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#define OLC_PGE_APPLICATION |
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#include "pixelGameEngine.h" |
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|
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class Object{ |
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public: |
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olc::vd2d pos; |
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Object(olc::vd2d pos) |
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:pos(pos) {} |
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virtual bool collidesWidth(Object&obj); |
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}; |
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// PGEX Require the presence of olc::PixelGameEngine
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#define OLC_PGEX_QUICKGUI |
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#include "quickgui.h" |
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namespace olc::QuickGUI{ |
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class PictureBox : public olc::QuickGUI::BaseControl{ |
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private: |
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olc::vi2d clickPos; |
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public: |
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PictureBox(olc::QuickGUI::Manager& manager, // Associate with a Manager
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const olc::vf2d& pos, |
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const olc::vf2d& size, |
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const olc::vf2d& offset, |
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olc::Renderable& image); |
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public: |
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// Minium value
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olc::vf2d offset; |
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olc::vf2d pos; |
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olc::vf2d size; |
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olc::Renderableℑ |
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public: // BaseControl overrides
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void Update(olc::PixelGameEngine* pge) override; |
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void Draw(olc::PixelGameEngine* pge) override; |
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void DrawDecal(olc::PixelGameEngine* pge) override; |
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}; |
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PictureBox::PictureBox(olc::QuickGUI::Manager& manager, const olc::vf2d& pos, const olc::vf2d& size, const olc::vf2d& offset,olc::Renderable& image)
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: BaseControl(manager),pos(pos),size(size),offset(offset),image(image){} |
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void PictureBox::Update(olc::PixelGameEngine* pge) |
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{ |
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bPressed = false; |
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bReleased = false; |
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float fElapsedTime = pge->GetElapsedTime(); |
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|
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olc::vf2d vMouse = pge->GetMousePos(); |
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if (m_state != State::Click) |
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{ |
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if (vMouse.x >= pos.x && vMouse.x < pos.x + size.x && |
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vMouse.y >= pos.y && vMouse.y < pos.y + size.y) |
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{ |
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m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn; |
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m_state = State::Hover; |
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bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed;
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if (bPressed) |
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{ |
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m_state = State::Click; |
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clickPos = vMouse; |
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} |
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bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld; |
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} |
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else |
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{ |
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m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff; |
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m_state = State::Normal; |
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} |
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} |
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else |
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{
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bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld; |
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bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased; |
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if (bReleased) m_state = State::Normal; |
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offset+=clickPos-vMouse; |
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offset.x=std::clamp((int)offset.x,0,image.Sprite()->width-(int)size.x); |
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offset.y=std::clamp((int)offset.y,0,image.Sprite()->height-(int)size.y); |
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clickPos=vMouse; |
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} |
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} |
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void PictureBox::Draw(olc::PixelGameEngine* pge) |
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{ |
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if (!bVisible) |
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return; |
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switch (m_state) |
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{ |
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case State::Disabled: { |
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pge->FillRect(pos,size,m_manager.colDisable); |
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}break; |
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case State::Normal: |
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case State::Hover: { |
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pge->FillRect(pos,size,olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); |
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}break; |
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case State::Click: { |
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pge->FillRect(pos,size,m_manager.colClick); |
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}break; |
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} |
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pge->DrawPartialSprite({(int)pos.x+1,(int)pos.y+1},image.Sprite(),offset,{(int)size.x-2,(int)size.y-2}); |
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pge->DrawRect(pos,size,m_manager.colBorder); |
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} |
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void PictureBox::DrawDecal(olc::PixelGameEngine* pge) |
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{ |
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if (!bVisible) |
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return; |
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switch (m_state) |
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{ |
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case State::Disabled: { |
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pge->FillRectDecal(pos,size,olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); |
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}break; |
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case State::Normal: |
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case State::Hover: { |
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pge->FillRectDecal(pos,size,olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); |
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}break; |
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case State::Click: { |
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pge->FillRectDecal(pos,size,m_manager.colClick); |
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}break; |
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} |
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pge->DrawPartialDecal({pos.x+1,pos.y+1},image.Decal(),offset,{size.x-2,size.y-2}); |
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pge->SetDecalMode(olc::DecalMode::WIREFRAME); |
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pge->DrawRectDecal(pos,size,m_manager.colBorder); |
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pge->SetDecalMode(olc::DecalMode::NORMAL); |
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} |
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class NPC:public Object{ |
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olc::vd2d size; |
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NPC(olc::vd2d pos,olc::vd2d size) |
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:Object(pos),size(size) {} |
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bool collidesWidth(Object&obj)override{ |
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return obj.pos.x>=pos.x&&obj.pos.x<=pos.x+size.x |
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&& obj.pos.y>=pos.y&&obj.pos.y<=pos.y+size.y; |
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} |
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} |
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int main() { |
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return 0; |
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class olcDemo_QuickGUI : public olc::PixelGameEngine |
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{ |
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public: |
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olcDemo_QuickGUI() |
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{ |
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sAppName = "olcDemo_QuickGUI"; |
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} |
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protected: |
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olc::QuickGUI::Manager guiManager; |
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olc::QuickGUI::PictureBox* pictureBox = nullptr; |
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olc::QuickGUI::Slider* pictureBoxSliderX = nullptr; |
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olc::QuickGUI::Slider* pictureBoxSliderY = nullptr; |
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olc::Renderable dirtimg; |
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public: |
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bool OnUserCreate() override |
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{ |
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dirtimg.Load("dirtblock.png"); |
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pictureBox = new olc::QuickGUI::PictureBox(guiManager,
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{ 10.0f, 10.0f }, { 128.0f, 128.0f }, {0,0}, dirtimg); |
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pictureBoxSliderX = new olc::QuickGUI::Slider(guiManager,{pictureBox->pos.x,pictureBox->pos.y+pictureBox->size.y+16},{pictureBox->pos.x+pictureBox->size.x,pictureBox->pos.y+pictureBox->size.y+16}, |
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0,pictureBox->image.Sprite()->width-(int)pictureBox->size.x,pictureBox->offset.x); |
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pictureBoxSliderY = new olc::QuickGUI::Slider(guiManager,{pictureBox->pos.x+pictureBox->size.x+16,pictureBox->pos.y},{pictureBox->pos.x+pictureBox->size.x+16,pictureBox->pos.y+pictureBox->size.y}, |
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0,pictureBox->image.Sprite()->height-(int)pictureBox->size.y,pictureBox->offset.y); |
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guiManager.AddControl(pictureBox); |
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guiManager.AddControl(pictureBoxSliderX); |
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return true; |
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} |
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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guiManager.Update(this); |
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if (pictureBoxSliderX->bHeld) { |
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pictureBox->offset.x=pictureBoxSliderX->fValue; |
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} else { |
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pictureBoxSliderX->fValue=pictureBox->offset.x; |
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} |
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if (pictureBoxSliderY->bHeld) { |
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pictureBox->offset.y=pictureBoxSliderY->fValue; |
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} else { |
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pictureBoxSliderY->fValue=pictureBox->offset.y; |
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} |
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// Draw Stuff!
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Clear(olc::BLACK); |
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guiManager.DrawDecal(this); |
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return true; |
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} |
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}; |
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int main() |
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{ |
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olcDemo_QuickGUI demo; |
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if (demo.Construct(256, 240, 4, 4)) |
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demo.Start(); |
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return 0; |
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} |
@ -0,0 +1,786 @@ |
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/*
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OneLoneCoder - QuickGUI v1.00 |
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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A semi-immediate mode GUI for very simple GUI stuff.
