|
e189d4b516
|
Class ability descriptions added. Full render image paths now defined. Moved some class information around.
|
2023-10-22 02:07:03 -05:00 |
|
|
0fdfa65ddf
|
Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes.
|
2023-10-22 00:48:09 -05:00 |
|
|
99c24b9c37
|
Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
|
2023-10-07 15:47:26 -05:00 |
|
|
48a8165086
|
Added MP restore and consume functions. Converted old direct variable accesses to use these as well. Item restore script completed.
|
2023-10-06 18:54:17 -05:00 |
|
|
ba6505b266
|
Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding.
|
2023-10-06 18:46:13 -05:00 |
|
|
773f72a45c
|
Main Menu and Game Play state switching.
|
2023-10-05 02:03:59 -05:00 |
|
|
3723835cc7
|
Switched menu button system to component inheritance system.
|
2023-10-01 01:48:27 -05:00 |
|
|
9d08c2547f
|
Added Warrior HUD ability icons
|
2023-09-26 03:23:07 -05:00 |
|
|
b9e1352288
|
Keybind system redone, display keybinds and mana costs on HUD.
|
2023-09-26 02:40:38 -05:00 |
|
|
388cf0ba2d
|
Mana costs and ability short names are now displayed on the HUD.
|
2023-09-26 00:32:54 -05:00 |
|
|
3c3d32bf7e
|
Player gains iframes if getting hit by ground slam to prevent insta-gibbing via the spawned bullet ring.
|
2023-09-19 05:17:57 -05:00 |
|
|
465fb0b6c2
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
2023-09-16 07:00:38 -05:00 |
|
|
4631733497
|
Corrected issues with Ability declaration not matching macro. Cast cancelling moves now properly cancel any active cast. All abilities have configurable cancelCast settings.
|
2023-09-15 16:32:04 -05:00 |
|
|
dbc68b8c4b
|
Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-09-15 17:07:14 +00:00 |
|
|
100a3ece57
|
Finished slime king jump attack, account for Z axis when determining damage validity.
|
2023-09-11 05:27:36 -05:00 |
|
|
942e8e0ef7
|
Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
|
2023-09-09 07:10:31 -05:00 |
|
|
c75e56d642
|
Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss.
|
2023-09-07 01:35:23 -05:00 |
|
|
13eff22485
|
Super big refactor of the animation storage and monster storage system using configuration files.
|
2023-08-06 19:00:09 -05:00 |
|
|
1c2106135d
|
Player configuration file implemented.
|
2023-08-06 15:20:54 -05:00 |
|
|
b2d363cdef
|
Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup.
|
2023-08-06 15:07:53 -05:00 |
|
|
017a72b8cc
|
Added retreat configuration variables.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-08-01 20:21:24 +00:00 |
|
|
e96514e0d4
|
Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
|
2023-07-29 10:21:53 -05:00 |
|
|
cacf169668
|
Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
|
2023-07-28 04:41:18 -05:00 |
|
|
a86362c801
|
Warrior ability custom parameters implemented.
|
2023-07-28 03:28:42 -05:00 |
|
|
eb1ceb31dd
|
Start incorporating Warrior ability properties into config file.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-07-27 21:21:39 +00:00 |
|
|
44281bac19
|
Added casting time parameters to ability configuration files.
|
2023-07-26 20:51:07 -05:00 |
|
|
5a406bc469
|
Read all basic skill data from class configuration files.
|
2023-07-26 20:22:33 -05:00 |
|
|
3cb8c43da1
|
Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-07-26 21:08:17 +00:00 |
|
|
a0916cfe9b
|
Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
|
2023-07-25 19:48:24 -05:00 |
|
|
745a85aa55
|
Merge conflict
|
2023-07-25 17:36:07 -05:00 |
|
|
19c2c198e6
|
Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over)
|
2023-07-25 17:34:53 -05:00 |
|
|
d4183180e1
|
Rapid Fire ranger ability implemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-07-25 20:32:29 +00:00 |
|
|
81f9ead80a
|
Added ghost fading images for retreat ability and facing direction implemented.
|
2023-07-24 23:20:28 -05:00 |
|
|
664ca68010
|
Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-07-24 20:58:29 +00:00 |
|
|
9ebe5a21a0
|
Implemented Ranger auto attack plus animations.
|
2023-07-23 08:13:40 -05:00 |
|
|
3a880c55a2
|
Class abilities are statically set so they are initialized on load to allow for proper swapping.
|
2023-07-22 04:21:10 -05:00 |
|
|
1faf121bb9
|
Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
|
2023-07-22 03:19:52 -05:00 |
|
|
88df322042
|
Effect particles realigned and particles that are behind the center move to the back.
|
2023-07-21 15:20:56 -05:00 |
|
|
50a73a53e7
|
Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-07-20 20:46:25 +00:00 |
|
|
21f7278510
|
Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-07-19 20:36:01 +00:00 |
|
|
e0b1f74c5f
|
Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-07-18 21:05:50 +00:00 |
|
|
7ec58742de
|
Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-07-18 19:43:51 +00:00 |
|
|
8d117c42e3
|
Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-07-14 19:14:04 +00:00 |
|
|
c75a01a1ad
|
Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-07-14 15:44:17 +00:00 |
|
|
d3454727cd
|
Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-07-13 20:24:47 +00:00 |
|
|
7388ffc923
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
|
2023-07-13 17:46:22 +00:00 |
|
|
1f69848049
|
Prep player class structure refactor. Add default destructors to all parent classes.
|
2023-07-13 17:46:01 +00:00 |
|
|
0dfb58a777
|
Add in inherited class structure for effects, so effects can have customized behaviors.
|
2023-07-13 01:35:51 -05:00 |
|
|
0229982717
|
Added lightning bolt attack, added emitter system
|
2023-07-12 00:23:36 -05:00 |
|
|
0529de4bf9
|
Add in pathfinding abilities to monster movement strategies.
|
2023-07-10 18:40:51 +00:00 |
|