diff --git a/C++/scripts/build.sh b/C++/scripts/build.sh index 29e31cc..fe86185 100755 --- a/C++/scripts/build.sh +++ b/C++/scripts/build.sh @@ -4,10 +4,12 @@ printf "Running program...\n\n\n" if [ "$1" = "test" ] then printf "Running tests...\n" + echo "#define TEST_SUITE" > ./test/test.h if g++ $(find . -type f -name "*.cpp") ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then ./${PROJECT_NAME} "$@" fi else + echo "" > ./test/test.h if g++ $(find . -type f -name "*.cpp" -not -path "./test/*") ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then ./${PROJECT_NAME} "$@" fi diff --git a/C++/scripts/debug.sh b/C++/scripts/debug.sh index 12892f8..eca8844 100755 --- a/C++/scripts/debug.sh +++ b/C++/scripts/debug.sh @@ -4,10 +4,12 @@ printf "Running program...\n\n\n" if [ "$1" = "test" ] then printf "Running tests...\n" + echo "#define TEST_SUITE" > ./test/test.h if g++ $(find . -type f -name "*.cpp") -g ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then gdb ./${PROJECT_NAME} "$@" fi else + echo "" > ./test/test.h if g++ $(find . -type f -name "*.cpp" -not -path "./test/*") -g ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then gdb ./${PROJECT_NAME} "$@" fi diff --git a/C++ProjectTemplate b/C++ProjectTemplate index 4519661..6814313 100755 Binary files a/C++ProjectTemplate and b/C++ProjectTemplate differ diff --git a/main.cpp b/main.cpp index 74f1763..8eb04dd 100644 --- a/main.cpp +++ b/main.cpp @@ -1,24 +1,188 @@ #define OLC_PGE_APPLICATION #include "pixelGameEngine.h" -class Object{ - public: - olc::vd2d pos; - Object(olc::vd2d pos) - :pos(pos) {} - virtual bool collidesWidth(Object&obj); -}; +// PGEX Require the presence of olc::PixelGameEngine +#define OLC_PGEX_QUICKGUI +#include "quickgui.h" + +namespace olc::QuickGUI{ + class PictureBox : public olc::QuickGUI::BaseControl{ + private: + olc::vi2d clickPos; + public: + PictureBox(olc::QuickGUI::Manager& manager, // Associate with a Manager + const olc::vf2d& pos, + const olc::vf2d& size, + const olc::vf2d& offset, + olc::Renderable& image); + + public: + // Minium value + olc::vf2d offset; + olc::vf2d pos; + olc::vf2d size; + olc::Renderableℑ + + public: // BaseControl overrides + void Update(olc::PixelGameEngine* pge) override; + void Draw(olc::PixelGameEngine* pge) override; + void DrawDecal(olc::PixelGameEngine* pge) override; + }; + + PictureBox::PictureBox(olc::QuickGUI::Manager& manager, const olc::vf2d& pos, const olc::vf2d& size, const olc::vf2d& offset,olc::Renderable& image) + : BaseControl(manager),pos(pos),size(size),offset(offset),image(image){} + + void PictureBox::Update(olc::PixelGameEngine* pge) + { + bPressed = false; + bReleased = false; + float fElapsedTime = pge->GetElapsedTime(); + + olc::vf2d vMouse = pge->GetMousePos(); + if (m_state != State::Click) + { + if (vMouse.x >= pos.x && vMouse.x < pos.x + size.x && + vMouse.y >= pos.y && vMouse.y < pos.y + size.y) + { + m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn; + m_state = State::Hover; + + bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed; + if (bPressed) + { + m_state = State::Click; + clickPos = vMouse; + } + + bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld; + } + else + { + m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff; + m_state = State::Normal; + } + } + else + { + bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld; + bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased; + if (bReleased) m_state = State::Normal; + offset+=clickPos-vMouse; + offset.x=std::clamp((int)offset.x,0,image.Sprite()->width-(int)size.x); + offset.y=std::clamp((int)offset.y,0,image.Sprite()->height-(int)size.y); + clickPos=vMouse; + } + } + + void PictureBox::Draw(olc::PixelGameEngine* pge) + { + if (!bVisible) + return; + switch (m_state) + { + case State::Disabled: { + pge->FillRect(pos,size,m_manager.colDisable); + }break; + case State::Normal: + case State::Hover: { + pge->FillRect(pos,size,olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); + }break; + case