77 Commits

Author SHA1 Message Date
e189d4b516 Class ability descriptions added. Full render image paths now defined. Moved some class information around. 2023-10-22 02:07:03 -05:00
0fdfa65ddf Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes. 2023-10-22 00:48:09 -05:00
99c24b9c37 Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
2023-10-07 15:47:26 -05:00
48a8165086 Added MP restore and consume functions. Converted old direct variable accesses to use these as well. Item restore script completed. 2023-10-06 18:54:17 -05:00
ba6505b266 Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding. 2023-10-06 18:46:13 -05:00
773f72a45c Main Menu and Game Play state switching. 2023-10-05 02:03:59 -05:00
3723835cc7 Switched menu button system to component inheritance system. 2023-10-01 01:48:27 -05:00
9d08c2547f Added Warrior HUD ability icons 2023-09-26 03:23:07 -05:00
b9e1352288 Keybind system redone, display keybinds and mana costs on HUD. 2023-09-26 02:40:38 -05:00
388cf0ba2d Mana costs and ability short names are now displayed on the HUD. 2023-09-26 00:32:54 -05:00
3c3d32bf7e Player gains iframes if getting hit by ground slam to prevent insta-gibbing via the spawned bullet ring. 2023-09-19 05:17:57 -05:00
465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 2023-09-16 07:00:38 -05:00
4631733497 Corrected issues with Ability declaration not matching macro. Cast cancelling moves now properly cancel any active cast. All abilities have configurable cancelCast settings. 2023-09-15 16:32:04 -05:00
dbc68b8c4b Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-15 17:07:14 +00:00
100a3ece57 Finished slime king jump attack, account for Z axis when determining damage validity. 2023-09-11 05:27:36 -05:00
942e8e0ef7 Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 2023-09-09 07:10:31 -05:00
c75e56d642 Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss. 2023-09-07 01:35:23 -05:00
13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 2023-08-06 19:00:09 -05:00
1c2106135d Player configuration file implemented. 2023-08-06 15:20:54 -05:00
b2d363cdef Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup. 2023-08-06 15:07:53 -05:00
017a72b8cc Added retreat configuration variables.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-08-01 20:21:24 +00:00
e96514e0d4 Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 2023-07-29 10:21:53 -05:00
cacf169668 Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options. 2023-07-28 04:41:18 -05:00
a86362c801 Warrior ability custom parameters implemented. 2023-07-28 03:28:42 -05:00
eb1ceb31dd Start incorporating Warrior ability properties into config file.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-27 21:21:39 +00:00
44281bac19 Added casting time parameters to ability configuration files. 2023-07-26 20:51:07 -05:00
5a406bc469 Read all basic skill data from class configuration files. 2023-07-26 20:22:33 -05:00
3cb8c43da1 Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 21:08:17 +00:00
a0916cfe9b Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 2023-07-25 19:48:24 -05:00
745a85aa55 Merge conflict 2023-07-25 17:36:07 -05:00
19c2c198e6 Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over) 2023-07-25 17:34:53 -05:00
d4183180e1 Rapid Fire ranger ability implemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-25 20:32:29 +00:00
81f9ead80a Added ghost fading images for retreat ability and facing direction implemented. 2023-07-24 23:20:28 -05:00
664ca68010 Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-24 20:58:29 +00:00
9ebe5a21a0 Implemented Ranger auto attack plus animations. 2023-07-23 08:13:40 -05:00
3a880c55a2 Class abilities are statically set so they are initialized on load to allow for proper swapping. 2023-07-22 04:21:10 -05:00
1faf121bb9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 2023-07-22 03:19:52 -05:00
88df322042 Effect particles realigned and particles that are behind the center move to the back. 2023-07-21 15:20:56 -05:00
50a73a53e7 Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-20 20:46:25 +00:00
21f7278510 Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-19 20:36:01 +00:00
e0b1f74c5f Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-18 21:05:50 +00:00
7ec58742de Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-18 19:43:51 +00:00
8d117c42e3 Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 19:14:04 +00:00
c75a01a1ad Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 15:44:17 +00:00
d3454727cd Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-13 20:24:47 +00:00
7388ffc923 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-07-13 17:46:22 +00:00
1f69848049 Prep player class structure refactor. Add default destructors to all parent classes. 2023-07-13 17:46:01 +00:00
0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 2023-07-13 01:35:51 -05:00
0229982717 Added lightning bolt attack, added emitter system 2023-07-12 00:23:36 -05:00
0529de4bf9 Add in pathfinding abilities to monster movement strategies. 2023-07-10 18:40:51 +00:00