Commit Graph

  • 77da812319 „Adventures in Lestoria/assets/config/items/Accessories.txt“ ändern Quapsel 2024-06-17 19:45:03 -0500
  • 02b06424a9 Knockbacks are disabled on solid monsters. Add in small knockback effect on stone throw hit. Release Build 9641. sigonasr2 2024-06-15 18:28:45 -0500
  • eb3562eca3 Knockbacks are disabled on solid monsters. Add in small knockback effect on stone throw hit. Release Build 9641. sigonasr2 2024-06-15 18:28:45 -0500
  • daad7d82fb Monsters that ignore terrain collision should not be moved by other solid objects. Hide fade timers and the internal UpdateFadeTime function from inherited bullet types. Add large stone graphic. Apply fixed time step to large stone throw. Add in physics for large stone throw attack. Release Build 9630. sigonasr2 2024-06-15 18:01:44 -0500
  • c625b0767e Monsters that ignore terrain collision should not be moved by other solid objects. Hide fade timers and the internal UpdateFadeTime function from inherited bullet types. Add large stone graphic. Apply fixed time step to large stone throw. Add in physics for large stone throw attack. Release Build 9630. sigonasr2 2024-06-15 18:01:44 -0500
  • c02d6cdb47 Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622. sigonasr2 2024-06-09 12:33:16 -0500
  • 4a77391dec Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622. sigonasr2 2024-06-09 12:33:16 -0500
  • 480039d64c Fix bug with monsters being able to move solid objects. Make second chapter boss ignore terrain collision. Fix bug with bear slam attack causing knockback to the player when it would hit a monster. Release Build 9613. sigonasr2 2024-06-09 11:28:20 -0500
  • 09d3b2b233 Fix bug with monsters being able to move solid objects. Make second chapter boss ignore terrain collision. Fix bug with bear slam attack causing knockback to the player when it would hit a monster. Release Build 9613. sigonasr2 2024-06-09 11:28:20 -0500
  • bcbe58eebd Revamp Player vs Monster collision code. Add in handling for solid objects causing the player to run against the object instead of bouncing off of it. Make solid monsters (pillars) have transparency like foreground terrain when looking behind them. Add terrain collision boxes for these as well. Release Build 9610. sigonasr2 2024-06-09 11:06:19 -0500
  • 1066a7a37d Revamp Player vs Monster collision code. Add in handling for solid objects causing the player to run against the object instead of bouncing off of it. Make solid monsters (pillars) have transparency like foreground terrain when looking behind them. Add terrain collision boxes for these as well. Release Build 9610. sigonasr2 2024-06-09 11:06:19 -0500
  • b06199efe0 Setup second chapter boss spawn group, template, and map. Fix issues with being able to click stage plates that were hidden behind the menu or off-screen. Fix crash when item drops spawn in a certain position. Release Build 9585. sigonasr2 2024-06-08 16:44:22 -0500
  • 01df50e8da Setup second chapter boss spawn group, template, and map. Fix issues with being able to click stage plates that were hidden behind the menu or off-screen. Fix crash when item drops spawn in a certain position. Release Build 9585. sigonasr2 2024-06-08 16:44:22 -0500
  • 13b3e74591 Feather bullet attack speed increased. Clarify why a stage overlay mask is not automatically created if attempting to use one prematurely. Adjusted level tiles, moving bonus boss to its proper tile. Release Build 9578. sigonasr2 2024-06-06 17:43:54 -0500
  • c738bdac0b Feather bullet attack speed increased. Clarify why a stage overlay mask is not automatically created if attempting to use one prematurely. Adjusted level tiles, moving bonus boss to its proper tile. Release Build 9578. sigonasr2 2024-06-06 17:43:54 -0500
  • f24cf38f85 Add 0.25s fade time to generic bullets. Add feather bullet type. Add feather spawning to tornado attack for second bonus boss. Addresses Issue #56. Release Build 9576. sigonasr2 2024-06-06 09:11:27 -0500
  • 96790c3073 Add 0.25s fade time to generic bullets. Add feather bullet type. Add feather spawning to tornado attack for second bonus boss. Addresses Issue #56. Release Build 9576. sigonasr2 2024-06-06 09:11:27 -0500
  • d9b8c2bc77 Remove test code for stage overlay mask implementation. Release Build 9574. sigonasr2 2024-06-06 03:49:07 -0500
  • 6dc986d424 Remove test code for stage overlay mask implementation. Release Build 9574. sigonasr2 2024-06-06 03:49:07 -0500
  • e4fddc0c6d Merge pull request 'AreaHighlightTest' (#57) from AreaHighlightTest into master sigonasr2 2024-06-06 03:45:20 -0500
  • 597e861677 Merge pull request 'AreaHighlightTest' (#57) from AreaHighlightTest into master sigonasr2 2024-06-06 03:45:20 -0500
  • 346f264c9d Add middle() function for polygons in geometry util. Restructure stage mask overlays to be part of the stage mask polygon class. Reproduce sample using new class. Release Build 9572. sigonasr2 2024-06-06 03:42:23 -0500
  • 5af5cac7e8 Add middle() function for polygons in geometry util. Restructure stage mask overlays to be part of the stage mask polygon class. Reproduce sample using new class. Release Build 9572. #57 sigonasr2 2024-06-06 03:42:23 -0500
  • 9c17b3b649 Split up implementation of Pixel from the header file so that the entire pixel game engine header isn't required for Pixels. [WIP] Stage Mask polygon and overlay structures setup. sigonasr2 2024-06-05 18:24:20 -0500
  • 0dd8ca5ae9 Split up implementation of Pixel from the header file so that the entire pixel game engine header isn't required for Pixels. [WIP] Stage Mask polygon and overlay structures setup. sigonasr2 2024-06-05 18:24:20 -0500
  • 27d0e16a94 AreaHighlightTest branch created. Added test code for highlighting arbitrary areas via polygons within a map using optimization map rendering. Release Build 9561. sigonasr2 2024-06-05 00:09:22 -0500
  • cea4372737 AreaHighlightTest branch created. Added test code for highlighting arbitrary areas via polygons within a map using optimization map rendering. Release Build 9561. sigonasr2 2024-06-05 00:09:22 -0500
  • efcd3f0bf8 Add Chapter 2 boss AI setup. Add Chapter 2 Boss Monster Entry. Add Boss Pillar Monster Entry. Setup Breaking Pillar Monster Strategy. Release Build 9554. sigonasr2 2024-06-04 12:48:28 -0500
  • 8c5438b73b Add Chapter 2 boss AI setup. Add Chapter 2 Boss Monster Entry. Add Boss Pillar Monster Entry. Setup Breaking Pillar Monster Strategy. Release Build 9554. sigonasr2 2024-06-04 12:48:28 -0500
  • ba7ccf72b0 Allow clicking to any unlocked locations on the Overworld Map rather than being forced to step through every adjacent stage to reach desired level. Release Build 9551. sigonasr2 2024-06-03 05:46:59 -0500
  • 82e8dca6ee Allow clicking to any unlocked locations on the Overworld Map rather than being forced to step through every adjacent stage to reach desired level. Release Build 9551. sigonasr2 2024-06-03 05:46:59 -0500
  • a1e04d38d9 Refactor redundant deactivation variable to now be tied to the fade out time. Make collision checks for bullets with radii of 0 no longer occur. Add mid phase tornado. Release Build 9546. sigonasr2 2024-06-02 15:51:35 -0500
  • 5f0a516be5 Refactor redundant deactivation variable to now be tied to the fade out time. Make collision checks for bullets with radii of 0 no longer occur. Add mid phase tornado. Release Build 9546. sigonasr2 2024-06-02 15:51:35 -0500
  • 6be3e5e83d Fix bug involving lingering tornado attack. Reduce size of boss arena so item drops and the end zone ring spawn within player reachable locations. Made item drop locations respect boss arenas. Added mid phase for 2nd chapter bonus boss. Fix boss indicator appearing when no boss is present. Release Build 9534. sigonasr2 2024-06-02 14:13:55 -0500
  • 15cf736be0 Fix bug involving lingering tornado attack. Reduce size of boss arena so item drops and the end zone ring spawn within player reachable locations. Made item drop locations respect boss arenas. Added mid phase for 2nd chapter bonus boss. Fix boss indicator appearing when no boss is present. Release Build 9534. sigonasr2 2024-06-02 14:13:55 -0500
