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bd407aca83
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Implement a few more properties
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-28 20:17:09 +00:00 |
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cacf169668
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Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
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2023-07-28 04:41:18 -05:00 |
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a86362c801
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Warrior ability custom parameters implemented.
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2023-07-28 03:28:42 -05:00 |
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3223c3e879
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Oh, let's not actually include a bad config file.
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2023-07-27 18:30:56 -05:00 |
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904f5bc5df
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<<std::endl
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2023-07-27 18:30:30 -05:00 |
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b32e37649d
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Include error handling to make detecting bugs or typos easier due to missing configuration items.
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2023-07-27 18:26:23 -05:00 |
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eb1ceb31dd
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Start incorporating Warrior ability properties into config file.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-27 21:21:39 +00:00 |
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44281bac19
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Added casting time parameters to ability configuration files.
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2023-07-26 20:51:07 -05:00 |
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5a406bc469
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Read all basic skill data from class configuration files.
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2023-07-26 20:22:33 -05:00 |
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3cb8c43da1
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Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-26 21:08:17 +00:00 |
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1e08589403
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Include all map initializations and use configuration file
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-26 20:37:52 +00:00 |
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11aa50105c
|
Reorganize data file specs and implement custom operator syntax
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-26 18:08:06 +00:00 |
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f7f29196c5
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Graphics configuration file and initial configuration layout setup.
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2023-07-26 01:58:00 -05:00 |
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a0916cfe9b
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Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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2023-07-25 19:48:24 -05:00 |
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045441b595
|
Add in Charged Shot ability and allow precasting without the targeting indicator.
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2023-07-25 18:37:12 -05:00 |
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79a8dca88a
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Refactor Animation loading to reduce repetition.
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2023-07-23 06:12:19 -05:00 |
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0dfb58a777
|
Add in inherited class structure for effects, so effects can have customized behaviors.
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2023-07-13 01:35:51 -05:00 |
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93cf655a40
|
Giant meteor and add check for dead targets for lightning bolt chain spread
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-12 20:13:46 +00:00 |
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0229982717
|
Added lightning bolt attack, added emitter system
|
2023-07-12 00:23:36 -05:00 |
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c7f09d9513
|
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
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2023-07-10 19:29:04 -05:00 |
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228a3caa0e
|
Upper level and lower level spawning now distinguished in map editor.
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2023-07-10 19:22:33 -05:00 |
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0349e5d16e
|
Tidy up map zones, fix upper and lower level collision interactions.
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2023-07-10 19:07:59 -05:00 |
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a6c818b179
|
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
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2023-07-10 18:48:57 -05:00 |
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36005ec0b3
|
Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-10 20:19:42 +00:00 |
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Quapsel
|
cb24484dfe
|
small positions changes for 1-1 objects.
|
2023-07-09 00:11:29 +02:00 |
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Quapsel
|
d804112460
|
placed Monsters for 1-1
|
2023-07-08 23:54:31 +02:00 |
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|
57d7f3344b
|
Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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2023-07-07 21:35:44 -05:00 |
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9a2af45245
|
Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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2023-07-07 17:44:06 -05:00 |
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85af67fa60
|
Example prototype for monster spawning management added in 1-1.
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2023-07-07 06:48:17 -05:00 |
|
|
6b81cd6e84
|
Layering rendering now proper.
|
2023-07-07 06:42:49 -05:00 |
|
Quapsel
|
4a18722f93
|
added Spawn Group Locations for 1-1. Spawn Groups still empty.
|
2023-07-07 04:14:41 +02:00 |
|
Quapsel
|
b2a5f3fbfe
|
finished 1-1 part before bridge
|
2023-07-07 03:06:30 +02:00 |
|
|
2b3dfb63aa
|
Staircase incremental movement implemented.
|
2023-07-06 15:07:44 -05:00 |
|
|
7e4816631c
|
Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
|
2023-07-06 14:24:43 -05:00 |
|
|
ef83e7f865
|
Bridge flags properly enabled and working. Fix image paths in maps.
|
2023-07-06 14:59:21 -05:00 |
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|
3939ee5693
|
Fire Bolt implemented.
|
2023-07-06 04:35:40 -05:00 |
|
|
c97886fbbe
|
Fix collision tiles for secondary map sets with offset values based on other tilesets.
|
2023-07-06 02:38:43 -05:00 |
|
|
ba6bc74f1f
|
Add energy bolt splash effect and fade out.
|
2023-07-05 05:34:21 -05:00 |
|
Quapsel
|
9b08566d6c
|
Chapter 2 added on World Map
|
2023-07-04 14:34:53 +02:00 |
|
Quapsel
|
7b9b21a375
|
new tilesets + First Steps for creating a world map.
|
2023-07-02 15:41:24 +02:00 |
|
Quapsel
|
42a860f1d0
|
First Boss Stage + a little work on 1-2
|
2023-06-30 13:43:03 +02:00 |
|
Quapsel
|
560a0bd624
|
first steps for 1-2
|
2023-06-28 18:21:38 +02:00 |
|
Quapsel
|
ad8644b3e1
|
1-1 Terrain almost done
|
2023-06-27 17:20:51 +02:00 |
|
|
22729c3928
|
Fix map path so it's not pointing to a Quapsel directory
|
2023-06-26 12:32:22 -07:00 |
|
Quapsel
|
fc4d16a2a7
|
Added new Tileset (grass_tiles_modded) and small 1-1 edited
|
2023-06-26 21:05:48 +02:00 |
|
Quapsel
|
075fe53f38
|
some progress on 1-1
|
2023-06-26 14:52:22 +02:00 |
|
|
db7744dad3
|
Wizard energy bolt attack implemented.
|
2023-06-24 02:14:11 -07:00 |
|
|
9a8859ffe8
|
Adjusted shoot afar AI to account for collision tiles.
|
2023-06-24 01:18:21 -07:00 |
|
|
46a16b8ae2
|
Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
|
2023-06-24 00:00:14 -07:00 |
|
|
cdab15d8d3
|
Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
|
2023-06-23 20:42:55 -07:00 |
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