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Monsters
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Add in Curse and coin debuffs. Add in Pirate's Treasure spawn and collision check for placing and removing the curse. Adding buffs to the player will not immediately apply them but put them in a buff list to be applied on the next tick. AddBuff now returns the buff. GetOrAddBuff now properly uses the AddBuff function to add a buff to avoid any behavior discrepancies. Added a new test to check for buffs to be added. Fixed unit tests that broke due to waiting an extra game tick to apply buffs. 222/222 Tests Passing. Release Build 12049.
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3 weeks ago |
16x16px_grid_Props_No_Shadow_12x12.tsx
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Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
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1 year ago |
24x24_Waterfall.tsx
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Add collision to waterfall tiles.
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1 year ago |
64x64px_No_Shadow_Campfire_12x12.tsx
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Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
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1 year ago |
112x96_Forge_No_Shadow_12x12.tsx
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Include fonts in distributed assets for emscripten/standalone builds. Resolves Issue #33. Release Build 7521.
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1 year ago |
Chapter_4_Details.tsx
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Add placeholder item graphics for chapter 4 items. Setup map classes for chapter 4 maps. Add in force set position function for monsters. Release Build 12001.
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1 month ago |
Chapter_4_Ground.tsx
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Add placeholder item graphics for chapter 4 items. Setup map classes for chapter 4 maps. Add in force set position function for monsters. Release Build 12001.
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1 month ago |
Chapter_4_Objects_24x24.tsx
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Add placeholder item graphics for chapter 4 items. Setup map classes for chapter 4 maps. Add in force set position function for monsters. Release Build 12001.
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1 month ago |
Chapter_4_water_coasts_24x24.tsx
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hub border, border extension in 1 random map, chapter 4 presets almost finished.
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4 months ago |
Chapter_4_water_detilazation_24x24.tsx
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Add placeholder item graphics for chapter 4 items. Setup map classes for chapter 4 maps. Add in force set position function for monsters. Release Build 12001.
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1 month ago |
Chapter_5_1.tsx
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Chapter 5 Tilesets added. First Steps on Chapter 5 Presets.
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4 weeks ago |
Chapter_5_2.tsx
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Chapter 5 Tilesets added. First Steps on Chapter 5 Presets.
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4 weeks ago |
Chapter_5_3.tsx
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Chapter 5 Tilesets added. First Steps on Chapter 5 Presets.
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4 weeks ago |
Chapter_5_4.tsx
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Chapter 5 Tilesets added. First Steps on Chapter 5 Presets.
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4 weeks ago |
Chapter_5_5.tsx
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Chapter 5 Tilesets added. First Steps on Chapter 5 Presets.
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4 weeks ago |
Chapter_5_6.tsx
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Chapter 5 Tilesets added. First Steps on Chapter 5 Presets.
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4 weeks ago |
Chapter_5_7.tsx
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Chapter 5 Tilesets added. First Steps on Chapter 5 Presets.
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4 weeks ago |
Chapter_5_8.tsx
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Chapter 5 Tilesets added. First Steps on Chapter 5 Presets.
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4 weeks ago |
Chapter_5_9.tsx
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Chapter 5 Tilesets added. First Steps on Chapter 5 Presets.
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4 weeks ago |
Chapter_5_10.tsx
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Chapter 5 Tilesets added. First Steps on Chapter 5 Presets.
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4 weeks ago |
Chapter_5_11.tsx
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Chapter 5 Tilesets added. First Steps on Chapter 5 Presets.
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4 weeks ago |
Chapter_5_12.tsx
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Chapter 5 Tilesets added. First Steps on Chapter 5 Presets.
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4 weeks ago |
Chapter_5_13.tsx
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Chapter 5 Tilesets added. First Steps on Chapter 5 Presets.
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4 weeks ago |
Chapter_5_14.tsx
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Chapter 5 Tilesets added. First Steps on Chapter 5 Presets.
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4 weeks ago |
Chapter_5_15.tsx
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Chapter 5 Tilesets added. First Steps on Chapter 5 Presets.
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4 weeks ago |
Chapter_5_16.tsx
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Chapter 5 Tilesets added. First Steps on Chapter 5 Presets.
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4 weeks ago |
Decorations_c1_No_Shadow24x24.tsx
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Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595.
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6 months ago |
Decorations_c1_No_Shadow24x24as12x12.tsx
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Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
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1 year ago |
End_of_Map.tmx
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Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
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11 months ago |
End_of_Map.tsx
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changes on End_of_Map Tileset and grass transition at map end for 1_1.
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12 months ago |
Minifantasy_TinyOverworldAllProps.tsx
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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1 year ago |
Minifantasy_TinyOverworldAllTiles.tsx
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Include fonts in distributed assets for emscripten/standalone builds. Resolves Issue #33. Release Build 7521.
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1 year ago |
Minifantasy_TinyOverworldConstructions.tsx
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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1 year ago |
Monster_Presets.tmx
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Add in Curse and coin debuffs. Add in Pirate's Treasure spawn and collision check for placing and removing the curse. Adding buffs to the player will not immediately apply them but put them in a buff list to be applied on the next tick. AddBuff now returns the buff. GetOrAddBuff now properly uses the AddBuff function to add a buff to avoid any behavior discrepancies. Added a new test to check for buffs to be added. Fixed unit tests that broke due to waiting an extra game tick to apply buffs. 222/222 Tests Passing. Release Build 12049.
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3 weeks ago |
Monsters.tsx
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Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447.
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10 months ago |
Stage_Plate.png
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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1 year ago |
Stage_Plate.tsx
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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1 year ago |
Tile_Presets.tmx
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1_4 Border added
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1 year ago |
Tile_Presets_2.tmx
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Boss Stage - Chapter 2 - Bonus Boss
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10 months ago |
Tile_Presets_3.tmx
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fixed some errors in chapter 3 presets. added 3_1.
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7 months ago |
Tile_Presets_4.tmx
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4_5 & 4_6 added.
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3 months ago |
Tile_Presets_5.tmx
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Chapter 5 Presets progress.
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4 weeks ago |
Tilesheet_No_Shadow24x24.tsx
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Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595.
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6 months ago |
Tilesheet_No_Shadow24x24as12x12.tsx
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Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
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1 year ago |
chapter2-props.png
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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11 months ago |
monsters-tileset.png
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Add in Curse and coin debuffs. Add in Pirate's Treasure spawn and collision check for placing and removing the curse. Adding buffs to the player will not immediately apply them but put them in a buff list to be applied on the next tick. AddBuff now returns the buff. GetOrAddBuff now properly uses the AddBuff function to add a buff to avoid any behavior discrepancies. Added a new test to check for buffs to be added. Fixed unit tests that broke due to waiting an extra game tick to apply buffs. 222/222 Tests Passing. Release Build 12049.
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3 weeks ago |
objects.tsx
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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11 months ago |
palm_trees.tsx
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Setup Palm trees to be foreground objects. Prepare all Artificer window dialogs. Release Build 10424.
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8 months ago |