The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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281 lines
9.5 KiB
281 lines
9.5 KiB
#include "olcPGEX_TransformedView.h"
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#include "Crawler.h"
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#include "olcUTIL_Camera2D.h"
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#include "DamageNumber.h"
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//192x192
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const vi2d WINDOW_SIZE={24*8,24*8};
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std::map<AnimationState,Animate2D::FrameSequence>ANIMATION_DATA;
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std::vector<Monster>MONSTER_LIST;
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std::vector<MonsterSpawner>SPAWNER_LIST;
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std::vector<DamageNumber>DAMAGENUMBER_LIST;
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Crawler*game;
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Crawler::Crawler()
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{
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sAppName = "Crawler Concept";
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game=this;
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}
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bool Crawler::OnUserCreate(){
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//Initialize Camera.
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camera=Camera2D{WINDOW_SIZE};
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camera.SetMode(olc::utils::Camera2D::Mode::LazyFollow);
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camera.SetTarget(player.GetPos());
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camera.SetWorldBoundary({0,0},WORLD_SIZE*24);
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camera.EnableWorldBoundary(true);
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//Graphics
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GFX_Pl_Sheet.Load("assets/nico-warrior.png");
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GFX_Slime_Sheet.Load("assets/slime.png");
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//Animations
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InitializeAnimations();
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player.AddAnimation(AnimationState::WALK_N);
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player.AddAnimation(AnimationState::WALK_E);
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player.AddAnimation(AnimationState::WALK_S);
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player.AddAnimation(AnimationState::WALK_W);
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player.AddAnimation(AnimationState::IDLE_N);
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player.AddAnimation(AnimationState::IDLE_E);
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player.AddAnimation(AnimationState::IDLE_S);
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player.AddAnimation(AnimationState::IDLE_W);
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view=TileTransformedView{GetScreenSize(),{1,1}};
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player.SetPos({4*24,4*24});
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player.UpdateAnimation(AnimationState::IDLE_S);
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SPAWNER_LIST.push_back(MonsterSpawner({336,96},4*24,{{{MonsterName::SLIME_BLUE,{-32,-40}},{MonsterName::SLIME_GREEN,{64,20}}}}));
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return true;
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}
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bool Crawler::OnUserUpdate(float fElapsedTime){
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HandleUserInput(fElapsedTime);
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player.Update(fElapsedTime);
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for(Monster&m:MONSTER_LIST){
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m.Update(fElapsedTime);
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}
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UpdateCamera(fElapsedTime);
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RenderWorld(fElapsedTime);
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return true;
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}
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void Crawler::InitializeAnimations(){
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Animate2D::FrameSequence pl_walk_s{0.2};
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pl_walk_s.AddFrame({&GFX_Pl_Sheet,{vi2d{0,0}*24,{24,24}}});
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pl_walk_s.AddFrame({&GFX_Pl_Sheet,{vi2d{1,0}*24,{24,24}}});
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pl_walk_s.AddFrame({&GFX_Pl_Sheet,{vi2d{0,0}*24,{24,24}}});
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pl_walk_s.AddFrame({&GFX_Pl_Sheet,{vi2d{2,0}*24,{24,24}}});
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ANIMATION_DATA[AnimationState::WALK_S]=pl_walk_s;
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Animate2D::FrameSequence pl_walk_e{0.2};
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pl_walk_e.AddFrame({&GFX_Pl_Sheet,{vi2d{0,3}*24,{24,24}}});
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pl_walk_e.AddFrame({&GFX_Pl_Sheet,{vi2d{1,3}*24,{24,24}}});
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pl_walk_e.AddFrame({&GFX_Pl_Sheet,{vi2d{0,3}*24,{24,24}}});
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pl_walk_e.AddFrame({&GFX_Pl_Sheet,{vi2d{2,3}*24,{24,24}}});
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ANIMATION_DATA[AnimationState::WALK_E]=pl_walk_e;
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Animate2D::FrameSequence pl_walk_w{0.2};
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pl_walk_w.AddFrame({&GFX_Pl_Sheet,{vi2d{0,2}*24,{24,24}}});
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pl_walk_w.AddFrame({&GFX_Pl_Sheet,{vi2d{1,2}*24,{24,24}}});
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pl_walk_w.AddFrame({&GFX_Pl_Sheet,{vi2d{0,2}*24,{24,24}}});
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pl_walk_w.AddFrame({&GFX_Pl_Sheet,{vi2d{2,2}*24,{24,24}}});
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ANIMATION_DATA[AnimationState::WALK_W]=pl_walk_w;
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Animate2D::FrameSequence pl_walk_n{0.2};
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pl_walk_n.AddFrame({&GFX_Pl_Sheet,{vi2d{0,1}*24,{24,24}}});
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pl_walk_n.AddFrame({&GFX_Pl_Sheet,{vi2d{1,1}*24,{24,24}}});
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pl_walk_n.AddFrame({&GFX_Pl_Sheet,{vi2d{0,1}*24,{24,24}}});
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pl_walk_n.AddFrame({&GFX_Pl_Sheet,{vi2d{2,1}*24,{24,24}}});
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ANIMATION_DATA[AnimationState::WALK_N]=pl_walk_n;
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Animate2D::FrameSequence pl_idle_s;
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pl_idle_s.AddFrame({&GFX_Pl_Sheet,{vi2d{0,0}*24,{24,24}}});
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ANIMATION_DATA[AnimationState::IDLE_S]=pl_idle_s;
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Animate2D::FrameSequence pl_idle_e;
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pl_idle_e.AddFrame({&GFX_Pl_Sheet,{vi2d{0,3}*24,{24,24}}});
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ANIMATION_DATA[AnimationState::IDLE_E]=pl_idle_e;
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Animate2D::FrameSequence pl_idle_w;
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pl_idle_w.AddFrame({&GFX_Pl_Sheet,{vi2d{0,2}*24,{24,24}}});
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ANIMATION_DATA[AnimationState::IDLE_W]=pl_idle_w;
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Animate2D::FrameSequence pl_idle_n;
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pl_idle_n.AddFrame({&GFX_Pl_Sheet,{vi2d{0,1}*24,{24,24}}});
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ANIMATION_DATA[AnimationState::IDLE_N]=pl_idle_n;
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//Load slime animations.