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Includes: |
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Label - Displays a single-line string |
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TextBox - Click to enter/edit single-line text |
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Button - A clickable labelled rectangle |
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CheckBox - A clickable labelled rectangle that retains state |
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Slider - An omnidirectional draggable handle between two values |
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2018 - 2021 OneLoneCoder.com |
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Redistribution and use in source and binary forms, with or without |
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modification, are permitted provided that the following conditions |
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are met: |
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|
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1. Redistributions or derivations of source code must retain the above |
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copyright notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce |
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the above copyright notice. This list of conditions and the following |
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disclaimer must be reproduced in the documentation and/or other |
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materials provided with the distribution. |
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|
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3. Neither the name of the copyright holder nor the names of its |
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contributors may be used to endorse or promote products derived |
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from this software without specific prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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Links |
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~~~~~ |
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YouTube: https://www.youtube.com/javidx9
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Homepage: https://www.onelonecoder.com
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Author |
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~~~~~~ |
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David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022 |
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*/ |
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#ifndef OLC_PGEX_QUICKGUI_H |
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#define OLC_PGEX_QUICKGUI_H |
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#include "pixelGameEngine.h" |
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namespace olc::QuickGUI |
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{ |
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class Manager; |
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// Virtual base class for all controls
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class BaseControl |
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{ |
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public: |
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BaseControl(olc::QuickGUI::Manager& manager); |
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virtual ~BaseControl(); |
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public: |
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// Switches the control on/off
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void Enable(const bool bEnable); |
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// Sets whether or not the control is interactive/displayed
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bool bVisible = true; |
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// True on single frame control begins being manipulated
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bool bPressed = false; |
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// True on all frames control is under user manipulation
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bool bHeld = false; |
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// True on single frame control ceases being manipulated
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bool bReleased = false; |
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public: |
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// Updates the controls behvaiour
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virtual void Update(olc::PixelGameEngine* pge) = 0; |
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// Draws the control using "sprite" based CPU operations
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virtual void Draw(olc::PixelGameEngine* pge) = 0; |
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// Draws the control using "decal" based GPU operations
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virtual void DrawDecal(olc::PixelGameEngine* pge) = 0; |
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protected: |
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// Controls are related to a manager, where the theme resides
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// and control groups can be implemented
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olc::QuickGUI::Manager& m_manager; |
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// All controls exists in one of four states
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// Disabled - Greyed out and not interactive
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// Normal - interactive and operational
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// Hover - currently under the users mouse focus
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// Click - user is interacting with the control
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enum class State { Disabled, Normal, Hover, Click } m_state = State::Normal; |
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// To add a "swish" to things, controls can fade between states
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float m_fTransition = 0.0; |
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}; |
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// A QuickGUI::Manager acts as a convenient grouping of controls
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class Manager |
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{ |
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public: |
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// Construct Manager, bCleanUpForMe will automatically DELETE any controls
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// given to this manager via AddControl() if true
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Manager(const bool bCleanUpForMe = true); |
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virtual ~Manager(); |
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public: |
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// Add a gui element derived form BaseControl to this manager
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void AddControl(BaseControl* control); |
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// Updates all controls this manager operates
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void Update(olc::PixelGameEngine* pge); |
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// Draws as "sprite" all controls this manager operates
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void Draw(olc::PixelGameEngine* pge); |
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// Draws as "decal" all controls this manager operates
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void DrawDecal(olc::PixelGameEngine* pge); |
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public: // This managers "Theme" can be set here
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// Various element colours
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olc::Pixel colNormal = olc::DARK_BLUE; |
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olc::Pixel colHover = olc::BLUE; |
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olc::Pixel colClick = olc::CYAN; |
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olc::Pixel colDisable = olc::DARK_GREY; |
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olc::Pixel colBorder = olc::WHITE; |
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olc::Pixel colText = olc::WHITE; |
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// Speed to transiton from Normal -> Hover
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float fHoverSpeedOn = 10.0f; |
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// Speed to transiton from Hover -> Normal
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float fHoverSpeedOff = 4.0f; |
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private: |
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// Should this manager call delete on the controls it opeerates?
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bool m_bEraseControlsOnDestroy = true; |
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// Container of controls
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std::vector<BaseControl*> m_vControls; |
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}; |
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// Creates a Label Control - it's just text!
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class Label : public BaseControl |
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{ |
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public: |
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Label(olc::QuickGUI::Manager& manager, // Associate with a Manager
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const std::string& text, // Text to display
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const olc::vf2d& pos, // Location of label top-left
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const olc::vf2d& size); // Size of label
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public: |
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// Position of button
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olc::vf2d vPos; |
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// Size of button
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olc::vf2d vSize; |
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// Text displayed on button
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std::string sText; |
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// Show a border?
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bool bHasBorder = false; |
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// Show a background?
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bool bHasBackground = false; |
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// Where should the text be positioned?
