do {
neggPos[0]=(float)rand()/(float)RAND_MAX*(480-NEGG_BOUNDARY*2)+NEGG_BOUNDARY;
neggPos[1]=(float)rand()/(float)RAND_MAX*(480-NEGG_BOUNDARY*2)+NEGG_BOUNDARY;
} while(!positionFree(neggPos));
}
void spawnBadNegg() {
badNeggs=(float*)realloc(badNeggs,sizeof(float)*(++badNeggCount*2));
do {
badNeggs[badNeggCount*2-2] = (float)rand()/(float)RAND_MAX*(480-NEGG_BOUNDARY*2)+NEGG_BOUNDARY;
badNeggs[badNeggCount*2-1] = (float)rand()/(float)RAND_MAX*(480-NEGG_BOUNDARY*2)+NEGG_BOUNDARY;
} while(!positionFree(badNeggs+(badNeggCount*2-2),true));
}
boolean positionFree(float*pos) {
return positionFree(pos,false);
}
boolean positionFree(float*pos,boolean badNegg) {
if (badNegg&&abs(pos[0]-neggPos[0])<4&&abs(pos[1]-neggPos[1])<4) {
return false;
}
if (abs(pos[0]-meercaPos[0])<64&&abs(pos[1]-meercaPos[1])<64) {
return false;
}
for (int i=0;i<((badNegg)?badNeggCount-1:badNeggCount);i++) {
if (abs(pos[0]-badNeggs[i*2])<4&&abs(pos[1]-badNeggs[i*2+1])<4) {
return false;
}
}
return true;
}
MeercaChase()
{
sAppName = "Meerca Chase";
init();
}
void init() {
srand(432189);
assignNeggRandomPos();
if (badNeggs!=NULL) {free(badNeggs);}
if (tail!=NULL) {
for (int i=0;i<tailSize;i++) {
free(tail[i].future_direction);
free(tail[i].pos);
free(tail[i].frameCount);
}
free(tail);}
badNeggs=(float*)malloc(sizeof(float)*0);
tail=(TailData*)malloc(sizeof(TailData)*0);
badNeggCount=0;
tailSize=0;
meercaPos[0]=240;
meercaPos[1]=240;
meercaSpd[0]=0;
meercaSpd[1]=0;
}
bool OnUserCreate() override
{
meerca = new olc::Decal(new olc::Sprite("assets/meerca.png"));
negg = new olc::Decal(new olc::Sprite("assets/negg.png"));
badnegg = new olc::Decal(new olc::Sprite("assets/badnegg.png"));
SetPixelMode(olc::Pixel::ALPHA);
ConsoleCaptureStdOut(true);
Clear(olc::DARK_CYAN);
// Called once at the start, so create things here
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
Clear(olc::DARK_CYAN);
accumulatedTime+=fElapsedTime;
while (accumulatedTime>=UPDATE_RATE) {
accumulatedTime-=UPDATE_RATE;
updateGame(); //DO NOT ADD THINGS HERE. USE updateGame()!
}
if (GetKey(olc::F1).bPressed) {
ConsoleShow(olc::F1,false);
}
if (GetKey(olc::W).bPressed&&(meercaSpd[0]+meercaSpd[1]==0||meercaSpd[0]!=0)) {
meercaSpd[0]=0;
meercaSpd[1]=-moveSpd;
if (tailSize>0) {
tail[0].future_direction[tail[0].futureIndex]=UP;
tail[0].frameCount[tail[0].futureIndex]=TAIL_DISTANCE;
tail[0].futureIndex=(tail[0].futureIndex+1)%TAIL_DISTANCE;
}
}
if (GetKey(olc::A).bPressed&&(meercaSpd[0]+meercaSpd[1]==0||meercaSpd[1]!=0)) {
meercaSpd[0]=-moveSpd;
meercaSpd[1]=0;
if (tailSize>0) {
tail[0].future_direction[tail[0].futureIndex]=LEFT;
tail[0].frameCount[tail[0].futureIndex]=TAIL_DISTANCE;
tail[0].futureIndex=(tail[0].futureIndex+1)%TAIL_DISTANCE;
}
}
if (GetKey(olc::D).bPressed&&(meercaSpd[0]+meercaSpd[1]==0||meercaSpd[1]!=0)) {
meercaSpd[0]=moveSpd;
meercaSpd[1]=0;
if (tailSize>0) {
tail[0].future_direction[tail[0].futureIndex]=RIGHT;
tail[0].frameCount[tail[0].futureIndex]=TAIL_DISTANCE;
tail[0].futureIndex=(tail[0].futureIndex+1)%TAIL_DISTANCE;
