|
ebf7fcf395
|
Added NPC structures and new NPCs to the hub map.
|
2024-01-29 00:27:16 -06:00 |
|
|
51e838de24
|
Items should be unuseable in the hub area. Reset ability cooldowns at the start of a stage.
|
2024-01-28 21:32:49 -06:00 |
|
|
18810875a5
|
Fix tile animations. Add in game hub state.
|
2024-01-28 21:17:06 -06:00 |
|
|
b1cdc78a87
|
Boss region map check.
|
2024-01-28 19:46:19 -06:00 |
|
|
5c83a41a86
|
Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
|
2024-01-28 19:39:01 -06:00 |
|
|
15990152c7
|
Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
|
2024-01-27 06:43:09 -06:00 |
|
|
fed07eddd6
|
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
|
2024-01-26 00:48:32 -06:00 |
|
Nic0Nic0Nii
|
5a16f7757b
|
Implement indexeddb storage for emscripten version. Double running speed of bear charge attack
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2024-01-25 21:12:34 +00:00 |
|
|
9f5bb212f8
|
Added tile environment color manipulation.
|
2024-01-24 21:11:16 -06:00 |
|
|
7705a64624
|
Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
|
2024-01-24 20:25:13 -06:00 |
|
|
4d3b3b4930
|
Phase 1 and 2 implemented.
|
2024-01-24 19:50:53 -06:00 |
|
Nic0Nic0Nii
|
7b0c83824d
|
Implement min/max quantity rolling for stage loot configuration
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2024-01-24 19:15:34 +00:00 |
|
|
0db3dc4424
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
2024-01-23 23:04:31 -06:00 |
|
|
934019e84e
|
Add dynamic color and incrementing/decrementing counters for health/mana.
|
2024-01-23 23:04:29 -06:00 |
|
|
7af67b25b6
|
Fixes for Linux builds and cmake compiling!
|
2024-01-22 20:46:34 -06:00 |
|
|
b8da4fbbbe
|
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
|
2024-01-22 18:49:40 -06:00 |
|
|
c021c531f7
|
Added stage loot to levels configuration, and implemented stage loot upon level completion.
|
2024-01-22 03:07:49 -06:00 |
|
|
8a1689cb07
|
Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
|
2024-01-22 02:40:26 -06:00 |
|
|
7c87766bc5
|
Update release build to version 6216.
|
2024-01-22 00:13:31 -06:00 |
|
|
4eec0ce337
|
Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button.
|
2024-01-20 14:42:35 -06:00 |
|
|
a97bc7b2f0
|
Add HUD input display button images.
|
2024-01-20 09:24:11 -06:00 |
|
Nic0Nic0Nii
|
df08aa9936
|
Add in analog stick control handling. Add interface configuration file.
|
2024-01-19 15:20:38 +00:00 |
|
|
a5abe82594
|
Move spawn debug report code to after all initialization.
|
2024-01-18 16:33:17 -06:00 |
|
|
3ba7d0519b
|
Include code to analyze monster spawns
|
2024-01-18 13:08:00 -06:00 |
|
|
8512ccf51a
|
Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
|
2024-01-17 20:10:54 -06:00 |
|
|
c972b33c56
|
Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
|
2024-01-17 19:32:51 -06:00 |
|
|
21965b3c90
|
Save File Window navigation controls
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2024-01-17 17:22:23 +00:00 |
|
|
790a1f7181
|
Fix Issue #32 for emscripten/linux builds
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2024-01-17 15:44:18 +00:00 |
|
|
4aaa954d05
|
Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
|
2024-01-16 20:39:05 -06:00 |
|
|
cbb277cab2
|
Add in structures to deal with custom menu navigation setups.
|
2024-01-16 20:14:43 -06:00 |
|
|
e669968bc3
|
[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
|
2024-01-16 00:53:29 -06:00 |
|
|
c0ae0697b7
|
Move to smart pointers for menu component system.
|
2024-01-16 00:20:30 -06:00 |
|
|
6b2f4f7bf9
|
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
|
2024-01-15 06:07:18 -06:00 |
|
|
1fd37bbd51
|
Added controller vibration for world shake events/player hurt events.
|
2024-01-15 03:22:34 -06:00 |
|
|
c4ee2608f2
|
Added basic controller keybind support.
|
2024-01-15 02:50:20 -06:00 |
|
|
86925ef031
|
Bear strategy implemented. Release Build 5823.
|
2024-01-15 01:30:06 -06:00 |
|
|
db9c35f813
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
2024-01-14 16:23:31 -06:00 |
|
|
b97afb24bd
|
Frog tongue should only hit each entity one time.
|
2024-01-12 12:32:47 -06:00 |
|
|
1655fe7b51
|
Frog animations setup. Frog tongue bullet setup.
|
2024-01-12 11:51:07 -06:00 |
|
|
2c54e9a9c7
|
Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
|
2024-01-12 09:56:49 -06:00 |
|
|
e5e69f12e4
|
Hide pathfinding debug render overlays.
|
2024-01-12 06:59:43 -06:00 |
|
|
c18418c4ce
|
Cleaned up pathfinding algorithms.
|
2024-01-11 06:12:26 -06:00 |
|
|
20928b6867
|
Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
|
2024-01-11 01:26:58 -06:00 |
|
|
6d11eb5048
|
Update to geom2d 2.0 util
|
2024-01-10 17:49:24 -06:00 |
|
|
7abb714144
|
Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly.
|
2024-01-10 04:08:52 -06:00 |
|
|
803e2caf23
|
Fix title screen reliance on previous position to lerp to next value.
|
2024-01-10 03:37:39 -06:00 |
|
|
c193aa7116
|
Added collision handling for areas where there are no valid tiles.
|
2024-01-10 03:11:03 -06:00 |
|
|
ece13c0b28
|
Added backdrop property and backdrop loading to maps. Release build 5549.
|
2024-01-10 02:24:12 -06:00 |
|
|
8a1d8868c9
|
All sound effects now accept positions as well for surround sound effects during combat.
|
2024-01-09 05:44:37 -06:00 |
|
|
57f482016f
|
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
|
2024-01-09 04:50:01 -06:00 |
|