State::Click: { + pge->FillRect(pos,size,m_manager.colClick); + }break; + } + pge->DrawPartialSprite({(int)pos.x+1,(int)pos.y+1},image.Sprite(),offset,{(int)size.x-2,(int)size.y-2}); + pge->DrawRect(pos,size,m_manager.colBorder); + } + + void PictureBox::DrawDecal(olc::PixelGameEngine* pge) + { + if (!bVisible) + return; + + switch (m_state) + { + case State::Disabled: { + pge->FillRectDecal(pos,size,olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); + }break; + case State::Normal: + case State::Hover: { + pge->FillRectDecal(pos,size,olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); + }break; + case State::Click: { + pge->FillRectDecal(pos,size,m_manager.colClick); + }break; + } + pge->DrawPartialDecal({pos.x+1,pos.y+1},image.Decal(),offset,{size.x-2,size.y-2}); + pge->SetDecalMode(olc::DecalMode::WIREFRAME); + pge->DrawRectDecal(pos,size,m_manager.colBorder); + pge->SetDecalMode(olc::DecalMode::NORMAL); + } -class NPC:public Object{ - olc::vd2d size; - NPC(olc::vd2d pos,olc::vd2d size) - :Object(pos),size(size) {} - bool collidesWidth(Object&obj)override{ - return obj.pos.x>=pos.x&&obj.pos.x<=pos.x+size.x - && obj.pos.y>=pos.y&&obj.pos.y<=pos.y+size.y; - } } -int main() { - return 0; + +class olcDemo_QuickGUI : public olc::PixelGameEngine +{ +public: + olcDemo_QuickGUI() + { + sAppName = "olcDemo_QuickGUI"; + } + +protected: + olc::QuickGUI::Manager guiManager; + + olc::QuickGUI::PictureBox* pictureBox = nullptr; + olc::QuickGUI::Slider* pictureBoxSliderX = nullptr; + olc::QuickGUI::Slider* pictureBoxSliderY = nullptr; + olc::Renderable dirtimg; + +public: + bool OnUserCreate() override + { + dirtimg.Load("dirtblock.png"); + + pictureBox = new olc::QuickGUI::PictureBox(guiManager, + { 10.0f, 10.0f }, { 128.0f, 128.0f }, {0,0}, dirtimg); + pictureBoxSliderX = new olc::QuickGUI::Slider(guiManager,{pictureBox->pos.x,pictureBox->pos.y+pictureBox->size.y+16},{pictureBox->pos.x+pictureBox->size.x,pictureBox->pos.y+pictureBox->size.y+16}, + 0,pictureBox->image.Sprite()->width-(int)pictureBox->size.x,pictureBox->offset.x); + pictureBoxSliderY = new olc::QuickGUI::Slider(guiManager,{pictureBox->pos.x+pictureBox->size.x+16,pictureBox->pos.y},{pictureBox->pos.x+pictureBox->size.x+16,pictureBox->pos.y+pictureBox->size.y}, + 0,pictureBox->image.Sprite()->height-(int)pictureBox->size.y,pictureBox->offset.y); + + guiManager.AddControl(pictureBox); + guiManager.AddControl(pictureBoxSliderX); + return true; + } + + bool OnUserUpdate(float fElapsedTime) override + { + guiManager.Update(this); + + if (pictureBoxSliderX->bHeld) { + pictureBox->offset.x=pictureBoxSliderX->fValue; + } else { + pictureBoxSliderX->fValue=pictureBox->offset.x; + } + + if (pictureBoxSliderY->bHeld) { + pictureBox->offset.y=pictureBoxSliderY->fValue; + } else { + pictureBoxSliderY->fValue=pictureBox->offset.y; + } + + // Draw Stuff! + Clear(olc::BLACK); + + guiManager.DrawDecal(this); + return true; + } +}; + +int main() +{ + olcDemo_QuickGUI demo; + if (demo.Construct(256, 240, 4, 4)) + demo.Start(); + return 0; } \ No newline at end of file diff --git a/quickgui.h b/quickgui.h new file mode 100644 index 0000000..c445acf --- /dev/null +++ b/quickgui.h @@ -0,0 +1,786 @@ +/* + OneLoneCoder - QuickGUI v1.00 + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + A semi-immediate mode GUI for very simple GUI stuff. + Includes: + Label - Displays a single-line string + TextBox - Click to enter/edit single-line text + Button - A clickable labelled rectangle + CheckBox - A clickable labelled rectangle that retains state + Slider - An omnidirectional draggable handle between two values + + License (OLC-3) + ~~~~~~~~~~~~~~~ + + Copyright 2018 - 2021 OneLoneCoder.com + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + + 1. Redistributions or derivations of source code must retain the above + copyright notice, this list of conditions and the following disclaimer. + + 2. Redistributions or derivative works in binary form must reproduce + the above copyright