The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/maps
sigonasr2 9ec850fdd0 Implemented Seagull AI. Release Build 11673. 2 months ago
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Monsters Implemented Seagull AI. Release Build 11673. 2 months ago
16x16px_grid_Props_No_Shadow_12x12.tsx Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions. 11 months ago
24x24_Waterfall.tsx Add collision to waterfall tiles. 9 months ago
64x64px_No_Shadow_Campfire_12x12.tsx Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range. 11 months ago
112x96_Forge_No_Shadow_12x12.tsx Include fonts in distributed assets for emscripten/standalone builds. Resolves Issue #33. Release Build 7521. 10 months ago
Decorations_c1_No_Shadow24x24.tsx Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595. 3 months ago
Decorations_c1_No_Shadow24x24as12x12.tsx Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range. 11 months ago
End_of_Map.tmx Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815. 8 months ago
End_of_Map.tsx changes on End_of_Map Tileset and grass transition at map end for 1_1. 9 months ago
Minifantasy_TinyOverworldAllProps.tsx Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Minifantasy_TinyOverworldAllTiles.tsx Include fonts in distributed assets for emscripten/standalone builds. Resolves Issue #33. Release Build 7521. 10 months ago
Minifantasy_TinyOverworldConstructions.tsx Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Monster_Presets.tmx Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595. 3 months ago
Monsters.tsx Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447. 7 months ago
Stage_Plate.png Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Stage_Plate.tsx Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Tile_Presets.tmx 1_4 Border added 11 months ago
Tile_Presets_2.tmx Boss Stage - Chapter 2 - Bonus Boss 7 months ago
Tile_Presets_3.tmx fixed some errors in chapter 3 presets. added 3_1. 4 months ago
Tilesheet_No_Shadow24x24.tsx Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595. 3 months ago
Tilesheet_No_Shadow24x24as12x12.tsx Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range. 11 months ago
chapter2-props.png Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917. 8 months ago
monsters-tileset.png Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595. 3 months ago
objects.tsx Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917. 8 months ago
palm_trees.tsx Setup Palm trees to be foreground objects. Prepare all Artificer window dialogs. Release Build 10424. 4 months ago