The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
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C++/scripts Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
assets Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
utils Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
Ability.cpp Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 1 year ago
Ability.h Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 1 year ago
Animation.h Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
Buff.h Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
Bullet.cpp Added Bullet shooting 1 year ago
Bullet.h Added Bullet shooting 1 year ago
Class.cpp All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
Class.h All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
Crawler.cpp Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
Crawler.h Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
Crawler.rc File description, project properties, company name, and other meta fields all applied to game executables on build. 1 year ago
Crawler.vcxproj Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
Crawler.vcxproj.filters Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
DEFINES.h Define and setup internal class attributes. 1 year ago
DamageNumber.cpp Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 1 year ago
DamageNumber.h Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 1 year ago
Effect.cpp Fix bug with missing return value for effect updating. 1 year ago
Effect.h Fix bug with missing return value for effect updating. 1 year ago
InitialConcept.txt Initial setup of Monster structures 1 year ago
Monster.cpp Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
Monster.h Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
MonsterData.cpp Refined movement run away code for ranged enemies. 1 year ago
NewClasses.txt Define and setup internal class attributes. 1 year ago
Player.cpp Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
Player.h Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
RCa12948 Include game icon in executable and game window (such a PITA) 1 year ago
State.h Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 1 year ago
Version.h Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
buildtemplate.html Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
cpp.hint Implement ground slam animation 1 year ago
emscripten_build.ps1 Added emscripten auto-compile capabilities to Release builds. 1 year ago
loc.sh File description, project properties, company name, and other meta fields all applied to game executables on build. 1 year ago
olcPGEX_TransformedView.h Implement TransformedView and Camera util 1 year ago
olcPixelGameEngine.h Include game icon in executable and game window (such a PITA) 1 year ago
olcUTIL_Animate2D.h Initial setup of Monster structures 1 year ago
olcUTIL_Camera2D.h Initial setup of Monster structures 1 year ago
olcUTIL_Geometry2D.h Initial setup of Monster structures 1 year ago
pge.data Added emscripten auto-compile capabilities to Release builds. 1 year ago
pge.html Test a code update. 1 year ago
pge.js Added emscripten auto-compile capabilities to Release builds. 1 year ago
pge.wasm Added emscripten auto-compile capabilities to Release builds. 1 year ago
pixelGameEngine.cpp Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
resource.h Include game icon in executable and game window (such a PITA) 1 year ago
resource1.h Include game icon in executable and game window (such a PITA) 1 year ago
sig Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
switch-class.snippet All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
update_version.ps1 Implemented auto-incrementing project version numbers. 1 year ago