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enum class Alignment |
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{Left, Centre, Right} nAlign = Alignment::Centre; |
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public: // BaseControl overrides
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void Update(olc::PixelGameEngine* pge) override; |
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void Draw(olc::PixelGameEngine* pge) override; |
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void DrawDecal(olc::PixelGameEngine* pge) override; |
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}; |
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class TextBox : public Label |
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{ |
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public: |
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TextBox(olc::QuickGUI::Manager& manager, // Associate with a Manager
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const std::string& text, // Text to display
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const olc::vf2d& pos, // Location of text box top-left
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const olc::vf2d& size); // Size of text box
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public: // BaseControl overrides
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void Update(olc::PixelGameEngine* pge) override; |
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void Draw(olc::PixelGameEngine* pge) override; |
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void DrawDecal(olc::PixelGameEngine* pge) override; |
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protected: |
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bool m_bTextEdit = false; |
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}; |
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// Creates a Button Control - a clickable, labelled rectangle
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class Button : public BaseControl |
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{ |
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public: |
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Button(olc::QuickGUI::Manager& manager, // Associate with a Manager
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const std::string& text, // Text to display
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const olc::vf2d& pos, // Location of button top-left
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const olc::vf2d& size); // Size of button
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public: |
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// Position of button
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olc::vf2d vPos;
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// Size of button
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olc::vf2d vSize; |
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// Text displayed on button
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std::string sText; |
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public: // BaseControl overrides
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void Update(olc::PixelGameEngine* pge) override; |
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void Draw(olc::PixelGameEngine* pge) override; |
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void DrawDecal(olc::PixelGameEngine* pge) override; |
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}; |
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// Creates a Button Control - a clickable, labelled rectangle
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class CheckBox : public Button |
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{ |
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public: |
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CheckBox(olc::QuickGUI::Manager& manager, // Associate with a Manager
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const std::string& text, // Text to display
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const bool check, // Is checked or not?
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const olc::vf2d& pos, // Location of button top-left
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const olc::vf2d& size); // Size of button
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public: |
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bool bChecked = false; |
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public: // BaseControl overrides
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void Update(olc::PixelGameEngine* pge) override; |
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void Draw(olc::PixelGameEngine* pge) override; |