notice. This list of conditions and the following + disclaimer must be reproduced in the documentation and/or other + materials provided with the distribution. + + 3. Neither the name of the copyright holder nor the names of its + contributors may be used to endorse or promote products derived + from this software without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + Links + ~~~~~ + YouTube: https://www.youtube.com/javidx9 + Discord: https://discord.gg/WhwHUMV + Twitter: https://www.twitter.com/javidx9 + Twitch: https://www.twitch.tv/javidx9 + GitHub: https://www.github.com/onelonecoder + Homepage: https://www.onelonecoder.com + + Author + ~~~~~~ + David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022 + +*/ + +#ifndef OLC_PGEX_QUICKGUI_H +#define OLC_PGEX_QUICKGUI_H + +#include "pixelGameEngine.h" + + +namespace olc::QuickGUI +{ + class Manager; + + // Virtual base class for all controls + class BaseControl + { + public: + BaseControl(olc::QuickGUI::Manager& manager); + virtual ~BaseControl(); + + public: + // Switches the control on/off + void Enable(const bool bEnable); + // Sets whether or not the control is interactive/displayed + bool bVisible = true; + + // True on single frame control begins being manipulated + bool bPressed = false; + // True on all frames control is under user manipulation + bool bHeld = false; + // True on single frame control ceases being manipulated + bool bReleased = false; + + public: + // Updates the controls behvaiour + virtual void Update(olc::PixelGameEngine* pge) = 0; + // Draws the control using "sprite" based CPU operations + virtual void Draw(olc::PixelGameEngine* pge) = 0; + // Draws the control using "decal" based GPU operations + virtual void DrawDecal(olc::PixelGameEngine* pge) = 0; + + protected: + // Controls are related to a manager, where the theme resides + // and control groups can be implemented + olc::QuickGUI::Manager& m_manager; + + // All controls exists in one of four states + // Disabled - Greyed out and not interactive + // Normal - interactive and operational + // Hover - currently under the users mouse focus + // Click - user is interacting with the control + enum class State { Disabled, Normal, Hover, Click } m_state = State::Normal; + + // To add a "swish" to things, controls can fade between states + float m_fTransition = 0.0; + }; + + + // A QuickGUI::Manager acts as a convenient grouping of controls + class Manager + { + public: + // Construct Manager, bCleanUpForMe will automatically DELETE any controls + // given to this manager via AddControl() if true + Manager(const bool bCleanUpForMe = true); + virtual ~Manager(); + + public: + // Add a gui element derived form BaseControl to this manager + void AddControl(BaseControl* control); + // Updates all controls this manager operates + void Update(olc::PixelGameEngine* pge); + // Draws as "sprite" all controls this manager operates + void Draw(olc::PixelGameEngine* pge); + // Draws as "decal" all controls this manager operates + void DrawDecal(olc::PixelGameEngine* pge); + + public: // This managers "Theme" can be set here + // Various element colours + olc::Pixel colNormal = olc::DARK_BLUE; + olc::Pixel colHover = olc::BLUE; + olc::Pixel colClick = olc::CYAN; + olc::Pixel colDisable = olc::DARK_GREY; + olc::Pixel colBorder = olc::WHITE; + olc::Pixel colText = olc::WHITE; + // Speed to transiton from Normal -> Hover + float fHoverSpeedOn = 10.0f; + // Speed to transiton from Hover -> Normal + float fHoverSpeedOff = 4.0f; + + private: + // Should this manager call delete on the controls it opeerates? + bool m_bEraseControlsOnDestroy = true; + // Container of controls + std::vector m_vControls; + }; + + + // Creates a Label Control - it's just text! + class Label : public BaseControl + { + public: + Label(olc::QuickGUI::Manager& manager, // Associate with a Manager + const std::string& text, // Text to display + const olc::vf2d& pos, // Location of label top-left + const olc::vf2d& size); // Size of label + + public: + // Position of button + olc::vf2d vPos; + // Size of button + olc::vf2d vSize; + // Text displayed on button + std::string sText; + // Show a border? + bool bHasBorder = false; + // Show a background? + bool bHasBackground = false; + // Where should the text be positioned? + enum class Alignment + {Left, Centre, Right} nAlign = Alignment::Centre; + + public: // BaseControl overrides + void Update(olc::PixelGameEngine* pge) override; + void Draw(olc::PixelGameEngine* pge) override; + void DrawDecal(olc::PixelGameEngine* pge) override; + }; + + class TextBox : public Label + { + public: + TextBox(olc::QuickGUI::Manager& manager, // Associate with a Manager + const std::string& text, // Text to display + const olc::vf2d& pos, // Location of text box top-left + const olc::vf2d& size); // Size of text box + + public: // BaseControl overrides + void Update(olc::PixelGameEngine* pge) override; + void Draw(olc::PixelGameEngine* pge) override; + void DrawDecal(olc::PixelGameEngine* pge) override; + + protected: + bool m_bTextEdit = false; + + }; + + // Creates a Button Control - a clickable, labelled rectangle + class Button : public BaseControl + { + public: + Button(olc::QuickGUI::Manager& manager, // Associate with a Manager + const std::string& text, // Text to display + const olc::vf2d& pos, // Location of button top-left + const olc::vf2d& size); // Size of button + + public: + // Position of button + olc::vf2d vPos; + // Size of button + olc::vf2d vSize; + // Text displayed on button + std::string sText; + + public: // BaseControl overrides + void Update(olc::PixelGameEngine* pge) override; + void Draw(olc::PixelGameEngine* pge) override; + void DrawDecal(olc::PixelGameEngine* pge) override; + }; + + // Creates a Button Control - a clickable, labelled rectangle + class CheckBox : public Button + { + public: + CheckBox(olc::QuickGUI::Manager& manager, // Associate with a Manager + const std::string& text, // Text to display + const bool check, // Is checked or not? + const olc::vf2d& pos, // Location of button top-left + const olc::vf2d& size); // Size of button + + public: + bool bChecked = false; + + public: // BaseControl overrides + void Update(olc::PixelGameEngine* pge) override; + void Draw(olc::PixelGameEngine* pge) override; + void DrawDecal(olc::PixelGameEngine* pge) override; + }; + + + // Creates a Slider Control - a grabbable handle that slides between two locations + class Slider : public BaseControl + { + public: + Slider(olc::QuickGUI::Manager& manager, // Associate with a Manager + const olc::vf2d& posmin, // Screen location of "minimum" + const olc::vf2d& posmax, // Screen location of "maximum" + const float valmin, // Value of minimum + const float valmax, // Value of maximum + const float value); // Starting value + + public: + // Minium value + float fMin = -100.0f; + // Maximum value + float fMax = +100.0f; + // Current value + float fValue = 0.0f; + // Size of grab handle + float fGrabRad = 8.0f; + // Location of minimum/start + olc::vf2d vPosMin; + // Location of maximum/end + olc::vf2d vPosMax; + + public: // BaseControl overrides + void Update(olc::PixelGameEngine* pge) override; + void Draw(olc::PixelGameEngine* pge) override; + void DrawDecal(olc::PixelGameEngine* pge) override; + }; + +} + + +#ifdef OLC_PGEX_QUICKGUI +#undef OLC_PGEX_QUICKGUI +namespace olc::QuickGUI +{ + +#pragma region BaseControl + BaseControl::BaseControl(olc::QuickGUI::Manager& manager) : m_manager(manager) + { + m_manager.AddControl(this); + } + + BaseControl::~BaseControl() + { + + } + + void BaseControl::Enable(const bool bEnable) + { + m_state = bEnable ? State::Normal : State::Disabled; + } +#pragma endregion + +#pragma region Manager + Manager::Manager(const bool bCleanUpForMe) + { + m_bEraseControlsOnDestroy = bCleanUpForMe; + } + + Manager::~Manager() + { + if (m_bEraseControlsOnDestroy) + for (auto& p : m_vControls) + delete p; + + m_vControls.clear(); + } + + void Manager::AddControl(BaseControl* control) + { + m_vControls.push_back(control); + } + + void