Commit Graph

67 Commits (fa8dfd3c6f306ab5bf50ad835e759264b8a6fd70)

Author SHA1 Message Date
sigonasr2 3faff12015 Restore item loadout quantities on level restarts. Release Build 7674. 9 months ago
sigonasr2 53b5c1f967 Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635. 9 months ago
sigonasr2 57bad057ed Added intro camera movement and transition changing. Release Build 7603. 9 months ago
sigonasr2 99049d6fa0 Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587. 9 months ago
sigonasr2 bf33ad79c9 Added custom window positioning, sizing, and added configuration file loading before the game window is constructed . 10 months ago
sigonasr2 8afd66632a Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095. 10 months ago
sigonasr2 22b1557c05 Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041. 10 months ago
sigonasr2 b7cd3caab6 Stage plate for hub area renamed properly. TODO now updated. 10 months ago
sigonasr2 390e7fefbf Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions. 10 months ago
sigonasr2 7a41361710 Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range. 10 months ago
sigonasr2 82b2b83007 Mark new terrain tileset as terrain class. 10 months ago
sigonasr2 545cbac5d8 Add in NPC spawn locations. 10 months ago
Quapsel e7b2897098 added Player spawn for Hub_v2. 10 months ago
Quapsel c0ef634aa5 added more Tiled parameters to Hub_v2 that where missing. 10 months ago
Quapsel f67537f13d Hub_v2 is now a Map. 10 months ago
Quapsel 736a04a83e changed hub_v2 to a finite map. 10 months ago
Quapsel dd7daec103 recreated Hub as 12x12 and added 12x12 tilesets. 10 months ago
sigonasr2 0f8801546c Fix image case-sensitivity for NPCs in the Hub. 10 months ago
sigonasr2 ebf7fcf395 Added NPC structures and new NPCs to the hub map. 10 months ago
sigonasr2 18810875a5 Fix tile animations. Add in game hub state. 10 months ago
sigonasr2 5c83a41a86 Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory. 10 months ago
sigonasr2 7162b151e4 Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map. 10 months ago
sigonasr2 5589740f03 Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval. 10 months ago
Quapsel a06131e6f4 didnt press save button before last commit. not sure what this commit includes. 10 months ago
Quapsel 5af864899e Bonus stage prior to Bear boss added 10 months ago
Quapsel 8229813624 small world map changes. 10 months ago
sigonasr2 fed07eddd6 Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 10 months ago
Quapsel 4f226357be Boss Stage Border + 2nd grass color for End_Of_Map Tileset 10 months ago
sigonasr2 7a557fe5fc Add overlay sprite feature, extra animations for second boss. 11 months ago
Quapsel b87c90c592 1_8 2nd half of Border added. 11 months ago
Quapsel 4e175948ab 1_7 & 1_8 Border added. 11 months ago
Quapsel dfb210f7d3 1_5 & 1_6 Border added 11 months ago
sigonasr2 553baa5945 Changed reflection code to slightly account for rotations. 11 months ago
sigonasr2 d6a44c149d Wolves changed to Windhounds. 11 months ago
sigonasr2 7c87766bc5 Update release build to version 6216. 11 months ago
sigonasr2 0e4dbfd9f7 Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event. 11 months ago
sigonasr2 7cd3600f42 Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map. 11 months ago
Quapsel f363b4b38e 1_4 Border added 11 months ago
Quapsel 77493be6fa added missing Border in 1_2 11 months ago
Quapsel 70323f6013 Fixed Problems with Tree overlapping on 1_2 & 1_3 11 months ago
sigonasr2 aec9646d40 When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020. 11 months ago
Quapsel f8a9bd1e27 Map Border 1_2 & 1_3 added. 11 months ago
Quapsel ad10a08644 small fixes in 1_2 11 months ago
Quapsel afb05b9616 End of Map Collision + 1_1 Borders added 11 months ago
sigonasr2 cfd3be4f13 Changes to bear sprite. 11 months ago
sigonasr2 db9c35f813 Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 11 months ago
sigonasr2 acaf1bc3bf Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation. 11 months ago
sigonasr2 62a2119ab2 Initial frog behavior aiming implemented. 11 months ago
Quapsel 849244d407 Monster Spawns 1_6, 1_7 & 1_8 11 months ago
Quapsel 2dfbd1fec2 Monster spawns for 1_3, 1_4 & 1_5. 11 months ago