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sigonasr2
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AdventuresInLestoria
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demo
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Commit Graph
8 Commits (f94d22ff48b42347b36eba1a162cbb4c46df3292)
Author
SHA1
Message
Date
sigonasr2
719ed53923
Change MapType to use an enum instead. Add a HUD message overlay system. Disable ability for players to swap equipment during a stage. Update all maps to use MapType enums. Release Build 11084.
5 months ago
sigonasr2
4557138662
Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
10 months ago
sigonasr2
1d1c12004e
Updated all maps to utilize monster template system.
10 months ago
sigonasr2
bd4bb4d822
Fix outer boundary tile transitions in Intro setpieces.
11 months ago
sigonasr2
e205fe9806
Restore item loadout quantities on level restarts. Release Build 7674.
11 months ago
sigonasr2
305131d7db
Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
11 months ago
sigonasr2
57bad057ed
Added intro camera movement and transition changing. Release Build 7603.
11 months ago
sigonasr2
99049d6fa0
Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
1 year ago
sigonasr2
a0916cfe9b
Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
2 years ago
sigonasr2
c7f09d9513
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
2 years ago
sigonasr2
228a3caa0e
Upper level and lower level spawning now distinguished in map editor.
2 years ago
sigonasr2
0349e5d16e
Tidy up map zones, fix upper and lower level collision interactions.
2 years ago
sigonasr2
a6c818b179
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
2 years ago
sigonasr2, Sig, Sigo
36005ec0b3
Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2 years ago
Quapsel
cb24484dfe
small positions changes for 1-1 objects.
2 years ago
Quapsel
d804112460
placed Monsters for 1-1
2 years ago
sigonasr2
57d7f3344b
Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
2 years ago
sigonasr2
9a2af45245
Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
2 years ago
sigonasr2
85af67fa60
Example prototype for monster spawning management added in 1-1.
2 years ago
Quapsel
4a18722f93
added Spawn Group Locations for 1-1. Spawn Groups still empty.
2 years ago
Quapsel
b2a5f3fbfe
finished 1-1 part before bridge
2 years ago
sigonasr2
ef83e7f865
Bridge flags properly enabled and working. Fix image paths in maps.
2 years ago
Quapsel
560a0bd624
first steps for 1-2
2 years ago
Quapsel
ad8644b3e1
1-1 Terrain almost done
2 years ago
sigonasr2
22729c3928
Fix map path so it's not pointing to a Quapsel directory
2 years ago
Quapsel
fc4d16a2a7
Added new Tileset (grass_tiles_modded) and small 1-1 edited
2 years ago
Quapsel
075fe53f38
some progress on 1-1
2 years ago
sigonasr2
e162e564d7
Remove offending tileset from 1_1 campaign map.
2 years ago
Quapsel
21b3e5339d
added Tileset and started with map for Stage 1 - 1
2 years ago