.. |
Ability Icons
|
Boss name overlays added to map editor and game.
|
1 year ago |
Campaigns
|
small work at 1_3 & 1_4
|
1 year ago |
backgrounds
|
Text navigation for visual novel added.
|
1 year ago |
characters
|
Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
|
12 months ago |
config
|
Change implementation of scrollable inventory component displays, make tabs on inventory window functional.
|
12 months ago |
items
|
Create new equipment images, read/parse equipment config file
|
1 year ago |
maps
|
1_3 & 1_4 Layout done + Preset tiles placed.
|
1 year ago |
menus
|
Handled dynamic adding and removing of inventory items and syncing with menu systems.
|
1 year ago |
monsters
|
Projectile shot Phase 2 attack and casting animation implemented.
|
1 year ago |
themes
|
Added scaling/tiling capabilities for themes. Safe maps have unordered version.
|
1 year ago |
Habbo.ttf
|
Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file.
|
1 year ago |
RetroMenu.png
|
Implement framework for menu system
|
1 year ago |
Unknown.ttf
|
Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file.
|
1 year ago |
arrow.png
|
Refactor Animation loading to reduce repetition.
|
1 year ago |
battlecry_effect.png
|
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
|
1 year ago |
block.png
|
Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
|
1 year ago |
c64esque.ttf
|
Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file.
|
1 year ago |
c30010.png
|
Add in inherited class structure for effects, so effects can have customized behaviors.
|
1 year ago |
chain_lightning.png
|
Added lightning bolt attack, added emitter system
|
1 year ago |
charged_shot_arrow.png
|
Add in Charged Shot ability and allow precasting without the targeting indicator.
|
1 year ago |
circle.png
|
Adjusted shoot afar AI to account for collision tiles.
|
1 year ago |
circle_outline.png
|
Adjusted shoot afar AI to account for collision tiles.
|
1 year ago |
energy_bolt.png
|
Wizard energy bolt attack implemented.
|
1 year ago |
energy_particle.png
|
Wizard energy bolt attack implemented.
|
1 year ago |
finishring.png
|
Inactive/Active ring status based on being in/out of combat.
|
1 year ago |
finishring_green.png
|
Inactive/Active ring status based on being in/out of combat.
|
1 year ago |
fire_ring0.png
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
fire_ring1.png
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
fire_ring2.png
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
fire_ring3.png
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
fire_ring4.png
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
ground-slam-attack-back.png
|
Implement ground slam animation
|
1 year ago |
ground-slam-attack-front.png
|
Implement ground slam animation
|
1 year ago |
heart.ico
|
Include game icon in executable and game window (such a PITA)
|
1 year ago |
heart.png
|
Added health indicator
|
1 year ago |
kiwami64-v1-1x.png
|
Upload files to 'Crawler/assets'
|
1 year ago |
knight_full.png
|
Knight full image drafts
|
1 year ago |
knight_full2.png
|
Knight full image drafts
|
1 year ago |
knight_full3.png
|
Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
|
1 year ago |
knight_full_render1.png
|
Class ability descriptions added. Full render image paths now defined. Moved some class information around.
|
1 year ago |
laser.png
|
Add in Charged Shot ability and allow precasting without the targeting indicator.
|
1 year ago |
lightning_bolt.png
|
Added lightning bolt attack, added emitter system
|
1 year ago |
lightning_bolt_part1.png
|
Added lightning bolt attack, added emitter system
|
1 year ago |
lightning_bolt_part2.png
|
Added lightning bolt attack, added emitter system
|
1 year ago |
lightning_bolt_part3.png
|
Added lightning bolt attack, added emitter system
|
1 year ago |
lightning_bolt_part4.png
|
Added lightning bolt attack, added emitter system
|
1 year ago |
lightning_splash_effect.png
|
Added lightning bolt attack, added emitter system
|
1 year ago |
mana.png
|
Mana implemented. When not enough mana is available for an ability, a notification appears.
|
1 year ago |
meteor.png
|
Add in inherited class structure for effects, so effects can have customized behaviors.
|
1 year ago |
meteor.xcf
|
Add in inherited class structure for effects, so effects can have customized behaviors.
|
1 year ago |
nico-ranger.png
|
All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
|
1 year ago |
nico-ranger.xcf
|
Add new class sprites
|
1 year ago |
nico-ranger2.xcf
|
All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
|
1 year ago |
nico-warrior.png
|
Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
|
1 year ago |
nico-warrior.xcf
|
Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
|
1 year ago |
nico-wizard.png
|
Add in inherited class structure for effects, so effects can have customized behaviors.
|
1 year ago |
nico-wizard.xcf
|
Add in inherited class structure for effects, so effects can have customized behaviors.
|
1 year ago |
palette.css
|
9-patch interface code added
|
1 year ago |
palette.txt
|
Add new class sprites
|
1 year ago |
propertytypes.xml
|
Super big refactor of the animation storage and monster storage system using configuration files.
|
1 year ago |
range_indicator.png
|
Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
|
1 year ago |
skill_overlay_icon.png
|
Cooldown icon indicators.
|
1 year ago |
skill_overlay_icon_overlay.png
|
Mana costs and ability short names are now displayed on the HUD.
|
1 year ago |
slime.png
|
Re-center slimes
|
1 year ago |
sonicslash.png
|
Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
|
1 year ago |
splash_effect.png
|
Add energy bolt splash effect and fade out.
|
1 year ago |
square_skill_overlay_icon.png
|
Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function.
|
1 year ago |
square_skill_overlay_icon_empty.png
|
Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function.
|
1 year ago |
unknown_full_render.png
|
Class ability descriptions added. Full render image paths now defined. Moved some class information around.
|
1 year ago |
wizard_full.png
|
Add in Wizard full render images and incorporate image in engine.
|
1 year ago |
wizard_full_render.png
|
Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right.
|
1 year ago |
wizard_full_render.xcf
|
Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right.
|
1 year ago |