# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2018 - 2023 OneLoneCoder . com
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
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*/
# pragma endregion
# pragma once
# include "MenuLabel.h"
# include "DEFINES.h"
# include "Crawler.h"
# include "util.h"
INCLUDE_game
class PopupMenuLabel : public MenuLabel {
private :
float scale ;
public :
inline PopupMenuLabel ( MenuType parent , geom2d : : rect < float > rect , std : : string label , float scale = 1 , ComponentAttr attributes = ComponentAttr : : NONE )
: MenuLabel ( parent , rect , label , int ( scale ) , attributes ) , scale ( scale ) {
}
protected :
virtual void inline Update ( Crawler * game ) override {
MenuLabel : : Update ( game ) ;
}
virtual void inline Draw ( Crawler * game , vf2d parentPos ) override { }
virtual void inline DrawDecal ( Crawler * game , vf2d parentPos , bool focused ) override {
if ( label . length ( ) > 0 ) {
MenuLabel : : DrawDecal ( game , parentPos , focused ) ;
std : : string wrappedText = util : : WrapText ( game , label , int ( rect . size . x - 1 ) , true , { scale , scale } ) ;
vf2d drawPos = Menu : : menus . at ( parentMenu ) - > pos + parentPos + rect . middle ( ) - vf2d { game - > GetTextSizeProp ( wrappedText ) } * float ( scale ) / 2 ; //Assume centered.
if ( ! centered ) {
drawPos = Menu : : menus . at ( parentMenu ) - > pos + vf2d { rect . pos . x + 2 , rect . middle ( ) . y - game - > GetTextSizeProp ( wrappedText ) . y / 2 } + parentPos ; //We should at least vertically align here.
}
if ( background ) {
game - > FillRectDecal ( Menu : : menus . at ( parentMenu ) - > pos + rect . pos + parentPos , rect . size , PixelLerp ( Menu : : themes [ Menu : : themeSelection ] . GetButtonCol ( ) , Menu : : themes [ Menu : : themeSelection ] . GetHighlightCol ( ) , hoverEffect / " ThemeGlobal.HighlightTime " _F ) ) ;
}
if ( border ) {
game - > DrawRectDecal ( Menu : : menus . at ( parentMenu ) - > pos + rect . pos + parentPos , rect . size ) ;
}
if ( showDefaultLabel ) {
game - > DrawStringPropDecal ( Menu : : menus . at ( parentMenu ) - > pos + rect . pos + parentPos + rect . size / 2 - game - > GetTextSizeProp ( label ) / 2 , label ) ;
}
if ( shadow ) {
game - > DrawShadowStringPropDecal ( drawPos , wrappedText , WHITE , BLACK , { scale , scale } ) ;
} else {
game - > DrawStringPropDecal ( drawPos , wrappedText , WHITE , { scale , scale } ) ;
}
}
}
} ;