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C++/scripts
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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2 years ago |
assets
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Chapter 2 added on World Map
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2 years ago |
utils
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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2 years ago |
Ability.cpp
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2 years ago |
Ability.h
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2 years ago |
Animation.h
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Wizard energy bolt attack implemented.
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2 years ago |
Buff.h
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2 years ago |
Bullet.cpp
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Bullets now have derived types.
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2 years ago |
Bullet.h
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Bullets now have derived types.
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2 years ago |
BulletTypes.h
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Consolidated jump and shoot animations for monsters into MonsterData.
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2 years ago |
Class.cpp
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Refactored all the game classes into derived classes.
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2 years ago |
Class.h
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Refactored all the game classes into derived classes.
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2 years ago |
Crawler.cpp
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Refactored all the game classes into derived classes.
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2 years ago |
Crawler.h
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Wizard energy bolt attack implemented.
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2 years ago |
Crawler.rc
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File description, project properties, company name, and other meta fields all applied to game executables on build.
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2 years ago |
Crawler.tiled-project
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2 years ago |
Crawler.vcxproj
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Bullets now have derived types.
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2 years ago |
Crawler.vcxproj.filters
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Bullets now have derived types.
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2 years ago |
DEFINES.h
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Refactored all the game classes into derived classes.
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2 years ago |
DamageNumber.cpp
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Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
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2 years ago |
DamageNumber.h
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Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
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2 years ago |
Effect.cpp
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Wizard energy bolt attack implemented.
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2 years ago |
Effect.h
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Wizard energy bolt attack implemented.
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2 years ago |
EnergyBolt.cpp
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Bullets now have derived types.
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2 years ago |
InitialConcept.txt
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Initial setup of Monster structures
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2 years ago |
Map.cpp
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Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
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2 years ago |
Map.h
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2 years ago |
Monster.cpp
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Consolidated jump and shoot animations for monsters into MonsterData.
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2 years ago |
Monster.h
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Consolidated jump and shoot animations for monsters into MonsterData.
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2 years ago |
MonsterData.cpp
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Consolidated jump and shoot animations for monsters into MonsterData.
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2 years ago |
NewClasses.txt
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2 years ago |
Player.cpp
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Refactored all the game classes into derived classes.
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2 years ago |
Player.h
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Refactored all the game classes into derived classes.
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2 years ago |
RCa12948
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Include game icon in executable and game window (such a PITA)
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2 years ago |
State.h
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Sonic Slash implemented for Warrior. Build updated w/new features.
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2 years ago |
TMXParser.h
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2 years ago |
TSXParser.h
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2 years ago |
Version.h
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Refactored all the game classes into derived classes.
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2 years ago |
buildtemplate.html
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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2 years ago |
cpp.hint
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Implement ground slam animation
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2 years ago |
emscripten_build.ps1
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Added emscripten auto-compile capabilities to Release builds.
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2 years ago |
loc.sh
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File description, project properties, company name, and other meta fields all applied to game executables on build.
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2 years ago |
monSlimeA.cpp
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Consolidated jump and shoot animations for monsters into MonsterData.
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2 years ago |
olcPGEX_TransformedView.h
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Implement TransformedView and Camera util
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2 years ago |
olcPixelGameEngine.h
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Changed version display string shadow to match other shadow texts.
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2 years ago |
olcUTIL_Animate2D.h
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Initial setup of Monster structures
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2 years ago |
olcUTIL_Camera2D.h
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Initial setup of Monster structures
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2 years ago |
olcUTIL_Geometry2D.h
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Add line to rectangle collision detection in geom2d header.
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2 years ago |
pge.data
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Changed version display string shadow to match other shadow texts.
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2 years ago |
pge.html
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Test a code update.
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2 years ago |
pge.js
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Changed version display string shadow to match other shadow texts.
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2 years ago |
pge.wasm
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Changed version display string shadow to match other shadow texts.
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2 years ago |
pixelGameEngine.cpp
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Parse TSX files and link map data to map tilesets in Tiled.
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2 years ago |
resource.h
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Include game icon in executable and game window (such a PITA)
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2 years ago |
resource1.h
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Include game icon in executable and game window (such a PITA)
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2 years ago |
sig
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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2 years ago |
switch-class.snippet
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2 years ago |
update_version.ps1
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Implemented auto-incrementing project version numbers.
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2 years ago |