93 Commits

Author SHA1 Message Date
9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2023-06-24 01:18:21 -07:00
46a16b8ae2 Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.

Made shadow text functions modular.
2023-06-24 00:00:14 -07:00
cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 2023-06-23 20:42:55 -07:00
5a8527f51b Add line collision checking to geom2d functions. 2023-06-23 01:08:09 -07:00
60c8317b20 Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand. 2023-06-22 23:28:16 -07:00
5ffcf3126a Basic foreground layer hiding code implementation. 2023-06-22 22:09:11 -07:00
b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 2023-06-22 17:44:51 -07:00
d254e169c4 Added ellipse contains function to Geometry2D. 2023-06-22 16:42:23 -07:00
e6268b0edc Can now load maps from other directories. 2023-06-22 05:38:44 -07:00
0294fdb8bc Flipped logic for firstgid checking with multiple tile layers. 2023-06-22 04:42:55 -07:00
2613a9ea33 Load a level using its tileset instead. 2023-06-22 04:34:23 -07:00
d6e9ade54e Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size. 2023-06-22 02:46:38 -07:00
cf87c25f63 Parse TSX files and link map data to map tilesets in Tiled. 2023-06-22 01:30:26 -07:00
8d5d509c7c Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps. 2023-06-21 22:59:06 -07:00
b4d6d1cd09 Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser. 2023-06-21 21:33:23 -07:00
635f580ba6 Proper handling of names with spaces in parsing. 2023-06-21 00:58:10 -07:00
5967b1823f Fix up TMXParser. Make the map levels not as buggy to edit. 2023-06-21 00:34:09 -07:00
ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 2023-06-20 19:13:45 -07:00
77bd085908 Mana implemented. When not enough mana is available for an ability, a notification appears. 2023-06-19 04:03:04 -05:00
6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2023-06-19 03:25:01 -05:00
e68d310034 Shrink the version numbers down a little bit more. 2023-06-18 02:32:25 -07:00
26aeb8d440 Implemented auto-incrementing project version numbers. 2023-06-18 02:05:50 -07:00
9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2023-06-17 23:07:26 -05:00
21368f6f95 Define and setup internal class attributes. 2023-06-17 22:03:20 -05:00
e090bc775d Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 2023-06-17 21:19:08 -05:00
75b763e87b Implement Iframes for the player when performing a Ground Slam. 2023-06-17 19:51:56 -05:00
4b98518fcf Added Warrior swing sword animation 2023-06-17 19:34:16 -05:00
9db2565060 Added health indicator 2023-06-16 01:59:46 -05:00
a94528fe3e Added Spawners 2023-06-16 01:51:26 -05:00
01d1e44839 Added Bullet shooting 2023-06-16 01:41:38 -05:00
a2308914a2 Refined movement run away code for ranged enemies. 2023-06-16 01:10:40 -05:00
df1681b051 Bounce collisions occur between units. 2023-06-15 23:44:34 -05:00
b5b7097418 Add in multi-key mapping for same key actions. 2023-06-15 05:06:50 -05:00
7c542740cc Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 2023-06-15 04:53:57 -05:00
3aebde6287 Finished implementing Ground Slam effect, cooldown display, and range hit. 2023-06-15 00:47:11 -05:00
7e543a3021 Implement ground slam animation 2023-06-15 00:11:39 -05:00
0fa77fa944 Spin attack refinements. 2023-06-13 06:29:32 -05:00
c680d52431 Add Spinning attack animation 2023-06-12 18:14:22 -05:00
306473ff9a Shadow added when player is in air
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-06-12 20:22:40 +00:00
7caef11d94 Re-center slimes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-06-12 19:23:43 +00:00
21760fbbbc Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-06-12 19:07:06 +00:00
15c246689f Monsters in front/behind now sorted proper. 2023-06-12 00:37:55 -05:00
6584a240b1 Large refactoring and implemented hurt on monsters 2023-06-11 22:57:43 -05:00