  • 78d2234ccc Refactor manual typing of HP Ratios with an HP Ratio function for the monster and player classes. Release Build 9524. sigonasr2 2024-06-02 12:50:49 -0500
  • 5918846fbd Refactor manual typing of HP Ratios with an HP Ratio function for the monster and player classes. Release Build 9524. sigonasr2 2024-06-02 12:50:49 -0500
  • 59dcde475a Fix a bug where hp recovery when at full health still applied passive hp recovery effects. Fix bug with volume transitions not respecting the user's set volume controls when adjusting audio events. Add debris spawning for second bonus boss. Release Build 9522. sigonasr2 2024-06-02 12:31:55 -0500
  • cfbd4dce97 Fix a bug where hp recovery when at full health still applied passive hp recovery effects. Fix bug with volume transitions not respecting the user's set volume controls when adjusting audio events. Add debris spawning for second bonus boss. Release Build 9522. sigonasr2 2024-06-02 12:31:55 -0500
  • e4e1a42fc1 On death, Chapter 2 bonus boss clears the wind and overlay if it was in the middle of that attack. Wind speed gets reset when casting timer ends. Add an extra layer to bullet rendering so there is some consistency with rendering even when bullet Draws are overriden. Fix bug w/opening debug.log file once the AiL class has been initialized. Double the iframe time from getting hit by a tornado to prevent double-hits. Setup wind debris projectiles. Release Build 9515. sigonasr2 2024-06-01 05:46:42 -0500
  • c55a3a1e6b On death, Chapter 2 bonus boss clears the wind and overlay if it was in the middle of that attack. Wind speed gets reset when casting timer ends. Add an extra layer to bullet rendering so there is some consistency with rendering even when bullet Draws are overriden. Fix bug w/opening debug.log file once the AiL class has been initialized. Double the iframe time from getting hit by a tornado to prevent double-hits. Setup wind debris projectiles. Release Build 9515. sigonasr2 2024-06-01 05:46:42 -0500
  • 62766ec928 Must have at least 20 messages to be considered a successful run. sigonasr2 2024-05-30 20:24:03 -0500
  • f401138006 Must have at least 20 messages to be considered a successful run. sigonasr2 2024-05-30 20:24:03 -0500
  • c0e813ca97 Escape the backticks so they aren't interpreted when outputting the runGame.sh file for Linux. sigonasr2 2024-05-30 20:18:21 -0500
  • 4af39499e4 Escape the backticks so they aren't interpreted when outputting the runGame.sh file for Linux. sigonasr2 2024-05-30 20:18:21 -0500
  • 0b84e69709 Flip argn and args in main function (to properly correspond to the main prototype). sigonasr2 2024-05-30 20:13:08 -0500
  • b6c88a0caa Flip argn and args in main function (to properly correspond to the main prototype). sigonasr2 2024-05-30 20:13:08 -0500
  • b46350ac78 Move get_Command_line_args function into WIN32 define macro (to allow building on Linux). sigonasr2 2024-05-30 20:09:35 -0500
  • cd10f12590 Move get_Command_line_args function into WIN32 define macro (to allow building on Linux). sigonasr2 2024-05-30 20:09:35 -0500
  • 764fdfb06d Fix redistribution scripts and Linux scripts. Linux scripts now detect if Steam is installed and if the game properly initializes with steam. If it does not, it will restart itself to run in nosteam mode. Added the ability to read command line arguments into the game. Release Build 9441. sigonasr2 2024-05-30 20:07:51 -0500
  • 68778bac0a Fix redistribution scripts and Linux scripts. Linux scripts now detect if Steam is installed and if the game properly initializes with steam. If it does not, it will restart itself to run in nosteam mode. Added the ability to read command line arguments into the game. Release Build 9441. sigonasr2 2024-05-30 20:07:51 -0500
  • 71466f2b97 Implement Rendering fixes (Infinite iterator bugs) from demo fixes. Release Build 9509. sigonasr2 2024-05-30 21:02:37 -0500
  • 8a12cc0c66 Implement Rendering fixes (Infinite iterator bugs) from demo fixes. Release Build 9509. sigonasr2 2024-05-30 21:02:37 -0500
  • 46ee54d7c5 Fix bug with double rendering. Not using iterator marker to determine what else to draw. Fix bug with maximum health not healing to maximum when health is affected by Health %. Refactored wind speed to be a global value within the game's engine. Included speed reduction properties for wind when warrior blocks. Include projectiles/player being affected by wind and casting to be allowed when pushed by wind. Release Build 9507. sigonasr2 2024-05-30 18:01:38 -0500
  • a8bb30e12f Fix bug with double rendering. Not using iterator marker to determine what else to draw. Fix bug with maximum health not healing to maximum when health is affected by Health %. Refactored wind speed to be a global value within the game's engine. Included speed reduction properties for wind when warrior blocks. Include projectiles/player being affected by wind and casting to be allowed when pushed by wind. Release Build 9507. sigonasr2 2024-05-30 18:01:38 -0500
  • 25a2879929 Add player projectile auto attack flag to identify bullets for wind affecting. Release Build 9497. sigonasr2 2024-05-30 10:42:47 -0500
  • 05caa062e1 Add player projectile auto attack flag to identify bullets for wind affecting. Release Build 9497. sigonasr2 2024-05-30 10:42:47 -0500
  • 36a7ceb26e Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria sigonasr2 2024-05-30 09:44:51 -0500
  • 5150f4f218 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria sigonasr2 2024-05-30 09:44:51 -0500
  • 6016316503 Add player velocity adjustment function. Add Wind attack functionality for second bonus boss. Add overlay ease-in transparency. Release Build 9494. sigonasr2 2024-05-30 09:44:49 -0500
  • 92a3c463f7 Add player velocity adjustment function. Add Wind attack functionality for second bonus boss. Add overlay ease-in transparency. Release Build 9494. sigonasr2 2024-05-30 09:44:49 -0500
  • 9cf84b94cf Missing Chapter 2 stages added. Quapsel 2024-05-30 14:45:24 +0200
  • f1ec24df66 Missing Chapter 2 stages added. Quapsel 2024-05-30 14:45:24 +0200
  • 831901cc08 Tuned wind streak spawns and settings. Good to go. Release Build 9491. sigonasr2 2024-05-29 17:15:03 -0500
  • d500e48e67 Tuned wind streak spawns and settings. Good to go. Release Build 9491. sigonasr2 2024-05-29 17:15:03 -0500
  • e83515e6a0 Setup wind debris random variables. On the Overworld map selection, the currently selected stage now shows the selection cursor when the mouse cursor is not hovering over another stage to better indicate what stage you are looking at. Release Build 9486. sigonasr2 2024-05-29 14:05:49 -0500
  • df56fec448 Setup wind debris random variables. On the Overworld map selection, the currently selected stage now shows the selection cursor when the mouse cursor is not hovering over another stage to better indicate what stage you are looking at. Release Build 9486. sigonasr2 2024-05-29 14:05:49 -0500
  • 563471f7e8 Fix accidental removal of knockback reduction for Warriors while blocking. Also add in knockup reduction for Warrior block. Release Build 9484. sigonasr2 2024-05-29 09:06:13 -0500
  • 35bcdb3ec2 Fix accidental removal of knockback reduction for Warriors while blocking. Also add in knockup reduction for Warrior block. Release Build 9484. sigonasr2 2024-05-29 09:06:13 -0500
  • fb6e47fbfa Simplify fade in and fade out bullet code. Remove unnecessary variables. Release Build 9483. sigonasr2 2024-05-29 08:48:25 -0500
  • 1f8c62188b Simplify fade in and fade out bullet code. Remove unnecessary variables. Release Build 9483. sigonasr2 2024-05-29 08:48:25 -0500
  • 3c47cb908e Added an overlay control class. Optimize and rearrange rendering order of bullets and effects such that all bullets now appear above monsters. Fix a bug involving some objects that are supposed to appear behind the player end up in front when they are aligned on the same tile row. Preparations for wind attack. Release Build 9482. sigonasr2 2024-05-29 04:03:49 -0500
  • d3374062fe Added an overlay control class. Optimize and rearrange rendering order of bullets and effects such that all bullets now appear above monsters. Fix a bug involving some objects that are supposed to appear behind the player end up in front when they are aligned on the same tile row. Preparations for wind attack. Release Build 9482. sigonasr2 2024-05-29 04:03:49 -0500
