sigonasr2
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3faff12015
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Restore item loadout quantities on level restarts. Release Build 7674.
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9 months ago |
sigonasr2
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53b5c1f967
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Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
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9 months ago |
sigonasr2
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57bad057ed
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Added intro camera movement and transition changing. Release Build 7603.
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9 months ago |
sigonasr2
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99049d6fa0
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Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587.
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9 months ago |
sigonasr2
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bf33ad79c9
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Added custom window positioning, sizing, and added configuration file loading before the game window is constructed .
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10 months ago |
sigonasr2
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8afd66632a
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Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095.
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10 months ago |
sigonasr2
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22b1557c05
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Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041.
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10 months ago |
sigonasr2
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b7cd3caab6
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Stage plate for hub area renamed properly. TODO now updated.
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10 months ago |
sigonasr2
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390e7fefbf
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Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
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10 months ago |
sigonasr2
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7a41361710
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Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
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10 months ago |
sigonasr2
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82b2b83007
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Mark new terrain tileset as terrain class.
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10 months ago |
sigonasr2
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545cbac5d8
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Add in NPC spawn locations.
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10 months ago |
Quapsel
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e7b2897098
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added Player spawn for Hub_v2.
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10 months ago |
Quapsel
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c0ef634aa5
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added more Tiled parameters to Hub_v2 that where missing.
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10 months ago |
Quapsel
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f67537f13d
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Hub_v2 is now a Map.
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10 months ago |
Quapsel
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736a04a83e
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changed hub_v2 to a finite map.
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10 months ago |
Quapsel
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dd7daec103
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recreated Hub as 12x12 and added 12x12 tilesets.
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10 months ago |
sigonasr2
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0f8801546c
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Fix image case-sensitivity for NPCs in the Hub.
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10 months ago |
sigonasr2
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ebf7fcf395
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Added NPC structures and new NPCs to the hub map.
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10 months ago |
sigonasr2
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18810875a5
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Fix tile animations. Add in game hub state.
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10 months ago |
sigonasr2
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5c83a41a86
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Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
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10 months ago |
sigonasr2
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7162b151e4
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Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
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10 months ago |
sigonasr2
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5589740f03
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Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
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10 months ago |
Quapsel
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a06131e6f4
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didnt press save button before last commit. not sure what this commit includes.
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10 months ago |
Quapsel
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5af864899e
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Bonus stage prior to Bear boss added
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10 months ago |
Quapsel
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8229813624
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small world map changes.
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10 months ago |
sigonasr2
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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10 months ago |
Quapsel
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4f226357be
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Boss Stage Border + 2nd grass color for End_Of_Map Tileset
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10 months ago |
sigonasr2
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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11 months ago |
Quapsel
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b87c90c592
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1_8 2nd half of Border added.
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11 months ago |
Quapsel
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4e175948ab
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1_7 & 1_8 Border added.
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11 months ago |
Quapsel
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dfb210f7d3
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1_5 & 1_6 Border added
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11 months ago |
sigonasr2
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553baa5945
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Changed reflection code to slightly account for rotations.
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11 months ago |
sigonasr2
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d6a44c149d
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Wolves changed to Windhounds.
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11 months ago |
sigonasr2
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7c87766bc5
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Update release build to version 6216.
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11 months ago |
sigonasr2
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0e4dbfd9f7
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Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
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11 months ago |
sigonasr2
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7cd3600f42
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Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map.
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11 months ago |
Quapsel
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f363b4b38e
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1_4 Border added
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11 months ago |
Quapsel
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77493be6fa
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added missing Border in 1_2
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11 months ago |
Quapsel
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70323f6013
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Fixed Problems with Tree overlapping on 1_2 & 1_3
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11 months ago |
sigonasr2
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aec9646d40
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When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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11 months ago |
Quapsel
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f8a9bd1e27
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Map Border 1_2 & 1_3 added.
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11 months ago |
Quapsel
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ad10a08644
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small fixes in 1_2
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11 months ago |
Quapsel
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afb05b9616
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End of Map Collision + 1_1 Borders added
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11 months ago |
sigonasr2
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cfd3be4f13
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Changes to bear sprite.
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11 months ago |
sigonasr2
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db9c35f813
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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11 months ago |
sigonasr2
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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11 months ago |
sigonasr2
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62a2119ab2
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Initial frog behavior aiming implemented.
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11 months ago |
Quapsel
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849244d407
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Monster Spawns 1_6, 1_7 & 1_8
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11 months ago |
Quapsel
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2dfbd1fec2
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Monster spawns for 1_3, 1_4 & 1_5.
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11 months ago |