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sigonasr2
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AdventuresInLestoria
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Commit Graph
34 Commits (ee4d250370a3eff6e0376a59d47687f7f0fa6baf)
Author
SHA1
Message
Date
sigonasr2
19f3483b44
Add sound effects for Witch auto attack, Curse of Pain, Throw Poison, and Curse of Death abilities. Release Build 10390.
5 months ago
sigonasr2
a35ea5b772
Add cat mew sound effect for Witch Leap ability. Refactor Buffs to include a player/monster callback function when a buff expires. This is used specifically for the curse debuff. Clean up buff update code to use lambdas instead of macros. Release Build 10359.
5 months ago
sigonasr2
4a7ad23196
Make knockups pause monster strategies. Fix Effect drawing code being invisible if their fadein timer was zero. Add explosion sound effect to Trapper's Explosive Trap ability. Add knockup and 100% temporary slowdown to Trapper's Bear Trap ability. Release Build 10324.
5 months ago
sigonasr2
fad8f83554
Add in missing Beep sound effect for explosive traps.
5 months ago
sigonasr2
8903410848
Add sound effect for Mark Target ability. Release Build 10303.
5 months ago
sigonasr2
2420d02f24
Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
5 months ago
sigonasr2
a763469fa5
Add in adrenaline rush buff. Make attack speed bonuses be applied via modifiers. Release Build 10153.
5 months ago
sigonasr2
bc27f18178
Add a distinct sound effect when Hidden Dagger hits a target. Deadly Dash's sound effect updated with a harder hitting sound. Add iframes at the end of Deadly Dash's attack. Footstep playing code now moved into its own function. Appropriate footstep sound plays while Roll is performed. Release Build 10116.
5 months ago
NicoNicoNii
873e25f927
Add deadly dash attack sound effects and basic behavior
5 months ago
sigonasr2
7bb265e82a
Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015.
5 months ago
sigonasr2
1c9641be0c
Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715.
6 months ago
sigonasr2
9f88460c0e
Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656.
6 months ago
sigonasr2
f9ad9c4390
Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256.
7 months ago
sigonasr2
c3f2620d5d
Add bomb explosion sound effect. Fix bug with the player getting knocked back whenever a monster's proximity knockback function is called. Release Build 9247.
7 months ago
sigonasr2
d21352a633
Added low health warning visuals and sound effect. Release Build 8145.
9 months ago
sigonasr2
a803531a4d
Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
10 months ago
sigonasr2
d5bd8655a9
Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344.
10 months ago
sigonasr2
e5ace36a60
Added locked item sound effect. Fixed label member being protected accessible, now private requiring all children to access through SetLabel. Fix reversed logic check for locked craftable items. Added controller compatibility for consumable item crafting selection window. Release Build 7291.
10 months ago
sigonasr2
48ba282fa5
Implemented equipment menu navigation (partially).
10 months ago
sigonasr2
bacd879e12
Added dynamic labels for gamepad controls input helper. Fixed wrapping bug for pressing right on monster loot scrollable container. Added XP gain sound effect. Release Build 7112.
10 months ago
sigonasr2
8afd66632a
Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095.
10 months ago
sigonasr2
2b34cbbeac
Added bgm and sfx sliders.
11 months ago
sigonasr2
fc7e135aa4
Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman.
11 months ago
sigonasr2
5c83a41a86
Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
11 months ago
sigonasr2
7162b151e4
Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
11 months ago
sigonasr2
7705a64624
Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
11 months ago
sigonasr2
4d3b3b4930
Phase 1 and 2 implemented.
11 months ago
sigonasr2
86925ef031
Bear strategy implemented. Release Build 5823.
11 months ago
sigonasr2
3f4c714c42
All basic sound effects implemented.
11 months ago
sigonasr2
c7ea530484
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
11 months ago
sigonasr2
6539bbdb50
Sound Effects.
11 months ago
sigonasr2
ac8bca2396
Birbs
11 months ago
sigonasr2
725a858fab
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
11 months ago
sigonasr2
9d3be5395c
Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.
11 months ago