75 Commits

Author SHA1 Message Date
cedb465c79 Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed. 2023-10-24 04:52:24 -05:00
773f72a45c Main Menu and Game Play state switching. 2023-10-05 02:03:59 -05:00
2f302f7370 Convert all world size positions to use the map's direct map width and height values instead. Fix a bug where using teleport outside the map crashed the game. 2023-10-04 02:02:10 -05:00
bff7eabef5 Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-10-02 19:54:21 +00:00
03f2738ead Windowing System button controls, stack system, and custom functions implemented. 2023-09-29 00:03:20 -05:00
f0169b06ab Display DPS tracker + encounter timer 2023-09-26 06:35:21 -05:00
c4db27a78d Boss name overlays added to map editor and game. 2023-09-26 05:22:04 -05:00
b9e1352288 Keybind system redone, display keybinds and mana costs on HUD. 2023-09-26 02:40:38 -05:00
388cf0ba2d Mana costs and ability short names are now displayed on the HUD. 2023-09-26 00:32:54 -05:00
f48a6a89b2 Added DrawPie function, fix up invisible foreground tiles (was not rendering). 2023-09-24 05:23:49 -05:00
1cabb34b94 Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 2023-09-24 04:01:04 -05:00
74a31dda2e Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions.
Monster spawning on phase transition now occurs.
2023-09-19 03:30:18 -05:00
465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 2023-09-16 07:00:38 -05:00
5140b92317 Water tile reflections implemented. 2023-09-15 01:02:10 -05:00
195364e0ab Tile animations implemented. Fix off-by-one error with tileset identification. 2023-09-13 18:57:46 -05:00
11742b61f9 Populate animation data into map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-13 18:54:24 +00:00
596d4122b4 Added display configuration parameter for debugging pathfinding. Reduced distance threshold for Wizard teleport to prevent jarring returns to previous position.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-12 19:36:25 +00:00
e8f6d972ad Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level. 2023-09-12 04:54:58 -05:00
100a3ece57 Finished slime king jump attack, account for Z axis when determining damage validity. 2023-09-11 05:27:36 -05:00
942e8e0ef7 Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 2023-09-09 07:10:31 -05:00
a69be08a1a Size reduction on slime king per phase. Add in size transition amounts based on time.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-07 20:20:21 +00:00
fccca64493 Fix sprites being indexed funky. Consolidated tile group code, broke some of the overlapping tiles functionality. 2023-09-07 04:41:23 -05:00
d601f0945a Scuffed lambda function passing for tile group handling. Need to prep multi-layer rendering for tile groups. 2023-09-07 03:28:37 -05:00
c75e56d642 Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss. 2023-09-07 01:35:23 -05:00
6a12a45cb2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 2023-08-13 02:12:19 -05:00
3cb8c43da1 Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 21:08:17 +00:00
68393d2b07 Fix indexing and use _ identifiers to please the compiler
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 19:53:34 +00:00
11aa50105c Reorganize data file specs and implement custom operator syntax
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 18:08:06 +00:00
f7f29196c5 Graphics configuration file and initial configuration layout setup. 2023-07-26 01:58:00 -05:00
045441b595 Add in Charged Shot ability and allow precasting without the targeting indicator. 2023-07-25 18:37:12 -05:00
d4183180e1 Rapid Fire ranger ability implemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-25 20:32:29 +00:00
79a8dca88a Refactor Animation loading to reduce repetition. 2023-07-23 06:12:19 -05:00
3a880c55a2 Class abilities are statically set so they are initialized on load to allow for proper swapping. 2023-07-22 04:21:10 -05:00
88df322042 Effect particles realigned and particles that are behind the center move to the back. 2023-07-21 15:20:56 -05:00
eb5bb15918 Meteor Effect particles and impact code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-21 18:47:45 +00:00
d3454727cd Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-13 20:24:47 +00:00
0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 2023-07-13 01:35:51 -05:00
0229982717 Added lightning bolt attack, added emitter system 2023-07-12 00:23:36 -05:00
e172483cc6 Fade transition added to bridge fade layer and upper foreground layer as well
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-11 17:24:50 +00:00
0529de4bf9 Add in pathfinding abilities to monster movement strategies. 2023-07-10 18:40:51 +00:00
d494be6970 Added collision checks and interactions based on upper/lower level status. 2023-07-07 19:48:45 +00:00
6b81cd6e84 Layering rendering now proper. 2023-07-07 06:42:49 -05:00
69fac079f7 Zones caused the player to swap between upper and lower levels. 2023-07-07 04:31:36 -05:00
7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2023-07-06 14:24:43 -05:00
ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 2023-07-06 14:59:21 -05:00
d658bb9973 Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range) 2023-07-05 18:29:04 +00:00
888d2a91a6 Teleport code added in Wizard. Needs more debugging. 2023-07-05 04:31:31 -05:00
ba6bc74f1f Add energy bolt splash effect and fade out. 2023-07-05 05:34:21 -05:00
db7744dad3 Wizard energy bolt attack implemented. 2023-06-24 02:14:11 -07:00
9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2023-06-24 01:18:21 -07:00