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void DrawDecal(olc::PixelGameEngine* pge) override; |
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}; |
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// Creates a Slider Control - a grabbable handle that slides between two locations
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class Slider : public BaseControl |
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{ |
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public: |
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Slider(olc::QuickGUI::Manager& manager, // Associate with a Manager
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const olc::vf2d& posmin, // Screen location of "minimum"
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const olc::vf2d& posmax, // Screen location of "maximum"
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const float valmin, // Value of minimum
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const float valmax, // Value of maximum
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const float value); // Starting value
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public: |
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// Minium value
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float fMin = -100.0f; |
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// Maximum value
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float fMax = +100.0f; |
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// Current value
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float fValue = 0.0f; |
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// Size of grab handle
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float fGrabRad = 8.0f; |
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// Location of minimum/start
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olc::vf2d vPosMin; |
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// Location of maximum/end
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olc::vf2d vPosMax; |
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public: // BaseControl overrides
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void Update(olc::PixelGameEngine* pge) override; |
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void Draw(olc::PixelGameEngine* pge) override; |
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void DrawDecal(olc::PixelGameEngine* pge) override; |
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}; |
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} |
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#ifdef OLC_PGEX_QUICKGUI |
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#undef OLC_PGEX_QUICKGUI |
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namespace olc::QuickGUI |
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{ |
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#pragma region BaseControl |
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BaseControl::BaseControl(olc::QuickGUI::Manager& manager) : m_manager(manager) |
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{ |
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m_manager.AddControl(this); |
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} |
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BaseControl::~BaseControl() |
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{ |
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} |
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void BaseControl::Enable(const bool bEnable) |
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{ |
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m_state = bEnable ? State::Normal : State::Disabled; |
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} |
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#pragma endregion |
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#pragma region Manager |
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Manager::Manager(const bool bCleanUpForMe) |
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{ |
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m_bEraseControlsOnDestroy = bCleanUpForMe; |
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} |
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Manager::~Manager() |
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{ |
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if (m_bEraseControlsOnDestroy) |
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for (auto& p : m_vControls) |
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delete p; |
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m_vControls.clear(); |
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} |