Manager::Update(olc::PixelGameEngine* pge) + { + for (auto& p : m_vControls) p->Update(pge); + } + + void Manager::Draw(olc::PixelGameEngine* pge) + { + for (auto& p : m_vControls) p->Draw(pge); + } + + void Manager::DrawDecal(olc::PixelGameEngine* pge) + { + for (auto& p : m_vControls) p->DrawDecal(pge); + } +#pragma endregion + +#pragma region Label + Label::Label(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size) + : BaseControl(manager) + { + vPos = pos; vSize = size; sText = text; + } + + void Label::Update(olc::PixelGameEngine* pge) + { + + } + + void Label::Draw(olc::PixelGameEngine* pge) + { + if (!bVisible) + return; + + if (bHasBackground) + { + pge->FillRect(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal); + } + + if(bHasBorder) + pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder); + + olc::vf2d vText = pge->GetTextSizeProp(sText); + switch (nAlign) + { + case Alignment::Left: + pge->DrawStringProp(olc::vf2d( vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f ), sText, m_manager.colText); + break; + case Alignment::Centre: + pge->DrawStringProp(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText); + break; + case Alignment::Right: + pge->DrawStringProp(olc::vf2d{ vPos.x + vSize.x - vText.x - 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText); + break; + } + } + + void Label::DrawDecal(olc::PixelGameEngine* pge) + { + if (!bVisible) + return; + + if (bHasBackground) + { + pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal); + } + + if (bHasBorder) + { + pge->SetDecalMode(olc::DecalMode::WIREFRAME); + pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2,2), m_manager.colBorder); + pge->SetDecalMode(olc::DecalMode::NORMAL); + } + + olc::vf2d vText = pge->GetTextSizeProp(sText); + switch (nAlign) + { + case Alignment::Left: + pge->DrawStringPropDecal({ vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText); + break; + case Alignment::Centre: + pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText); + break; + case Alignment::Right: + pge->DrawStringPropDecal({ vPos.x + vSize.x - vText.x - 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f }, sText, m_manager.colText); + break; + } + } +#pragma endregion + + +#pragma region TextBox + TextBox::TextBox(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size) + : Label(manager, text, pos, size) + { + nAlign = Alignment::Left; + bHasBorder = true; + bHasBackground = false; + } + + void TextBox::Update(olc::PixelGameEngine* pge) + { + if (m_state == State::Disabled || !bVisible) + return; + + bPressed = false; + bReleased = false; + + olc::vf2d vMouse = pge->GetMousePos(); + + if (vMouse.x >= vPos.x && vMouse.x < vPos.x + vSize.x && + vMouse.y >= vPos.y && vMouse.y < vPos.y + vSize.y) + { + // Released inside box does nothing to me, but i may have + // to finish off the neighbours... oo err + bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased; + if (bReleased && pge->IsTextEntryEnabled() && !m_bTextEdit) + { + pge->TextEntryEnable(false); + } + + bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed; + if (bPressed && !pge->IsTextEntryEnabled() && !m_bTextEdit) + { + pge->TextEntryEnable(true, sText); + m_bTextEdit = true; + } + + bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld; + + + } + else + { + // Released outside box + bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased; + if (bReleased && m_bTextEdit) + { + sText = pge->TextEntryGetString(); + pge->TextEntryEnable(false); + m_bTextEdit = false; + } + } + + if (m_bTextEdit && pge->IsTextEntryEnabled()) + sText = pge->TextEntryGetString(); + } + + void TextBox::Draw(olc::PixelGameEngine* pge) + { + if (!bVisible) + return; + + if (bHasBackground) + { + pge->FillRect(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal); + } + + if (bHasBorder) + pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder); + + if (m_bTextEdit && pge->IsTextEntryEnabled()) + { + // Draw Cursor + int32_t