Co-authored-by: sigonasr2 <sigonasr2@gmail.com>master
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#include "Polygon.h" |
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Polygon::Polygon(std::initializer_list<vf2d>ls){ |
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points.resize(ls.size()); |
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std::copy(ls.begin(),ls.end(),points.begin()); |
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} |
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void Polygon::DrawPolygon(){ |
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for (int i=0;i<points.size();i++){ |
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} |
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} |
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#include "pixelGameEngine.h" |
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using namespace olc; |
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class Polygon{ |
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public: |
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std::vector<vf2d>points; |
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Polygon(std::initializer_list<vf2d>ls); |
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void DrawPolygon(); |
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}; |
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#define OLC_PGE_APPLICATION |
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#include "pixelGameEngine.h" |
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