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void Manager::AddControl(BaseControl* control) |
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{ |
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m_vControls.push_back(control); |
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} |
||||
|
||||
void Manager::Update(olc::PixelGameEngine* pge) |
||||
{ |
||||
for (auto& p : m_vControls) p->Update(pge); |
||||
} |
||||
|
||||
void Manager::Draw(olc::PixelGameEngine* pge) |
||||
{ |
||||
for (auto& p : m_vControls) p->Draw(pge); |
||||
} |
||||
|
||||
void Manager::DrawDecal(olc::PixelGameEngine* pge) |
||||
{ |
||||
for (auto& p : m_vControls) p->DrawDecal(pge); |
||||
} |
||||
#pragma endregion |
||||
|
||||
#pragma region Label |
||||
Label::Label(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size) |
||||
: BaseControl(manager) |
||||
{ |
||||
vPos = pos; vSize = size; sText = text; |
||||
} |
||||
|
||||
void Label::Update(olc::PixelGameEngine* pge) |
||||
{ |
||||
|
||||
} |
||||
|
||||
void Label::Draw(olc::PixelGameEngine* pge) |
||||
{ |
||||
if (!bVisible) |
||||
return; |
||||
|
||||
if (bHasBackground) |
||||
{ |
||||
pge->FillRect(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal); |
||||
} |
||||
|
||||
if(bHasBorder) |
||||
pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder); |
||||
|
||||
olc::vf2d vText = pge->GetTextSizeProp(sText); |
||||
switch (nAlign) |
||||
{ |
||||
case Alignment::Left: |
||||
pge->DrawStringProp(olc::vf2d( vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f ), sText, m_manager.colText); |
||||
break; |
||||
case Alignment::Centre: |
||||
pge->DrawStringProp(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText); |
||||
break; |
||||
case Alignment::Right: |
||||
pge->DrawStringProp(olc::vf2d{ vPos.x + vSize.x - vText.x - 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText); |
||||
break; |
||||
} |
||||
} |
||||
|
||||
void Label::DrawDecal(olc::PixelGameEngine* pge) |
||||
{ |
||||
if (!bVisible) |
||||
return; |
||||
|
||||
if (bHasBackground) |
||||
{ |
||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal); |
||||
} |
||||
|
||||
if (bHasBorder) |
||||
{ |
||||
pge->SetDecalMode(olc::DecalMode::WIREFRAME); |
||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2,2), m_manager.colBorder); |
||||
pge->SetDecalMode(olc::DecalMode::NORMAL); |
||||
} |
||||
|
||||
olc::vf2d vText = pge->GetTextSizeProp(sText); |
||||
switch (nAlign) |
||||
{ |
||||
case Alignment::Left: |
||||
pge->DrawStringPropDecal({ vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText); |
||||
break; |
||||
case Alignment::Centre: |
||||
pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText); |
||||
break; |
||||
case Alignment::Right: |
||||
pge->DrawStringPropDecal({ vPos.x + vSize.x - vText.x - 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText); |
||||
break; |
||||
} |
||||
} |
||||
#pragma endregion |
||||
|
||||
|
||||
#pragma region TextBox |
||||
TextBox::TextBox(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size) |
||||
: Label(manager, text, pos, size) |
||||
{ |
||||
nAlign = Alignment::Left; |
||||
bHasBorder = true; |
||||
bHasBackground = false; |
||||
} |
||||
|
||||
void TextBox::Update(olc::PixelGameEngine* pge) |
||||
{ |
||||
if (m_state == State::Disabled || !bVisible) |
||||
return; |
||||
|
||||
bPressed = false; |
||||
bReleased = false; |
||||
|
||||
olc::vf2d vMouse = pge->GetMousePos(); |
||||
|
||||
if (vMouse.x >= vPos.x && vMouse.x < vPos.x + vSize.x && |
||||
vMouse.y >= vPos.y && vMouse.y < vPos.y + vSize.y) |
||||
{ |
||||
// Released inside box does nothing to me, but i may have
|
||||
// to finish off the neighbours... oo err
|
||||
bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased; |
||||
if (bReleased && pge->IsTextEntryEnabled() && !m_bTextEdit) |
||||
{ |
||||
pge->TextEntryEnable(false); |
||||
} |
||||
|
||||
bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed; |
||||
if (bPressed && !pge->IsTextEntryEnabled() && !m_bTextEdit) |
||||
{
|
||||
pge->TextEntryEnable(true, sText); |
||||
m_bTextEdit = true; |
||||
} |
||||
|
||||
bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld; |
||||
|
||||
|
||||
} |
||||
else |
||||
{ |
||||
// Released outside box
|
||||
bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased; |
||||
if (bReleased && m_bTextEdit) |
||||
{ |
||||
sText = pge->TextEntryGetString(); |
||||
pge->TextEntryEnable(false); |
||||
m_bTextEdit = false; |
||||
} |
||||
}
|
||||
|
||||
if (m_bTextEdit && pge->IsTextEntryEnabled()) |
||||
sText = pge->TextEntryGetString(); |
||||
} |
||||
|
||||
void TextBox::Draw(olc::PixelGameEngine* pge) |
||||
{ |
||||
if (!bVisible) |
||||
return; |
||||
|
||||
if (bHasBackground) |
||||
{ |
||||