i = pge->TextEntryGetCursor(); + olc::vf2d vCursorPos = pge->GetTextSizeProp(sText.substr(0, i)); + pge->FillRect(olc::vf2d(vPos.x + 2.0f + vCursorPos.x, (vPos.y + (vSize.y - 10.0f) * 0.5f)), { 2, 10 }, m_manager.colText); + } + + // Draw Text + olc::vf2d vText = pge->GetTextSizeProp(sText); + pge->DrawStringProp(olc::vf2d(vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f), sText, m_manager.colText); + + } + + void TextBox::DrawDecal(olc::PixelGameEngine* pge) + { + if (!bVisible) + return; + + if (bHasBackground) + { + pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colNormal); + } + + if (bHasBorder) + { + pge->SetDecalMode(olc::DecalMode::WIREFRAME); + pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colBorder); + pge->SetDecalMode(olc::DecalMode::NORMAL); + } + + if (m_bTextEdit && pge->IsTextEntryEnabled()) + { + // Draw Cursor + int32_t i = pge->TextEntryGetCursor(); + olc::vf2d vCursorPos = pge->GetTextSizeProp(sText.substr(0, i)); + pge->FillRectDecal(olc::vf2d(vPos.x + 2.0f + vCursorPos.x, (vPos.y + (vSize.y - 10.0f) * 0.5f)), { 2, 10 }, m_manager.colText); + } + + // Draw Text + olc::vf2d vText = pge->GetTextSizeProp(sText); + pge->DrawStringPropDecal(olc::vf2d(vPos.x + 2.0f, vPos.y + (vSize.y - vText.y) * 0.5f), sText, m_manager.colText); + } +#pragma endregion + +#pragma region Button + Button::Button(olc::QuickGUI::Manager& manager, const std::string& text, const olc::vf2d& pos, const olc::vf2d& size) + : BaseControl(manager) + { + vPos = pos; vSize = size; sText = text; + } + + void Button::Update(olc::PixelGameEngine* pge) + { + if (m_state == State::Disabled || !bVisible) + return; + + bPressed = false; + bReleased = false; + float fElapsedTime = pge->GetElapsedTime(); + + olc::vf2d vMouse = pge->GetMousePos(); + if (m_state != State::Click) + { + if (vMouse.x >= vPos.x && vMouse.x < vPos.x + vSize.x && + vMouse.y >= vPos.y && vMouse.y < vPos.y + vSize.y) + { + m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn; + m_state = State::Hover; + + bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed; + if (bPressed) + { + m_state = State::Click; + } + + bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld; + } + else + { + m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff; + m_state = State::Normal; + } + } + else + { + bHeld = pge->GetMouse(olc::Mouse::LEFT).bHeld; + bReleased = pge->GetMouse(olc::Mouse::LEFT).bReleased; + if (bReleased) m_state = State::Normal; + } + + m_fTransition = std::clamp(m_fTransition, 0.0f, 1.0f); + } + + void Button::Draw(olc::PixelGameEngine* pge) + { + if (!bVisible) + return; + + switch (m_state) + { + case State::Disabled: + pge->FillRect(vPos, vSize, m_manager.colDisable); + break; + case State::Normal: + case State::Hover: + pge->FillRect(vPos, vSize, olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); + break; + case State::Click: + pge->FillRect(vPos, vSize, m_manager.colClick); + break; + } + + pge->DrawRect(vPos, vSize - olc::vf2d(1, 1), m_manager.colBorder); + olc::vf2d vText = pge->GetTextSizeProp(sText); + pge->DrawStringProp(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText); + } + + void Button::DrawDecal(olc::PixelGameEngine* pge) + { + if (!bVisible) + return; + + switch (m_state) + { + case State::Disabled: + pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colDisable); + break; + case State::Normal: + case State::Hover: + pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); + break; + case State::Click: + pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colClick); + break; + } + pge->SetDecalMode(olc::DecalMode::WIREFRAME); + pge->FillRectDecal(vPos + olc::vf2d(1, 1), vSize - olc::vf2d(2, 2), m_manager.colBorder); + pge->SetDecalMode(olc::DecalMode::NORMAL); + + olc::vf2d vText = pge->GetTextSizeProp(sText); + pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText); + } +#pragma endregion + + +#pragma region CheckBox + CheckBox::CheckBox(olc::QuickGUI::Manager& manager, const std::string& text, const bool