The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler
sigonasr2 78b6113d8e Added mini particles for teleporting. 2 years ago
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C++/scripts Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
assets Fix collision tiles for secondary map sets with offset values based on other tilesets. 2 years ago
utils Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
Ability.cpp Mana implemented. When not enough mana is available for an ability, a notification appears. 2 years ago
Ability.h Mana implemented. When not enough mana is available for an ability, a notification appears. 2 years ago
Animation.h Added mini particles for teleporting. 2 years ago
Buff.h Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2 years ago
Bullet.cpp Add energy bolt splash effect and fade out. 2 years ago
Bullet.h Use pathfinding algorithm to determine teleport validity. 2 years ago
BulletTypes.h Add energy bolt splash effect and fade out. 2 years ago
Class.cpp Added mini particles for teleporting. 2 years ago
Class.h Refactored all the game classes into derived classes. 2 years ago
Crawler.cpp Added mini particles for teleporting. 2 years ago
Crawler.h Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range) 2 years ago
Crawler.rc File description, project properties, company name, and other meta fields all applied to game executables on build. 2 years ago
Crawler.tiled-project Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 2 years ago
Crawler.vcxproj Fix collision tiles for secondary map sets with offset values based on other tilesets. 2 years ago
Crawler.vcxproj.filters Fix collision tiles for secondary map sets with offset values based on other tilesets. 2 years ago
DEFINES.h Use pathfinding algorithm to determine teleport validity. 2 years ago
DamageNumber.cpp Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 2 years ago
DamageNumber.h Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 2 years ago
Effect.cpp Added mini particles for teleporting. 2 years ago
Effect.h Added mini particles for teleporting. 2 years ago
EnergyBolt.cpp Add energy bolt splash effect and fade out. 2 years ago
InitialConcept.txt Initial setup of Monster structures 2 years ago
Map.cpp Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand. 2 years ago
Map.h Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 2 years ago
Monster.cpp Add energy bolt splash effect and fade out. 2 years ago
Monster.h Death animation now tied to monster data. 2 years ago
MonsterData.cpp Death animation now tied to monster data. 2 years ago
NewClasses.txt Mana implemented. When not enough mana is available for an ability, a notification appears. 2 years ago
Pathfinding.cpp Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range. 2 years ago
Pathfinding.h Use pathfinding algorithm to determine teleport validity. 2 years ago
Player.cpp Use pathfinding algorithm to determine teleport validity. 2 years ago
Player.h Use pathfinding algorithm to determine teleport validity. 2 years ago
RCa12948 Include game icon in executable and game window (such a PITA) 2 years ago
State.h Teleport animation implemented. 2 years ago
TMXParser.h Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 2 years ago
TSXParser.h Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 2 years ago
Version.h Added mini particles for teleporting. 2 years ago
buildtemplate.html Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
cpp.hint Implement ground slam animation 2 years ago
emscripten_build.ps1 Added emscripten auto-compile capabilities to Release builds. 2 years ago
loc.sh File description, project properties, company name, and other meta fields all applied to game executables on build. 2 years ago
olcPGEX_TransformedView.h Implement TransformedView and Camera util 2 years ago
olcPixelGameEngine.h Changed version display string shadow to match other shadow texts. 2 years ago
olcUTIL_Animate2D.h Initial setup of Monster structures 2 years ago
olcUTIL_Camera2D.h Initial setup of Monster structures 2 years ago
olcUTIL_Geometry2D.h Add line to rectangle collision detection in geom2d header. 2 years ago
pge.data Changed version display string shadow to match other shadow texts. 2 years ago
pge.html Test a code update. 2 years ago
pge.js Changed version display string shadow to match other shadow texts. 2 years ago
pge.wasm Changed version display string shadow to match other shadow texts. 2 years ago
pixelGameEngine.cpp Parse TSX files and link map data to map tilesets in Tiled. 2 years ago
resource.h Include game icon in executable and game window (such a PITA) 2 years ago
resource1.h Include game icon in executable and game window (such a PITA) 2 years ago
sig Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
switch-class.snippet All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
update_version.ps1 Implemented auto-incrementing project version numbers. 2 years ago