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for(int slime=0;slime<4;slime++){
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for(int state=0;state<5;state++){
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Animate2D::FrameSequence anim;
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if(state==4){//These are death animations.
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anim=Animate2D::FrameSequence(0.1f,Animate2D::Style::OneShot);
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}
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for (int frame=0;frame<10;frame++){
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anim.AddFrame({&GFX_Slime_Sheet,{vi2d{frame,state+5*slime}*24,{24,24}}});
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}
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ANIMATION_DATA[AnimationState(AnimationState::GREEN_SLIME_IDLE+state+slime*5)]=anim;
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}
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}
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}
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void Crawler::HandleUserInput(float fElapsedTime){
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bool setIdleAnimation=true;
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if(GetKey(RIGHT).bHeld){
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if(player.GetPos().x+12+fElapsedTime*100*player.GetMoveSpdMult()<WORLD_SIZE.x*24){
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player.SetX(player.GetX()+fElapsedTime*100*player.GetMoveSpdMult());
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} else {
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player.SetX(WORLD_SIZE.x*24-12);
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}
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player.UpdateAnimation(AnimationState::WALK_E);
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setIdleAnimation=false;
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}
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if(GetKey(LEFT).bHeld){
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if(player.GetPos().x-12+fElapsedTime*100*player.GetMoveSpdMult()>0){
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player.SetX(player.GetX()-fElapsedTime*100*player.GetMoveSpdMult());
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} else {
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player.SetX(12);
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}
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if(setIdleAnimation){
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player.UpdateAnimation(AnimationState::WALK_W);
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}
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setIdleAnimation=false;
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}
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if(GetKey(UP).bHeld){
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if(player.GetPos().y-12+fElapsedTime*100*player.GetMoveSpdMult()>0){
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player.SetY(player.GetY()-fElapsedTime*100*player.GetMoveSpdMult());
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} else {
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player.SetY(12);
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}
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if(setIdleAnimation){
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player.UpdateAnimation(AnimationState::WALK_N);
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}
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setIdleAnimation=false;
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}
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if(GetKey(DOWN).bHeld){
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if(player.GetPos().y+12+fElapsedTime*100*player.GetMoveSpdMult()<WORLD_SIZE.y*24){
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player.SetY(player.GetY()+fElapsedTime*100*player.GetMoveSpdMult());
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} else {
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player.SetY(WORLD_SIZE.y*24-12);
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}
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if(setIdleAnimation){
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player.UpdateAnimation(AnimationState::WALK_S);
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}
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setIdleAnimation=false;
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}
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if(GetKey(UP).bReleased){
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player.SetLastReleasedMovementKey(UP);
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if(GetKey(RIGHT).bHeld){
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player.UpdateAnimation(AnimationState::WALK_E);
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} else
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if(GetKey(DOWN).bHeld){
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player.UpdateAnimation(AnimationState::WALK_S);
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} else
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if(GetKey(LEFT).bHeld){
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player.UpdateAnimation(AnimationState::WALK_W);
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}
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}
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if(GetKey(RIGHT).bReleased){
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player.SetLastReleasedMovementKey(RIGHT);
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if(GetKey(UP).bHeld){
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player.UpdateAnimation(AnimationState::WALK_N);
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} else
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if(GetKey(DOWN).bHeld){
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player.UpdateAnimation(AnimationState::WALK_S);
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} else
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if(GetKey(LEFT).bHeld){
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player.UpdateAnimation(AnimationState::WALK_W);
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}
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}
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if(GetKey(LEFT).bReleased){
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player.SetLastReleasedMovementKey(LEFT);
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if(GetKey(RIGHT).bHeld){
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player.UpdateAnimation(AnimationState::WALK_E);
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} else
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if(GetKey(DOWN).bHeld){
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player.UpdateAnimation(AnimationState::WALK_S);
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} else
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if(GetKey(UP).bHeld){
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player.UpdateAnimation(AnimationState::WALK_N);