  • 32c0052971 Move fadeouttimer for bullets to be private scope. Account for hits multiple flag for bullets that strike a player and adds them to the hit list. Coincidentally, this need also address Issue #17. Fix a bug with multi-hit bullets not applying additional hit effects to monsters. Tornado Attack Implemented. Release Build 9473. sigonasr2 2024-05-29 01:42:11 -0500
  • 3a9bd4afff Move fadeouttimer for bullets to be private scope. Account for hits multiple flag for bullets that strike a player and adds them to the hit list. Coincidentally, this need also address Issue #17. Fix a bug with multi-hit bullets not applying additional hit effects to monsters. Tornado Attack Implemented. Release Build 9473. sigonasr2 2024-05-29 01:42:11 -0500
  • 7cf8c0b138 Bullet fade in timer effects added. Added Tornado rings for second bonus boss. Release Build 9455. sigonasr2 2024-05-28 11:25:24 -0500
  • bbdef1cdfb Bullet fade in timer effects added. Added Tornado rings for second bonus boss. Release Build 9455. sigonasr2 2024-05-28 11:25:24 -0500
  • b7372ec283 Define tornado bullet type and attack. Release Build 9451. sigonasr2 2024-05-28 01:26:10 -0500
  • b956a103df Define tornado bullet type and attack. Release Build 9451. sigonasr2 2024-05-28 01:26:10 -0500
  • e53f7cb4cd Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447. sigonasr2 2024-05-27 15:45:22 -0500
  • ad14544418 Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447. sigonasr2 2024-05-27 15:45:22 -0500
  • bea3d5b6ee Setup Zephy AI phases. Added slight recoil when monsters take damage. Release Build 9434. sigonasr2 2024-05-27 04:12:00 -0500
  • e1ed802fed Setup Zephy AI phases. Added slight recoil when monsters take damage. Release Build 9434. sigonasr2 2024-05-27 04:12:00 -0500
  • 1169630459 Indentation and fix includes for macros in Error.h Release Build 9427. sigonasr2 2024-05-24 22:37:20 -0500
  • f115786584 Indentation and fix includes for macros in Error.h Release Build 9427. sigonasr2 2024-05-24 22:37:20 -0500
  • e4215d108d Merge with master. sigonasr2 2024-05-24 20:53:19 -0500
  • e648c31dd2 Merge with master. sigonasr2 2024-05-24 20:53:19 -0500
  • 81776a2c4e Cherry pick health % not being applied bug from commit 94c3125e73 into master branch. Release Build 9424. sigonasr2 2024-05-24 20:46:50 -0500
  • 2b6201f641 Cherry pick health % not being applied bug from commit f0ea435562 into master branch. Release Build 9424. sigonasr2 2024-05-24 20:46:50 -0500
  • 89c920d8e7 Fix bug with Health % item stats/set effects not being applied to the player. Release Build 9424. sigonasr2 2024-05-24 20:46:50 -0500
  • 17ab92eeee Fix bug with Health % item stats/set effects not being applied to the player. Release Build 9424. sigonasr2 2024-05-24 20:46:50 -0500
  • 3ed876aa91 Add missing boss indicator to Ursule and fix Ursule's overlay sprite being mirrored to its main sprite. Fix Ursule facing direction not updating correctly before charging. Release Build 9416. sigonasr2 2024-05-24 14:03:02 -0500
  • c7b5660a70 Add missing boss indicator to Ursule and fix Ursule's overlay sprite being mirrored to its main sprite. Fix Ursule facing direction not updating correctly before charging. Release Build 9416. sigonasr2 2024-05-24 14:03:02 -0500
  • e4317384af Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria sigonasr2 2024-05-24 13:48:41 -0500
  • 01ea60b3a5 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria sigonasr2 2024-05-24 13:48:41 -0500
  • 2d2c123c33 Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413. sigonasr2 2024-05-24 13:48:39 -0500
  • 862d047b06 Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413. sigonasr2 2024-05-24 13:48:39 -0500
  • 8f346d724d early version for 2_8 added. Quapsel 2024-05-24 17:13:44 +0200
  • f3ca091124 early version for 2_8 added. Quapsel 2024-05-24 17:13:44 +0200
  • 9e9f46f461 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria sigonasr2 2024-05-22 09:12:36 -0500