check, const olc::vf2d& pos, const olc::vf2d& size) + : Button(manager, text, pos, size) + { + bChecked = check; + } + + void CheckBox::Update(olc::PixelGameEngine* pge) + { + if (m_state == State::Disabled || !bVisible) + return; + + Button::Update(pge); + if (bPressed) bChecked = !bChecked; + } + + void CheckBox::Draw(olc::PixelGameEngine* pge) + { + if (!bVisible) + return; + + Button::Draw(pge); + + if (bChecked) + pge->DrawRect(vPos + olc::vf2d(2, 2), vSize - olc::vi2d(4, 4), m_manager.colBorder); + } + + void CheckBox::DrawDecal(olc::PixelGameEngine* pge) + { + if (!bVisible) + return; + + Button::DrawDecal(pge); + + pge->SetDecalMode(olc::DecalMode::WIREFRAME); + pge->FillRectDecal(vPos + olc::vf2d(2,2), vSize - olc::vf2d(4, 4), m_manager.colBorder); + pge->SetDecalMode(olc::DecalMode::NORMAL); + + olc::vf2d vText = pge->GetTextSizeProp(sText); + pge->DrawStringPropDecal(vPos + (vSize - vText) * 0.5f, sText, m_manager.colText); + } +#pragma endregion + +#pragma region Slider + Slider::Slider(olc::QuickGUI::Manager& manager, const olc::vf2d& posmin, const olc::vf2d& posmax, const float valmin, const float valmax, const float value) + : BaseControl(manager) + { + vPosMin = posmin; vPosMax = posmax; fMin = valmin; fMax = valmax; fValue = value; + } + + void Slider::Update(olc::PixelGameEngine* pge) + { + if (m_state == State::Disabled || !bVisible) + return; + + float fElapsedTime = pge->GetElapsedTime(); + + olc::vf2d vMouse = pge->GetMousePos(); + bHeld = false; + if (m_state == State::Click) + { + olc::vf2d d = vPosMax - vPosMin; + float u = d.dot(vMouse - vPosMin) / d.mag2(); + fValue = u * (fMax - fMin) + fMin; + bHeld = true; + } + else + { + olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin)); + if ((vMouse - vSliderPos).mag2() <= int32_t(fGrabRad) * int32_t(fGrabRad)) + { + m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn; + m_state = State::Hover; + if (pge->GetMouse(olc::Mouse::LEFT).bPressed) + { + m_state = State::Click; + bPressed = true; + } + } + else + m_state = State::Normal; + } + + if (pge->GetMouse(olc::Mouse::LEFT).bReleased) + { + m_state = State::Normal; + bReleased = true; + } + + if (m_state == State::Normal) + { + m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff; + m_state = State::Normal; + bHeld = false; + } + + fValue = std::clamp(fValue, fMin, fMax); + m_fTransition = std::clamp(m_fTransition, 0.0f, 1.0f); + } + + void Slider::Draw(olc::PixelGameEngine* pge) + { + if (!bVisible) + return; + + pge->DrawLine(vPosMin, vPosMax, m_manager.colBorder); + olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin)); + + switch (m_state) + { + case State::Disabled: + pge->FillCircle(vSliderPos, int32_t(fGrabRad), m_manager.colDisable); + break; + case State::Normal: + case State::Hover: + pge->FillCircle(vSliderPos, int32_t(fGrabRad), olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); + break; + case State::Click: + pge->FillCircle(vSliderPos, int32_t(fGrabRad), m_manager.colClick); + break; + } + + + pge->DrawCircle(vSliderPos, int32_t(fGrabRad), m_manager.colBorder); + } + + void Slider::DrawDecal(olc::PixelGameEngine* pge) + { + if (!bVisible) + return; + + pge->DrawLineDecal(vPosMin, vPosMax, m_manager.colBorder); + olc::vf2d vSliderPos = vPosMin + (vPosMax - vPosMin) * ((fValue - fMin) / (fMax - fMin)); + + switch (m_state) + { + case State::Disabled: + pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colDisable); + break; + case State::Normal: + case State::Hover: + pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition)); + break; + case State::Click: + pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colClick); + break; + } + + pge->SetDecalMode(olc::DecalMode::WIREFRAME); + pge->FillRectDecal(vSliderPos - olc::vf2d(fGrabRad, fGrabRad), olc::vf2d(fGrabRad, fGrabRad) * 2.0f, m_manager.colBorder); + pge->SetDecalMode(olc::DecalMode::NORMAL); + } + + +#pragma endregion + +} +#endif // OLC_PGEX_QUICKGUI +#endif // OLC_PGEX_QUICKGUI_H \ No newline at end of file