Commit Graph

28 Commits (fb6e47fbfa0219c9d4d6a56c4910878135de0052)

Author SHA1 Message Date
Nic0Nic0Nii c5f7cc1887 Issue#43 resolved. Steel weapons removed from blacksmith crafting list. 8 months ago
sigonasr2 962ee84da9 Changed Bandages item description to include casting info. 8 months ago
sigonasr2 e3f79e6965 Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530. 9 months ago
sigonasr2 de52654380 Add achievement icons and setup achievement config file. Add in unlock area achievements. 9 months ago
sigonasr2 64a52d6910 Prep Time Trial system structure. Release Build 8492. 9 months ago
sigonasr2 7608e9dfe2 Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187. 9 months ago
Quapsel 36b527f489 „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern 9 months ago
Quapsel e15636a6c8 „Adventures in Lestoria/assets/config/items/Accessories.txt“ ändern 9 months ago
sigonasr2 ce3529b976 Fix crash with emscripten version during story scenes. Fix inproper Blacksmith equipment displays for crafting menu (chapter check missing, wrong enhancement level checks). Fix Blacksmith trigger not unlocking on the right node. Fix Chapter 2 trigger. Fix emscripten build scripts. Release Version 7848. 10 months ago
sigonasr2 a803531a4d Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795. 10 months ago
sigonasr2 78bc4585aa Implemented Death menu. Release Build 7668. 10 months ago
sigonasr2 689eaa6d10 Implemented chapter limits for equipment upgrades. 10 months ago
Nic0Nic0Nii 32bec29f61 Add available chapter to individual crafting requirements and item dattabase 10 months ago
sigonasr2 0aea7beb83 Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 11 months ago
Nic0Nic0Nii 00e7a01ab1 Add labels for items that can be crafted or enhanced at the blacksmith 11 months ago
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 11 months ago
sigonasr2 a6e8ec872c Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604. 11 months ago
Quapsel 3f0bfb6919 „Adventures in Lestoria/assets/config/items/ItemSets.txt“ ändern 11 months ago
Quapsel dfb210f7d3 1_5 & 1_6 Border added 11 months ago
Quapsel 85e8958ebf „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern 11 months ago
sigonasr2 d6a44c149d Wolves changed to Windhounds. 11 months ago
Quapsel ee5831422d „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern 11 months ago
Quapsel 47aa305ab9 „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern 11 months ago
sigonasr2 2c54e9a9c7 Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util. 11 months ago
sigonasr2 c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 11 months ago
sigonasr2 0643393b9c Added Sound effect configuration and implementation. 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago