A modern take on the SNES' FaceBall 2000 title using the PGE.
 
 
 
Faceball2030/Faceball2030/Editor.h

11 lines
178 B

#pragma once
#include "pixelGameEngine.h"
using namespace olc;
class Editor {
std::string filename;
vi2d MAP_SIZE;
public:
Editor() {}
void Update(float fElapsedTime);
};