440 Commits

Author SHA1 Message Date
e5e69f12e4 Hide pathfinding debug render overlays. 2024-01-12 06:59:43 -06:00
c18418c4ce Cleaned up pathfinding algorithms. 2024-01-11 06:12:26 -06:00
0d95dec2a7 Update to v2.24 of the PGE. 2024-01-11 04:10:43 -06:00
20928b6867 Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?) 2024-01-11 01:26:58 -06:00
6d11eb5048 Update to geom2d 2.0 util 2024-01-10 17:49:24 -06:00
8e58607fb9 Slider component implemented. 2024-01-10 16:28:09 -05:00
9278c355b0 Frog sprite. 2024-01-10 12:01:20 -05:00
8b09236d78 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-10 10:52:36 -05:00
49a5f1dfe6 Update A* pathfinding to use higher tile precision. 2024-01-10 10:52:23 -05:00
Quapsel
6088e2bf76 Map border 2024-01-10 15:59:29 +01:00
5f1b07d8b5 Refactoring A* algorithm to use a set structure instead of an array. 2024-01-10 06:26:30 -06:00
7abb714144 Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly. 2024-01-10 04:08:52 -06:00
803e2caf23 Fix title screen reliance on previous position to lerp to next value. 2024-01-10 03:37:39 -06:00
c193aa7116 Added collision handling for areas where there are no valid tiles. 2024-01-10 03:11:03 -06:00
ece13c0b28 Added backdrop property and backdrop loading to maps. Release build 5549. 2024-01-10 02:24:12 -06:00
3f4c714c42 All basic sound effects implemented. 2024-01-09 06:42:09 -06:00
8a1d8868c9 All sound effects now accept positions as well for surround sound effects during combat. 2024-01-09 05:44:37 -06:00
57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 2024-01-09 04:50:01 -06:00
bcc71601b6 Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files. 2024-01-08 22:31:44 -06:00
c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 2024-01-08 07:42:44 -06:00
0643393b9c Added Sound effect configuration and implementation. 2024-01-08 05:26:20 -06:00
6539bbdb50 Sound Effects. 2024-01-08 04:13:27 -06:00
ac8bca2396 Birbs 2024-01-08 02:18:15 -06:00
725a858fab Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 2024-01-08 02:05:09 -06:00
Quapsel
cb86417a38 small collision changes 2024-01-07 17:26:26 +01:00
Quapsel
41d0a8e602 spawn zones added for 1_3 - 1_8 2024-01-07 17:12:10 +01:00
e7dbdea62d Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-06 18:09:30 -06:00
a2bcee0591 Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds. 2024-01-06 18:09:29 -06:00
Quapsel
096acb2081 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-06 22:24:37 +01:00
3e1227a899 Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395. 2024-01-06 05:47:04 -06:00
15ea25fe71 Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present. 2024-01-06 04:26:01 -06:00
0ce0ce6e2d TODO updates 2024-01-06 03:35:52 -06:00
c352bf61df Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 2024-01-06 03:35:32 -06:00
8afa9889af Implement all audio events and loading/unloading functionality for multi-channel BGM support. 2024-01-06 01:27:31 -06:00
72c8796dcb Add BGM channel framework and setup audio event system. 2024-01-05 23:13:42 -06:00
bbc027609b Setup configuration framework and test music for audio engine. 2024-01-05 22:25:25 -06:00
9d3be5395c Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton. 2024-01-05 21:47:04 -06:00
1e3a2ecabb Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310. 2024-01-04 07:58:45 -06:00
552ba91d16 Update gitignore with new project name. Update tiled project. 2024-01-04 05:31:15 -06:00
296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 2024-01-04 05:21:56 -06:00