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C++/scripts
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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1 year ago |
assets
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Chapter 2 added on World Map
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1 year ago |
utils
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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1 year ago |
Ability.cpp
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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1 year ago |
Ability.h
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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1 year ago |
Animation.h
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Wizard energy bolt attack implemented.
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1 year ago |
Buff.h
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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1 year ago |
Bullet.cpp
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Bullets now have derived types.
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1 year ago |
Bullet.h
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Bullets now have derived types.
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1 year ago |
BulletTypes.h
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Consolidated jump and shoot animations for monsters into MonsterData.
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1 year ago |
Class.cpp
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Refactored all the game classes into derived classes.
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1 year ago |
Class.h
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Refactored all the game classes into derived classes.
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1 year ago |
Crawler.cpp
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Refactored all the game classes into derived classes.
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1 year ago |
Crawler.h
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Wizard energy bolt attack implemented.
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1 year ago |
Crawler.rc
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File description, project properties, company name, and other meta fields all applied to game executables on build.
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1 year ago |
Crawler.tiled-project
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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1 year ago |
Crawler.vcxproj
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Bullets now have derived types.
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1 year ago |
Crawler.vcxproj.filters
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Bullets now have derived types.
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1 year ago |
DEFINES.h
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Refactored all the game classes into derived classes.
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1 year ago |
DamageNumber.cpp
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Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
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1 year ago |
DamageNumber.h
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Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
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1 year ago |
Effect.cpp
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Wizard energy bolt attack implemented.
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1 year ago |
Effect.h
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Wizard energy bolt attack implemented.
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1 year ago |
EnergyBolt.cpp
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Bullets now have derived types.
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1 year ago |
InitialConcept.txt
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Initial setup of Monster structures
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1 year ago |
Map.cpp
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Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
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1 year ago |
Map.h
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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1 year ago |
Monster.cpp
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Death animation now tied to monster data.
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1 year ago |
Monster.h
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Death animation now tied to monster data.
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1 year ago |
MonsterData.cpp
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Death animation now tied to monster data.
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1 year ago |
NewClasses.txt
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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1 year ago |
Player.cpp
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Refactored all the game classes into derived classes.
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1 year ago |
Player.h
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Refactored all the game classes into derived classes.
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1 year ago |
RCa12948
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Include game icon in executable and game window (such a PITA)
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1 year ago |
State.h
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Sonic Slash implemented for Warrior. Build updated w/new features.
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1 year ago |
TMXParser.h
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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1 year ago |
TSXParser.h
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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1 year ago |
Version.h
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Death animation now tied to monster data.
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1 year ago |
buildtemplate.html
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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1 year ago |
cpp.hint
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Implement ground slam animation
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1 year ago |
emscripten_build.ps1
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Added emscripten auto-compile capabilities to Release builds.
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1 year ago |
loc.sh
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File description, project properties, company name, and other meta fields all applied to game executables on build.
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1 year ago |
monSlimeA.cpp
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Consolidated jump and shoot animations for monsters into MonsterData.
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1 year ago |
olcPGEX_TransformedView.h
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Implement TransformedView and Camera util
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1 year ago |
olcPixelGameEngine.h
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Changed version display string shadow to match other shadow texts.
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1 year ago |
olcUTIL_Animate2D.h
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Initial setup of Monster structures
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1 year ago |
olcUTIL_Camera2D.h
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Initial setup of Monster structures
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1 year ago |
olcUTIL_Geometry2D.h
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Add line to rectangle collision detection in geom2d header.
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1 year ago |
pge.data
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Changed version display string shadow to match other shadow texts.
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1 year ago |
pge.html
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Test a code update.
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1 year ago |
pge.js
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Changed version display string shadow to match other shadow texts.
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1 year ago |
pge.wasm
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Changed version display string shadow to match other shadow texts.
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1 year ago |
pixelGameEngine.cpp
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Parse TSX files and link map data to map tilesets in Tiled.
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1 year ago |
resource.h
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Include game icon in executable and game window (such a PITA)
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1 year ago |
resource1.h
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Include game icon in executable and game window (such a PITA)
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1 year ago |
sig
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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1 year ago |
switch-class.snippet
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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1 year ago |
update_version.ps1
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Implemented auto-incrementing project version numbers.
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1 year ago |