The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/sounds
sigonasr2 a35ea5b772 Add cat mew sound effect for Witch Leap ability. Refactor Buffs to include a player/monster callback function when a buff expires. This is used specifically for the curse debuff. Clean up buff update code to use lambdas instead of macros. Release Build 10359. 4 months ago
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adrenaline_rush.ogg Add in adrenaline rush buff. Make attack speed bonuses be applied via modifiers. Release Build 10153. 4 months ago
bear_slam.ogg Bear strategy implemented. Release Build 5823. 11 months ago
beep.ogg Add in missing Beep sound effect for explosive traps. 4 months ago
birds1.ogg Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 11 months ago
birds2.ogg Birbs 11 months ago
birds3.ogg Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 11 months ago
birds4.ogg Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 11 months ago
bomb_explosion.ogg Add bomb explosion sound effect. Fix bug with the player getting knocked back whenever a monster's proximity knockback function is called. Release Build 9247. 7 months ago
button_click2.ogg Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map. 10 months ago
campfire.ogg Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map. 10 months ago
changevolume.ogg Added bgm and sfx sliders. 10 months ago
chargeup.ogg Add deadly dash attack sound effects and basic behavior 5 months ago
consume_item.ogg Sound Effects. 11 months ago
consume_potion.ogg Sound Effects. 11 months ago
craft_equip.ogg Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman. 10 months ago
dagger_hit.ogg Add a distinct sound effect when Hidden Dagger hits a target. Deadly Dash's sound effect updated with a harder hitting sound. Add iframes at the end of Deadly Dash's attack. Footstep playing code now moved into its own function. Appropriate footstep sound plays while Roll is performed. Release Build 10116. 5 months ago
deadlydash.ogg Add a distinct sound effect when Hidden Dagger hits a target. Deadly Dash's sound effect updated with a harder hitting sound. Add iframes at the end of Deadly Dash's attack. Footstep playing code now moved into its own function. Appropriate footstep sound plays while Roll is performed. Release Build 10116. 5 months ago
dig.ogg Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656. 5 months ago
equip.ogg Sound Effects. 11 months ago
equip2.ogg Sound Effects. 11 months ago
equip_ring.ogg Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 11 months ago
explosion.ogg Make knockups pause monster strategies. Fix Effect drawing code being invisible if their fadein timer was zero. Add explosion sound effect to Trapper's Explosive Trap ability. Add knockup and 100% temporary slowdown to Trapper's Bear Trap ability. Release Build 10324. 4 months ago
footsteps.ogg Sound Effects. 11 months ago
footsteps_wet.ogg Sound Effects. 11 months ago
foresty1_1.ogg Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795. 9 months ago
health_warning.ogg Added low health warning visuals and sound effect. Release Build 8145. 9 months ago
item_buy.ogg Sound Effects. 11 months ago
item_collect.ogg Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 11 months ago
item_craft.ogg Sound Effects. 11 months ago
item_enhance.ogg Sound Effects. 11 months ago
item_sell.ogg Sound Effects. 11 months ago
kitten_mew.ogg Add cat mew sound effect for Witch Leap ability. Refactor Buffs to include a player/monster callback function when a buff expires. This is used specifically for the curse debuff. Clean up buff update code to use lambdas instead of macros. Release Build 10359. 4 months ago
levelup.ogg Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095. 10 months ago
lock.ogg Added locked item sound effect. Fixed label member being protected accessible, now private requiring all children to access through SetLabel. Fix reversed logic check for locked craftable items. Added controller compatibility for consumable item crafting selection window. Release Build 7291. 10 months ago
lockon.ogg Add sound effect for Mark Target ability. Release Build 10303. 4 months ago
menu_navigate.ogg Implemented equipment menu navigation (partially). 10 months ago
monster_hurt.ogg Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 11 months ago
pillar_rise.ogg Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656. 5 months ago
place_down.ogg Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300. 4 months ago
player_hit1.ogg All basic sound effects implemented. 11 months ago
player_hit2.ogg All basic sound effects implemented. 11 months ago
ranger_auto1.ogg Sound Effects. 11 months ago
ranger_auto2.ogg Sound Effects. 11 months ago
ranger_backstep.ogg Sound Effects. 11 months ago
ranger_charged_shot.ogg Sound Effects. 11 months ago
ranger_multishot.ogg Sound Effects. 11 months ago
ranger_rapid_fire.ogg Sound Effects. 11 months ago
rise.ogg Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656. 5 months ago
rockbreak.ogg Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656. 5 months ago
rockland.ogg Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015. 5 months ago
rocktosscast.ogg Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656. 5 months ago
sfx100v2_loop_water_01.ogg Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 11 months ago
shockwave.ogg Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715. 5 months ago
slime_dead.ogg Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 11 months ago
slime_dead2.ogg Sound Effects. 11 months ago
slime_king_landing.ogg Sound Effects. 11 months ago
slime_king_shoot.ogg Sound Effects. 11 months ago
slime_shoot.ogg Sound Effects. 11 months ago
slime_shoot2.ogg Sound Effects. 11 months ago
slime_walk.ogg Sound Effects. 11 months ago
slime_walk2.ogg Sound Effects. 11 months ago
slime_walk3.ogg Sound Effects. 11 months ago
spell_cast.ogg Sound Effects. 11 months ago
toggle_off.ogg Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344. 10 months ago
toggle_on.ogg Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344. 10 months ago
trap_hit.ogg Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300. 4 months ago
ursule_dead.ogg Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory. 10 months ago
ursule_phase_transition.ogg Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets. 10 months ago
warrior_auto1.ogg All basic sound effects implemented. 11 months ago
warrior_battlecry.ogg Sound Effects. 11 months ago
warrior_blockhit1.ogg All basic sound effects implemented. 11 months ago
warrior_blockhit2.ogg Sound Effects. 11 months ago
warrior_groundslam.ogg Sound Effects. 11 months ago
warrior_sonicslash.ogg Sound Effects. 11 months ago
wing_flap.ogg Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256. 7 months ago
wing_flap1.ogg Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256. 7 months ago
wing_flap2.ogg Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256. 7 months ago
wing_flap3.ogg Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256. 7 months ago
wing_flap4.ogg Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256. 7 months ago
wisp_hit.ogg Phase 1 and 2 implemented. 10 months ago
wizard_auto1.ogg Sound Effects. 11 months ago
wizard_auto2.ogg Sound Effects. 11 months ago
wizard_firebolt.ogg Sound Effects. 11 months ago
wizard_firebolt_hit.ogg Sound Effects. 11 months ago
wizard_lightningbolt.ogg All basic sound effects implemented. 11 months ago
wizard_meteor.ogg Sound Effects. 11 months ago
wizard_meteor_lingering.ogg Sound Effects. 11 months ago
wizard_teleport.ogg Sound Effects. 11 months ago
xpgain.ogg Added dynamic labels for gamepad controls input helper. Fixed wrapping bug for pressing right on monster loot scrollable container. Added XP gain sound effect. Release Build 7112. 10 months ago