Quapsel
|
5e02dd6590
|
3_2 Monste spawns finished. 3_3 - 3_6 Spawn Groups placed.
|
2024-11-11 14:08:09 +01:00 |
|
Quapsel
|
19dcf0fad0
|
Monster Spawns for 3_1.
|
2024-11-07 18:51:03 +01:00 |
|
|
debc23bfa3
|
Additional AI setup.
|
2024-11-05 23:22:44 -08:00 |
|
|
81bfbfb860
|
Add map setup and monster templates for Octopus fight.
|
2024-11-05 21:42:13 -08:00 |
|
|
7cf3c53e91
|
Fix all octopus arm AI config variable references to actually use the Config functions instead of direct config file parameters. Add in attack cone effect.
|
2024-11-05 20:58:36 -08:00 |
|
|
139d4f4eac
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
2024-11-05 18:57:53 -06:00 |
|
|
16708108e6
|
Move Attack Arc function into its own function for portability.
|
2024-11-05 18:57:52 -06:00 |
|
Quapsel
|
61b8efbb9f
|
Chapter 4 presets completed. 4_1 Added.
|
2024-11-02 10:38:52 +01:00 |
|
Quapsel
|
f181fca2a1
|
hub border, border extension in 1 random map, chapter 4 presets almost finished.
|
2024-10-31 18:24:50 +01:00 |
|
|
46ba7a780d
|
Octopus arm AI
|
2024-10-29 23:04:24 -07:00 |
|
|
7b165a64d5
|
Arc implementation completed. Release Build 11776.
|
2024-10-29 20:54:08 -07:00 |
|
|
d85cef1b86
|
Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized.
|
2024-10-29 18:45:48 -05:00 |
|
|
1bb0ceb096
|
Add monster entries and animations for Giant Octopus boss and Octopus Arm. Release Build 11756.
|
2024-10-22 22:42:39 -07:00 |
|
|
3a3d405272
|
Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755.
|
2024-10-18 16:33:13 -05:00 |
|
|
868a089666
|
Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748.
|
2024-10-18 00:16:55 -05:00 |
|
|
598b3b66c7
|
Add new chapter 3 consumables to item database and placeholder icons.
|
2024-10-16 14:39:08 -05:00 |
|
|
b11d209813
|
Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725.
|
2024-10-15 23:01:30 -07:00 |
|
|
446be1e02f
|
Add collision intangibility for monsters with a collision radius of zero. Add unit test to check for it. Release Build 11714.
|
2024-10-15 20:52:14 -07:00 |
|
|
e0644fe809
|
Sandworm implementation + Monster collision radius changing implemented.
|
2024-10-15 19:18:58 -05:00 |
|
|
2f441f76b7
|
Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710.
|
2024-10-11 18:08:15 -05:00 |
|
|
3684e0f211
|
Implemented Crab AI. Release Build 11683.
|
2024-10-11 15:59:17 -05:00 |
|
|
94de6bb10e
|
Remove hidden incorrect collision on various stages. Release Build 11674.
|
2024-10-08 23:31:38 -05:00 |
|
|
9ec850fdd0
|
Implemented Seagull AI. Release Build 11673.
|
2024-10-08 23:20:12 -05:00 |
|
|
6b0c17b5ff
|
Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667.
|
2024-10-08 22:44:06 -05:00 |
|
|
aae5726f3d
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2024-10-08 21:54:16 -05:00 |
|
|
a09ea9a9a7
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
2024-10-08 20:12:33 -05:00 |
|
|
422c6f02cc
|
Update Chapter 3 maps and entries to be playable. Added Chapter 3 stage and boss music. Pirate Captain base AI completed, mounted parrot AI added. Release Build 11657.
|
2024-10-08 20:12:31 -05:00 |
|
Quapsel
|
967af0fe5f
|
Added details to the world map.
|
2024-10-08 14:12:17 +02:00 |
|
|
970b15ac5d
|
Parrot Monster scripts initialized.
|
2024-10-01 20:45:49 -05:00 |
|
|
20f8abf8b5
|
Fix Parrot spritesheet size. Pirate Captain behavior fixed (cannot directly inherit from Goblin Dagger, copy-paste AI instead due to conflicting states). Release Build 11653.
|
2024-09-29 16:43:31 -05:00 |
|
|
5f63f23635
|
Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649.
|
2024-09-29 15:00:00 -05:00 |
|
|
d432966e3e
|
Worked on Pirate Captain base AI. (Mounted Parrot AI still needs implemented).
|
2024-09-26 23:16:46 -07:00 |
|
|
4e1fa8d4e3
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
2024-09-26 19:31:48 -05:00 |
|
|
c16dccc623
|
Begin Pirate Captain AI implementation.
|
2024-09-26 19:31:47 -05:00 |
|
Quapsel
|
888cea1581
|
„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Chapter 3 Monster + Area Items added. (Consumables still missing)
|
2024-09-26 10:50:56 -05:00 |
|
|
da2640fbc1
|
Health and mana indicators don't get squished strangely anymore due to floating point values. Release Build 11638.
|
2024-09-24 18:13:10 -05:00 |
|
|
0e3a4c0ba7
|
Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621.
|
2024-09-24 04:22:53 -05:00 |
|
|
d6c2b6c87f
|
Implement Pirate Marauder AI. Release Build 11609.
|
2024-09-22 17:43:51 -05:00 |
|
|
9509f317c3
|
Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.
|
2024-09-22 15:51:05 -05:00 |
|
|
90d9bc86b1
|
Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595.
|
2024-09-20 17:30:16 -05:00 |
|
|
8f5973d836
|
Crab and Giant Crab monster entries added.
|
2024-09-19 23:30:54 -07:00 |
|
|
21c5af80c2
|
Pirate Marauder entry added.
|
2024-09-19 22:41:44 -07:00 |
|
|
612cda41c3
|
Pirate Marauder/Pirate Captain data added.
|
2024-09-19 22:02:18 -07:00 |
|
|
07f431a5aa
|
Prep Pirate monster entry.
|
2024-09-19 17:48:20 -05:00 |
|
|
880b8e4335
|
Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576.
|
2024-09-18 10:51:06 -05:00 |
|
|
004f896953
|
MonsterData should be loading graphics from Resource Packs instead. This should solve the issues with Issue #70. Release Build 11566.
|
2024-09-17 20:52:31 -05:00 |
|
|
86e2976549
|
Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652.
|
2024-09-16 03:16:40 -05:00 |
|
|
1e7345d7b5
|
Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598.
|
2024-09-15 21:24:48 -05:00 |
|
|
796c0da6d0
|
Add back in correct World Map with stage plates for master branch.
|
2024-09-13 17:46:40 -05:00 |
|
|
e89dfd168e
|
[demo] Update demo build to newest engine. Block off world map navigation beyond Camp II for demo build. Fix bug with file trimming ignoring escape backslash characters in hash causing invalid file hashes. Disable admin mode for demo release build. Release Build 11555.
|
2024-09-13 17:38:39 -05:00 |
|