pge->FillRect(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal); |
||||
} |
||||
|
||||
if (bHasBorder) |
||||
pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder); |
||||
|
||||
if (m_bTextEdit && pge->IsTextEntryEnabled()) |
||||
{ |
||||
// Draw Cursor
|
||||
int32_t i = pge->TextEntryGetCursor(); |
||||
olc::vf2d vCursorPos = pge->GetTextSizeProp(sText.substr(0, i)); |
||||
pge->FillRect(olc::vf2d(vPos.x + 2.0f + vCursorPos.x, (vPos.y + (vSize.y - 10.0f) * 0.5f)), { 2, 10 }, m_manager.colText); |
||||
} |
||||
|
||||
// Draw Text
|
||||
olc::vf2d vText = pge->GetTextSizeProp(sText); |
||||
pge->DrawStringProp(olc::vf2d(vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f), sText, m_manager.colText); |
||||
|
||||
} |
||||
|
||||
void TextBox::DrawDecal(olc::PixelGameEngine* pge) |
||||
{ |
||||
if (!bVisible) |
||||
return; |
||||
|
||||
if (bHasBackground) |
||||
{ |
||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal); |
||||
} |
||||
|
||||
if (bHasBorder) |
||||
{ |
||||
pge->SetDecalMode(olc::DecalMode::WIREFRAME); |
||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colBorder); |
||||
pge->SetDecalMode(olc::DecalMode::NORMAL); |
||||
} |
||||
|
||||
if (m_bTextEdit && pge->IsTextEntryEnabled()) |
||||
{ |
||||
// Draw Cursor
|
||||
int32_t i = pge->TextEntryGetCursor(); |
||||
olc::vf2d vCursorPos = pge->GetTextSizeProp(sText.substr(0, i)); |
||||
pge->FillRectDecal(olc::vf2d(vPos.x + 2.0f + vCursorPos.x, (vPos.y + (vSize.y - 10.0f) * 0.5f)), { 2, 10 }, m_manager.colText); |
||||
} |
||||
|
||||
// Draw Text
|
||||
olc::vf2d vText = pge->GetTextSizeProp(sText); |
||||
pge->DrawStringPropDecal(olc::vf2d(vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f), sText, m_manager.colText); |
||||
} |
||||
#pragma endregion |
||||
|
||||
#pragma region Button |
||||
Button::Button(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size)
|
||||
: BaseControl(manager) |
||||
{ |
||||
vPos = pos; vSize = size; sText = text; |
||||
} |
||||
|
||||
void Button::Update(olc::PixelGameEngine* pge) |
||||
{ |
||||
if (m_state == State::Disabled || !bVisible) |
||||
return; |
||||
|
||||
bPressed = false; |
||||
bReleased = false; |
||||
float fElapsedTime = pge->GetElapsedTime(); |
||||
|
||||
olc::vf2d vMouse = pge->GetMousePos(); |
||||
if (m_state != State::Click) |
||||
{ |
||||
if (vMouse.x >= vPos.x && vMouse.x < vPos.x + vSize.x && |
||||
vMouse.y >= vPos.y && vMouse.y < vPos.y + vSize.y) |
||||
{ |
||||
m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn; |
||||
m_state = State::Hover; |
||||
|
||||
bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed;
|
||||
if (bPressed) |
||||
{ |
||||
m_state = State::Click; |
||||
} |
||||
|
||||
bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld; |
||||
} |
||||
else |
||||
{ |
||||
m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff; |
||||
m_state = State::Normal; |
||||
} |
||||
} |
||||
else |
||||
{
|
||||
bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld; |
||||
bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased; |
||||
if (bReleased) m_state = State::Normal; |
||||
} |
||||
|
||||
m_fTransition = std::clamp(m_fTransition, 0.0f, 1.0f); |
||||
} |
||||
|
||||
void Button::Draw(olc::PixelGameEngine* pge) |
||||
{ |
||||
if (!bVisible) |
||||
return; |
||||
|
||||
switch (m_state) |
||||
{ |
||||
case State::Disabled: |
||||
pge->FillRect(vPos, vSize, m_manager.colDisable); |
||||
break; |
||||
case State::Normal: |
||||
case State::Hover: |
||||
pge->FillRect(vPos, vSize, olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); |
||||
break; |
||||
case State::Click: |
||||
pge->FillRect(vPos, vSize, m_manager.colClick); |
||||
break; |
||||
} |
||||
|
||||
pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder); |
||||
olc::vf2d vText = pge->GetTextSizeProp(sText); |
||||
pge->DrawStringProp(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText); |
||||
} |
||||
|
||||
void Button::DrawDecal(olc::PixelGameEngine* pge) |
||||
{ |
||||
if (!bVisible) |
||||
return; |
||||
|
||||
switch (m_state) |
||||
{ |
||||
case State::Disabled: |
||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colDisable); |
||||
break; |
||||
case State::Normal: |
||||
case State::Hover: |
||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); |
||||
break; |
||||
case State::Click: |
||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colClick); |
||||
break; |
||||
} |
||||
pge->SetDecalMode(olc::DecalMode::WIREFRAME); |
||||
pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colBorder); |
||||
pge->SetDecalMode(olc::DecalMode::NORMAL); |
||||
|
||||
olc::vf2d vText = pge->GetTextSizeProp(sText); |
||||
pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText); |
||||
} |
||||
#pragma endregion |
||||
|
||||
|
