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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2023 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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*/
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#pragma endregion
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#include "util.h"
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#include "olcPixelGameEngine.h"
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float util::random(float range){
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return float(rand())/RAND_MAX*range;
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}
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vf2d util::pointTo(vf2d posFrom,vf2d posTo){
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return geom2d::line(posFrom,posTo).vector().norm();
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}
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float util::angleTo(vf2d posFrom,vf2d posTo){
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return geom2d::line<float>(posFrom,posTo).vector().polar().y;
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}
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float util::degToRad(float deg){
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return deg*(PI/180);
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}
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float util::radToDeg(float rad){
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return rad*57.2957795130823208767f;
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}
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float util::lerp(float n1,float n2,double t){
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return float(n1*(1-t)+n2*t);
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}
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std::string util::timerStr(float time){
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int seconds=int(time);
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int hours=seconds/3600;
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int minutes=seconds/60;
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std::string timeStr="";
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if(hours>0){
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if(hours<10)timeStr+="0";
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timeStr+=std::to_string(hours)+":";
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}
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if(minutes%60<10)timeStr+="0";
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timeStr+=std::to_string(minutes%60)+":";
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if(seconds%60<10)timeStr+="0";
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timeStr+=std::to_string(seconds%60);
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return timeStr;
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}
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std::string util::WrapText(PixelGameEngine*pge,std::string str,int width,bool proportional,vd2d scale){
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std::string newStr;
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while (true) {
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std::string word;
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if (str.find(" ")==std::string::npos) {
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word=str;
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} else {
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word = str.substr(0,str.find(" "));
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}
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vi2d newSize = vd2d(proportional?pge->GetTextSizeProp(newStr+(newStr.size()>0?" ":"")+word):pge->GetTextSize(newStr+(newStr.size()>0?" ":"")+word))*scale;
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if (newSize.x>width) {
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newStr+="\n"+word;
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} else {
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newStr+=(newStr.size()>0?" ":"")+word;
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}
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if (str.find(" ")==std::string::npos) {
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break;
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} else {
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str.erase(0,str.find(" ")+1);
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}
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}
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return newStr;
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}
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