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}
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}
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if(GetKey(DOWN).bReleased){
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player.SetLastReleasedMovementKey(DOWN);
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if(GetKey(RIGHT).bHeld){
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player.UpdateAnimation(AnimationState::WALK_E);
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} else
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if(GetKey(UP).bHeld){
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player.UpdateAnimation(AnimationState::WALK_N);
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} else
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if(GetKey(LEFT).bHeld){
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player.UpdateAnimation(AnimationState::WALK_W);
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}
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}
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if(setIdleAnimation){
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switch(player.GetLastReleasedMovementKey()){
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case UP:{
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player.UpdateAnimation(AnimationState::IDLE_N);
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}break;
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case DOWN:{
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player.UpdateAnimation(AnimationState::IDLE_S);
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}break;
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case LEFT:{
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player.UpdateAnimation(AnimationState::IDLE_W);
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}break;
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case RIGHT:{
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player.UpdateAnimation(AnimationState::IDLE_E);
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}break;
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default:{
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player.UpdateAnimation(AnimationState::IDLE_S);
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}
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}
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} else {
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//We have moved.
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player.Moved();
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}
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}
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void Crawler::UpdateCamera(float fElapsedTime){
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camera.Update(fElapsedTime);
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view.SetWorldOffset(vi2d(camera.GetViewPosition()));
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}
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void Crawler::RenderWorld(float fElapsedTime){
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Clear({100,180,100});
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for (int x = view.GetTopLeftTile().x/24-1; x <= view.GetBottomRightTile().x/24; x++){
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for (int y = view.GetTopLeftTile().y/24-1; y <= view.GetBottomRightTile().y/24; y++){
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view.DrawRect(vi2d{x,y}*24,{24,24},VERY_DARK_GREY);
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}
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}
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std::vector<Monster>monstersBefore,monstersAfter;
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Player&pl=player;
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std::copy_if(MONSTER_LIST.begin(),MONSTER_LIST.end(),std::back_inserter(monstersBefore),[&pl](Monster&m){return m.GetPos().y<pl.GetPos().y;});
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std::copy_if(MONSTER_LIST.begin(),MONSTER_LIST.end(),std::back_inserter(monstersAfter),[&pl](Monster&m){return m.GetPos().y>=pl.GetPos().y;});
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std::sort(monstersBefore.begin(),monstersBefore.end(),[](Monster&m1,Monster&m2){return m1.GetPos().y<m2.GetPos().y;});
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std::sort(monstersAfter.begin(),monstersAfter.end(),[](Monster&m1,Monster&m2){return m1.GetPos().y<m2.GetPos().y;});
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for(Monster&m:monstersBefore){
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view.DrawPartialDecal(m.GetPos()-vf2d{12,12}*m.GetSizeMult(),m.GetFrame().GetSourceImage()->Decal(),m.GetFrame().GetSourceRect().pos,m.GetFrame().GetSourceRect().size,vf2d(m.GetSizeMult(),m.GetSizeMult()));
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}
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view.DrawPartialDecal(player.GetPos()-vf2d{12,12}*player.GetSizeMult(),player.GetFrame().GetSourceImage()->Decal(),player.GetFrame().GetSourceRect().pos,player.GetFrame().GetSourceRect().size,vf2d(player.GetSizeMult(),player.GetSizeMult()));
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for(Monster&m:monstersAfter){
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view.DrawPartialDecal(m.GetPos()-vf2d{12,12}*m.GetSizeMult(),m.GetFrame().GetSourceImage()->Decal(),m.GetFrame().GetSourceRect().pos,m.GetFrame().GetSourceRect().size,vf2d(m.GetSizeMult(),m.GetSizeMult()));
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}
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for(std::vector<DamageNumber>::iterator it=DAMAGENUMBER_LIST.begin();it!=DAMAGENUMBER_LIST.end();++it){
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DamageNumber&dn=*it;
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dn.lifeTime+=fElapsedTime;
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if(dn.lifeTime>1){
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it=DAMAGENUMBER_LIST.erase(it);
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if(it==DAMAGENUMBER_LIST.end()){
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break;
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}
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} else {
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dn.pos.y-=20*fElapsedTime;
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std::string text=std::to_string(dn.damage);
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view.DrawStringPropDecal(dn.pos-GetTextSizeProp(text)/2,text,DARK_RED);
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}
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}
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}
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int main()
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{
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Crawler demo;
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if (demo.Construct(WINDOW_SIZE.x, WINDOW_SIZE.y, 4, 4))
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demo.Start();
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return 0;
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} |