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C++/scripts
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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2 years ago |
assets
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Fire Bolt implemented.
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2 years ago |
utils
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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2 years ago |
Ability.cpp
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2 years ago |
Ability.h
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2 years ago |
Animation.h
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Added mini particles for teleporting.
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2 years ago |
Buff.h
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2 years ago |
Bullet.cpp
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Add energy bolt splash effect and fade out.
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2 years ago |
Bullet.h
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Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars.
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2 years ago |
BulletTypes.h
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Fire Bolt implemented.
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2 years ago |
Class.cpp
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Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars.
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2 years ago |
Class.h
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Refactored all the game classes into derived classes.
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2 years ago |
Crawler.cpp
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Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars.
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2 years ago |
Crawler.h
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Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range)
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2 years ago |
Crawler.rc
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File description, project properties, company name, and other meta fields all applied to game executables on build.
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2 years ago |
Crawler.tiled-project
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2 years ago |
Crawler.vcxproj
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Fire Bolt implemented.
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2 years ago |
Crawler.vcxproj.filters
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Fire Bolt implemented.
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2 years ago |
DEFINES.h
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Use pathfinding algorithm to determine teleport validity.
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2 years ago |
DamageNumber.cpp
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Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
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2 years ago |
DamageNumber.h
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Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
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2 years ago |
Effect.cpp
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Fire Bolt implemented.
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2 years ago |
Effect.h
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Added mini particles for teleporting.
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2 years ago |
EnergyBolt.cpp
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Fire Bolt implemented.
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2 years ago |
FireBolt.cpp
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Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars.
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2 years ago |
InitialConcept.txt
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Initial setup of Monster structures
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2 years ago |
Map.cpp
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Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
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2 years ago |
Map.h
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2 years ago |
Monster.cpp
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Fire Bolt implemented.
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2 years ago |
Monster.h
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Death animation now tied to monster data.
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2 years ago |
MonsterData.cpp
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Death animation now tied to monster data.
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2 years ago |
NewClasses.txt
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2 years ago |
Pathfinding.cpp
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Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range.
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2 years ago |
Pathfinding.h
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Use pathfinding algorithm to determine teleport validity.
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2 years ago |
Player.cpp
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Use pathfinding algorithm to determine teleport validity.
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2 years ago |
Player.h
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Use pathfinding algorithm to determine teleport validity.
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2 years ago |
RCa12948
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Include game icon in executable and game window (such a PITA)
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2 years ago |
State.h
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Teleport animation implemented.
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2 years ago |
TMXParser.h
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2 years ago |
TSXParser.h
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2 years ago |
Version.h
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Fire Bolt implemented.
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2 years ago |
buildtemplate.html
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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2 years ago |
cpp.hint
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Implement ground slam animation
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2 years ago |
emscripten_build.ps1
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Added emscripten auto-compile capabilities to Release builds.
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2 years ago |
loc.sh
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File description, project properties, company name, and other meta fields all applied to game executables on build.
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2 years ago |
olcPGEX_TransformedView.h
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Implement TransformedView and Camera util
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2 years ago |
olcPixelGameEngine.h
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Changed version display string shadow to match other shadow texts.
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2 years ago |
olcUTIL_Animate2D.h
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Initial setup of Monster structures
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2 years ago |
olcUTIL_Camera2D.h
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Initial setup of Monster structures
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2 years ago |
olcUTIL_Geometry2D.h
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Add line to rectangle collision detection in geom2d header.
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2 years ago |
pge.data
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Changed version display string shadow to match other shadow texts.
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2 years ago |
pge.html
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Test a code update.
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2 years ago |
pge.js
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Changed version display string shadow to match other shadow texts.
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2 years ago |
pge.wasm
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Changed version display string shadow to match other shadow texts.
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2 years ago |
pixelGameEngine.cpp
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Parse TSX files and link map data to map tilesets in Tiled.
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2 years ago |
resource.h
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Include game icon in executable and game window (such a PITA)
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2 years ago |
resource1.h
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Include game icon in executable and game window (such a PITA)
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2 years ago |
sig
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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2 years ago |
switch-class.snippet
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2 years ago |
update_version.ps1
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Implemented auto-incrementing project version numbers.
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2 years ago |
utils.cpp
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Fire Bolt implemented.
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2 years ago |
utils.h
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Fire Bolt implemented.
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2 years ago |