44 Commits

Author SHA1 Message Date
f5bfc0d34d Fix bug with monsters not facing the player on spawn and incorrectly adjusting their directions initially with the previous facing direction not matching their starting facing direction. Fixed Issue #54 . Mounted animations can be specified for the encounter spawn labels so that their combined sprites display properly now. Release Build 9220. 2024-05-04 18:19:47 -05:00
cb35d2c1fa Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207. 2024-05-04 17:04:50 -05:00
5c7e5a3ab3 Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199. 2024-05-04 00:37:03 -05:00
3051422383 Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180. 2024-05-03 09:38:08 -05:00
8827d1ca4e Fix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174. 2024-05-01 18:50:49 -05:00
280a321abb Fix Ranger's Rapid Fire and Multi Shot abilities not abiding by the new Arrow constructor. Arrows once again have the correct acceleration and can hit monsters. Fix bug with knockback being applied while the player has iframes. Fix bug with Slime King constantly applying knockback to the player due to no iframes. Release Build 9152. 2024-04-29 00:48:51 -05:00
dbe52a2a4a Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146. 2024-04-28 21:31:18 -05:00
70906d5594 Fix crash when the game attempts to spawn item drops. Release Build 9125. 2024-04-28 18:58:33 -05:00
cdda8c9a99 Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115. 2024-04-28 18:00:13 -05:00
7320fe9348 Goblin Dagger AI basic behaviors implemented. Release Build 9027. 2024-04-21 19:22:01 -05:00
adb35f2ce5 Boar test behaviors and general AI implemented. Release Build 8958. 2024-04-17 00:30:20 -05:00
119efab573 Add animation utilities for getting current animation frame index and total animation duration. 2024-04-16 14:14:08 -05:00
Quapsel
9d0dfe9562 added exp values for new Monsters. 2024-04-15 11:14:35 +02:00
ec83c6351a Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947. 2024-04-15 00:24:15 -05:00
95c43b06b0 Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies. 2024-04-15 00:14:11 -05:00
d4d83a1e44 Lock icons implemented in equip menu. When a piece of gear is already equipped, prevent equip sounds/re-equipping of the same exact piece. Release Build 8105. 2024-03-10 16:28:56 -05:00
965029e224 Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087. 2024-03-09 17:08:15 -06:00
72c5a7394b Added Yellow Slime jump attack behavior. Release Build 8023. 2024-03-08 15:45:58 -06:00
Quapsel
63fc61cc09 „Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Bear:
Health = 210 -> 450
MoveSpd = 60% -> 75%
Yellow Slime:
Health = 175 -> 240
Slime King:
Health: 5000 -> 8000
2024-03-08 06:33:19 -06:00
7ada663056 Loading a save file with an old connection point location will place the player at the starting conection point. Blue Slime Movespd: 80 -> 70. Release Build 7910. 2024-03-05 02:07:32 -06:00
Quapsel
a53aa64b07 „Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Slime King - HP: 3500 -> 5000
Ursule, Mother of Bears - HP: 5000 -> 5500
2024-03-01 09:24:54 -06:00
2d0702af2c Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795. 2024-02-28 23:09:55 -06:00
5c83a41a86 Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory. 2024-01-28 19:39:01 -06:00
Quapsel
ce76d120ed Ring of the Bear added to Ursule loot table 2024-01-27 14:03:26 +01:00
9163eecd4a Add in a run towards phase after a certain number of stomps for second boss. 2024-01-26 12:54:03 -06:00
e3a3328882 Add knockback amount to bear strategy, allowing for configuration. 2024-01-26 06:56:04 -06:00
Nic0Nic0Nii
5a16f7757b Implement indexeddb storage for emscripten version. Double running speed of bear charge attack
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-25 21:12:34 +00:00
5ed991ec88 Boss Phase 3 completed. 2024-01-24 22:44:18 -06:00
4d3b3b4930 Phase 1 and 2 implemented. 2024-01-24 19:50:53 -06:00
7a557fe5fc Add overlay sprite feature, extra animations for second boss. 2024-01-24 17:13:33 -06:00
Nic0Nic0Nii
1490b2b9f9 Fix cmake for emscripten, do not include discord files. Add in second boss config preparations
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-23 16:37:50 +00:00
d6a44c149d Wolves changed to Windhounds. 2024-01-22 01:48:22 -06:00
Quapsel
f8ea2f8db1 „Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Exp Values adjusted. Slime King Hp increase.
2024-01-20 21:10:15 -06:00
Quapsel
812791de8a „Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Changed dropp rate to 30% for most materials (exception: Frog Skin & Bear Blood)
2024-01-18 11:00:27 -06:00
cfd3be4f13 Changes to bear sprite. 2024-01-15 17:22:42 -06:00
86925ef031 Bear strategy implemented. Release Build 5823. 2024-01-15 01:30:06 -06:00
3e2bd6feb6 Add bear sprite and bear strategy framework. 2024-01-14 17:42:20 -06:00
db9c35f813 Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 2024-01-14 16:23:31 -06:00
62a2119ab2 Initial frog behavior aiming implemented. 2024-01-13 16:37:46 -06:00
1655fe7b51 Frog animations setup. Frog tongue bullet setup. 2024-01-12 11:51:07 -06:00
57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 2024-01-09 04:50:01 -06:00
bcc71601b6 Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files. 2024-01-08 22:31:44 -06:00
c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 2024-01-08 07:42:44 -06:00
296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 2024-01-04 05:21:56 -06:00