The good old Neggs are back. https://sigonasr2.itch.io/meerca-chase-clone
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MeercaChase/MeercaChase.cpp

117 lines
3.0 KiB

#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
#include <math.h>
using namespace std;
class MeercaChase : public olc::PixelGameEngine
{
public:
olc::Decal*meerca;
olc::Decal*negg;
const float UPDATE_RATE = 0.016666667f;
const int NEGG_BOUNDARY=16;
float accumulatedTime = 0.0f;
int frameCount=0;
int moveSpd=4;
float meercaSpd[2] = {0,0};
float meercaPos[2] = {0,0};
float neggPos[2] = {};
float*badNeggs;
int badNeggCount=0;
void assignNeggRandomPos() {
neggPos[0]=(float)rand()/(float)RAND_MAX*(480-NEGG_BOUNDARY*2)+NEGG_BOUNDARY;
neggPos[1]=(float)rand()/(float)RAND_MAX*(480-NEGG_BOUNDARY*2)+NEGG_BOUNDARY;
}
void spawnBadNegg() {
badNeggs=(float*)realloc(badNeggs,sizeof(float)*(++badNeggCount*2));
badNeggs[badNeggCount*2-2]=(float)rand()/(float)RAND_MAX*(480-NEGG_BOUNDARY*2)+NEGG_BOUNDARY;
badNeggs[badNeggCount*2-1]=(float)rand()/(float)RAND_MAX*(480-NEGG_BOUNDARY*2)+NEGG_BOUNDARY;
}
MeercaChase()
{
sAppName = "Meerca Chase";
srand(432189);
assignNeggRandomPos();
badNeggs=(float*)malloc(sizeof(float)*0);
}
bool OnUserCreate() override
{
meerca = new olc::Decal(new olc::Sprite("assets/meerca.png"));
negg = new olc::Decal(new olc::Sprite("assets/negg.png"));
SetPixelMode(olc::Pixel::ALPHA);
ConsoleCaptureStdOut(true);
Clear(olc::DARK_GREY);
// Called once at the start, so create things here
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
accumulatedTime+=fElapsedTime;
while (accumulatedTime>=UPDATE_RATE) {
accumulatedTime-=UPDATE_RATE;
updateGame(); //DO NOT ADD THINGS HERE. USE updateGame()!
}
if (GetKey(olc::F1).bPressed) {
ConsoleShow(olc::F1,false);
}
if (GetKey(olc::W).bPressed) {
meercaSpd[0]=0;
meercaSpd[1]=-moveSpd;
}
if (GetKey(olc::A).bPressed) {
meercaSpd[0]=-moveSpd;
meercaSpd[1]=0;
}
if (GetKey(olc::D).bPressed) {
meercaSpd[0]=moveSpd;
meercaSpd[1]=0;
}
if (GetKey(olc::S).bPressed) {
meercaSpd[0]=0;
meercaSpd[1]=moveSpd;
}
// called once per frame
if (meercaSpd[0]==moveSpd) {
DrawRotatedDecal({meercaPos[0],meercaPos[1]},meerca,M_PI_2,{16,16});
} else
if (meercaSpd[0]==-moveSpd) {
DrawRotatedDecal({meercaPos[0],meercaPos[1]},meerca,M_PI_2*3,{16,16});
} else
if (meercaSpd[1]==moveSpd) {
DrawRotatedDecal({meercaPos[0],meercaPos[1]},meerca,M_PI,{16,16});
} else {
DrawRotatedDecal({meercaPos[0],meercaPos[1]},meerca,0,{16,16});
}
DrawRotatedDecal({neggPos[0],neggPos[1]},negg,0,{16,16},{1.5,1.5},olc::YELLOW);
for (int i=0;i<badNeggCount;i++) {
DrawRotatedDecal({badNeggs[i*2],badNeggs[i*2+1]},negg,0,{16,16},{1,1},olc::DARK_GREY);
}
return true;
}
void updateGame() {
meercaPos[0]+=meercaSpd[0];
meercaPos[1]+=meercaSpd[1];
if (abs(meercaPos[0]-neggPos[0])<8&&abs(meercaPos[1]-neggPos[1])<8) {
assignNeggRandomPos();
if ((float)rand()/(float)RAND_MAX<0.6) {
spawnBadNegg();
}
}
}
};
int main()
{
MeercaChase game;
if (game.Construct(480, 480, 4, 4))
game.Start();
return 0;
}