||||
#pragma region CheckBox |
||||
CheckBox::CheckBox(olc::QuickGUI::Manager& manager, const std::string& text, const bool check, const olc::vf2d& pos, const olc::vf2d& size) |
||||
: Button(manager, text, pos, size) |
||||
{ |
||||
bChecked = check; |
||||
} |
||||
|
||||
void CheckBox::Update(olc::PixelGameEngine* pge) |
||||
{ |
||||
if (m_state == State::Disabled || !bVisible) |
||||
return; |
||||
|
||||
Button::Update(pge); |
||||
if (bPressed) bChecked = !bChecked; |
||||
} |
||||
|
||||
void CheckBox::Draw(olc::PixelGameEngine* pge) |
||||
{ |
||||
if (!bVisible) |
||||
return; |
||||
|
||||
Button::Draw(pge); |
||||
|
||||
if (bChecked) |
||||
pge->DrawRect(vPos + olc::vf2d(2, 2), vSize - olc::vi2d(4, 4), m_manager.colBorder); |
||||
} |
||||
|
||||
void CheckBox::DrawDecal(olc::PixelGameEngine* pge) |
||||
{ |
||||
if (!bVisible) |
||||
return; |
||||
|
||||
Button::DrawDecal(pge); |
||||
|
||||
pge->SetDecalMode(olc::DecalMode::WIREFRAME); |
||||
pge->FillRectDecal(vPos + olc::vf2d(2,2), vSize - olc::vf2d(4, 4), m_manager.colBorder); |
||||
pge->SetDecalMode(olc::DecalMode::NORMAL); |
||||
|
||||
olc::vf2d vText = pge->GetTextSizeProp(sText); |
||||
pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText); |
||||
} |
||||
#pragma endregion |
||||
|
||||
#pragma region Slider |
||||
Slider::Slider(olc::QuickGUI::Manager& manager, const olc::vf2d& posmin, const olc::vf2d& posmax, const float valmin, const float valmax, const float value)
|
||||
: BaseControl(manager) |
||||
{ |
||||
vPosMin = posmin; vPosMax = posmax; fMin = valmin; fMax = valmax; fValue = value; |
||||
} |
||||
|
||||
void Slider::Update(olc::PixelGameEngine* pge) |
||||
{ |
||||
if (m_state == State::Disabled || !bVisible) |
||||
return; |
||||
|
||||
float fElapsedTime = pge->GetElapsedTime(); |
||||
|
||||
olc::vf2d vMouse = pge->GetMousePos(); |
||||
bHeld = false; |
||||
if (m_state == State::Click) |
||||
{ |
||||
olc::vf2d d = vPosMax - vPosMin; |
||||
float u = d.dot(vMouse - vPosMin) / d.mag2(); |
||||
fValue = u * (fMax - fMin) + fMin; |
||||
bHeld = true; |
||||
} |
||||
else |
||||
{ |
||||
olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin)); |
||||
if ((vMouse - vSliderPos).mag2() <= int32_t(fGrabRad) * int32_t(fGrabRad)) |
||||
{ |
||||
m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn; |
||||
m_state = State::Hover; |
||||
if (pge->GetMouse(olc::Mouse::LEFT).bPressed) |
||||
{ |
||||
m_state = State::Click; |
||||
bPressed = true; |
||||
} |
||||
} |
||||
else |
||||
m_state = State::Normal; |
||||
} |
||||
|
||||
if (pge->GetMouse(olc::Mouse::LEFT).bReleased) |
||||
{ |
||||
m_state = State::Normal; |
||||
bReleased = true; |
||||
} |
||||
|
||||
if (m_state == State::Normal) |
||||
{ |
||||
m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff; |
||||
m_state = State::Normal; |
||||
bHeld = false;
|
||||
} |
||||
|
||||
fValue = std::clamp(fValue, fMin, fMax); |
||||
m_fTransition = std::clamp(m_fTransition, 0.0f, 1.0f); |
||||
} |
||||
|
||||
void Slider::Draw(olc::PixelGameEngine* pge) |
||||
{ |
||||
if (!bVisible) |
||||
return; |
||||
|
||||
pge->DrawLine(vPosMin, vPosMax, m_manager.colBorder); |
||||
olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin)); |
||||
|
||||
switch (m_state) |
||||
{ |
||||
case State::Disabled: |
||||
pge->FillCircle(vSliderPos, int32_t(fGrabRad), m_manager.colDisable); |
||||
break; |
||||
case State::Normal: |
||||
case State::Hover: |
||||
pge->FillCircle(vSliderPos, int32_t(fGrabRad), olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); |
||||
break; |
||||
case State::Click: |
||||
pge->FillCircle(vSliderPos, int32_t(fGrabRad), m_manager.colClick); |
||||
break; |
||||
} |
||||
|
||||
|
||||
pge->DrawCircle(vSliderPos, int32_t(fGrabRad), m_manager.colBorder); |
||||
} |
||||
|
||||
void Slider::DrawDecal(olc::PixelGameEngine* pge) |
||||
{ |
||||
if (!bVisible) |
||||
return; |
||||
|
||||
pge->DrawLineDecal(vPosMin, vPosMax, m_manager.colBorder); |
||||
olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin)); |
||||
|
||||
switch (m_state) |
||||
{ |
||||
case State::Disabled: |
||||
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colDisable); |
||||
break; |
||||
case State::Normal: |
||||
case State::Hover: |
||||
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); |
||||
break; |
||||
case State::Click: |
||||
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colClick); |
||||
break; |
||||
} |
||||
|
||||
pge->SetDecalMode(olc::DecalMode::WIREFRAME); |
||||
pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colBorder); |
||||
pge->SetDecalMode(olc::DecalMode::NORMAL); |
||||
} |
||||
|
||||
|
||||
#pragma endregion |
||||
|
||||
} |
||||
#endif // OLC_PGEX_QUICKGUI
|
||||
#endif // OLC_PGEX_QUICKGUI_H
|
Loading…
Reference in new issue