}
}
if (GetKey(olc::S).bPressed&&(meercaSpd[0]+meercaSpd[1]==0||meercaSpd[0]!=0)) {
meercaSpd[0]=0;
meercaSpd[1]=moveSpd;
if (tailSize>0) {
tail[0].future_direction[tail[0].futureIndex]=DOWN;
tail[0].frameCount[tail[0].futureIndex]=TAIL_DISTANCE;
tail[0].futureIndex=(tail[0].futureIndex+1)%TAIL_DISTANCE;
}
}
// called once per frame
if (meercaSpd[0]==moveSpd) {
DrawRotatedDecal({meercaPos[0],meercaPos[1]},meerca,M_PI_2,{16,16});
} else
if (meercaSpd[0]==-moveSpd) {
DrawRotatedDecal({meercaPos[0],meercaPos[1]},meerca,M_PI_2*3,{16,16});
} else
if (meercaSpd[1]==moveSpd) {
DrawRotatedDecal({meercaPos[0],meercaPos[1]},meerca,M_PI,{16,16});
} else {
DrawRotatedDecal({meercaPos[0],meercaPos[1]},meerca,0,{16,16});
}
DrawRotatedDecal({neggPos[0],neggPos[1]},negg,0,{16,16},{1.5,1.5},olc::YELLOW);
for (int i=0;i<badNeggCount;i++) {
DrawRotatedDecal({badNeggs[i*2],badNeggs[i*2+1]},badnegg,0,{16,16},{1,1});
}
for (int i=0;i<tailSize;i++) {
TailData t = tail[i];
DrawCircle({t.pos[0],t.pos[1]},8);
}
return true;
}
void updateGame() {
meercaPos[0]+=meercaSpd[0];
meercaPos[1]+=meercaSpd[1];
if (abs(meercaPos[0]-neggPos[0])<8&&abs(meercaPos[1]-neggPos[1])<8) {
assignNeggRandomPos();
tail=(TailData*)realloc(tail,sizeof(TailData)*++tailSize);
tail[tailSize-1].future_direction = (char*)malloc(sizeof(char)*TAIL_DISTANCE);
tail[tailSize-1].pos = (int*)malloc(sizeof(int)*2);
tail[tailSize-1].frameCount = (int*)malloc(sizeof(int)*TAIL_DISTANCE);
if (meercaSpd[0]==moveSpd) {
tail[tailSize-1].direction=RIGHT;
} else
if (meercaSpd[0]==-moveSpd) {
tail[tailSize-1].direction=LEFT;
} else
if (meercaSpd[1]==moveSpd) {
tail[tailSize-1].direction=DOWN;
} else
if (meercaSpd[1]==-moveSpd) {
tail[tailSize-1].direction=UP;
}
tail[tailSize-1].pos[0]=meercaPos[0];
tail[tailSize-1].pos[1]=meercaPos[1];
for (int i=0;i<TAIL_DISTANCE;i++) {
tail[tailSize-1].frameCount[i]=-1;
tail[tailSize-1].future_direction[i]=-1;
}
tail[tailSize-1].waitTime=TAIL_DISTANCE*tailSize;
tail[tailSize-1].futureIndex=0;
if ((float)rand()/(float)RAND_MAX<0.6) {
spawnBadNegg();
}
}
for (int i=0;i<badNeggCount;i++) {
if (abs(meercaPos[0]-badNeggs[i*2])<6&&abs(meercaPos[1]-badNeggs[i*2+1])<6) {
init();
}
}
for (int i=0;i<tailSize;i++) {
if (tail[i].waitTime>0) {
tail[i].waitTime--;
} else {
for (int j=0;j<TAIL_DISTANCE;j++) {
if (tail[i].frameCount[j]>=0) {
tail[i].frameCount[j]--;
if (tail[i].frameCount[j]==-1) {
tail[i].direction=tail[i].future_direction[j];
if (i+1<tailSize) {
tail[i+1].future_direction[tail[i+1].futureIndex]=tail[i].future_direction[j];
tail[i+1].frameCount[tail[i+1].futureIndex]=TAIL_DISTANCE;
tail[i+1].futureIndex=(tail[i+1].futureIndex+1)%TAIL_DISTANCE;
}
}
}
}
switch (tail[i].direction) {
case UP:{
tail[i].pos[1]-=moveSpd;
}break;
case RIGHT:{
tail[i].pos[0]+=moveSpd;
}break;
case LEFT:{
tail[i].pos[0]-=moveSpd;
}break;
case DOWN:{
tail[i].pos[1]+=moveSpd;
}break;
}
}
}
}
};
int main()
{
MeercaChase game;
if (game.Construct(480, 480, 4, 4))
game.Start();
return 0;
}