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60175a20d2
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Implemented Concussive Trap enchant.
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2024-08-26 12:04:38 -05:00 |
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9005771f77
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Fix up Opportunity Shot test to check with actual accessory equipped. Move camera initialization to a function. Camera starts at actual target location immediately (instead of lazy follow). Fix bug with lazy follow camera becoming ridiculous at low frame rates (>0.25s updates). MonsterData now provides a default collisionRadius in the constructor. 159/159 Tests Passing. Release Build 11039.
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2024-08-15 01:56:54 -05:00 |
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45e6027c9e
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Move the player outline repeating timer into a new OnLevelStart() callback for the player. Fixes a bug where the player outline will no longer update after the initial stage. Added more player timer helper functions for better control. Release Build 11031.
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2024-08-14 23:18:29 -07:00 |
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58298839bf
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Implemented Enfeebled Target enchant. Tests are corrected to use the new DamageNumber methods. Release Build 11017.
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2024-08-14 11:05:37 -05:00 |
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6d7240c765
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Change starting location of DOT damage numbers. Fix velocity getting multiplied dramatically when damage numbers stack up and change size. Make gcc happy with unsigned long long cast syntax. Remove pthread flag from CMakeLists. Release Build 11014.
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2024-08-13 13:34:30 -05:00 |
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7ae7d3dcb3
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Fix DOT buffs not counting down if their timers are intentionally reset. Tick timers are now independent of their duration timers. Make ONE_OFF effect more clear with extra comments. Fix Damage reduction test, which is supposed to report a 75% max damage reduction, even if a piece of equipment has 100% damage reduction. Separated the main buff type and the restoration type variables for DOT buffs so we can still identify them if we need to. Added three new constructors. Added helper AddBuff functions to Monster and Player accordingly with the new changes. Fix SpawnMonster not returning the correct reference to an object (was returning the reference to the termporary storage container). Refactored Buff Blend colors with some lambda functions. Implemented Burning Arrow enchant. Release Build 11008.
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2024-08-12 20:43:34 -05:00 |
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9df7016f2d
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Implemented Evasive Movement enchant. Added a player outline decal on a repeating timer. Release Build 10989.
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2024-08-12 17:12:46 -05:00 |
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c017c353db
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Normalized player's auto attack variable to now represent its range in units. Privatized it and added a GetAttackRange() function to use instead. Implemented Adrenaline Stim enchant. Release Build 10977.
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2024-08-12 00:51:50 -05:00 |
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e8ffeef5c9
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Add timer reset function for the player. Fix black box player afterimage being visible. Release Build 10971.
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2024-08-11 22:55:11 -05:00 |
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2667cc526e
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Add [[unlikely]] to DEBUG_ACCESS_OPTIONS to help the compiler. Add a distance check so monsters extremely far away on the map no longer run their AI routines. Add keyboard stage plate connections for the in between zones on the world map in case the player ends up there and uses the keyboard controls. Release Build 10918.
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2024-08-10 16:56:42 -05:00 |
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bc31ba5862
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Implement the DEBUG_ACCESS_OPTIONS when attempting to read from config (for debugging purposes). Release Build 10915.
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2024-08-10 15:14:43 -05:00 |
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e43798fa9a
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Add cooldown charge system. Abilities can now only be used when they are holding charges. One charge gets restored for each full cooldown duration. The cooldown timer stops going down when maximum charges are reached. Fix item tests to use cooldown charges. Add in item checks for CDR test (Items should not be affected by CDR). Add GetPlayerAbilities function to collect and manipulate all player abilities at the same time (cleaner code structure + easier test functionality). Add helper functions util::vformat and util::wformat and to_wstring to make code using the std:: versions much more concise. Add unit test for cooldown charges system. Add helper functions to reset abilities to their original stats before enchant modifications tweak them. Added a helper function to retrieve which ability an enchant affects. Adapt ability HUD with new charge count features. Add Mountain theme to Chapter 2 maps. Multi-Multishot Enchant implemented. Release Build 10901.
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2024-08-09 18:13:08 -05:00 |
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214759c606
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Map UVs to original cooldown circle indicator instead. Create a DrawPieArc function to render pies with a UV mapped texture from the center outwards. Remove donut circle indicator generating code. Reduce max vertex count of engine back from 256 -> 128 to maintain low memory footprint. Release Build 10846.
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2024-08-09 05:28:08 -07:00 |
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97a9025830
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Donut circle cooldown indicator test code.
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2024-08-09 04:27:37 -07:00 |
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10b849e906
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Implement Charge Beam. Make beam sprite effect distance twice as large so segments have smaller gaps. Release Build 10824.
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2024-08-09 02:41:51 -07:00 |
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3d1d14ea2d
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Implemented Poisonous Arrow enchant. Include unit tests. Release Build 10813.
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2024-08-08 17:29:08 -05:00 |
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859ff52ac2
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Last Reserve enchant implemented. Release Build 10798.
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2024-08-08 10:38:15 -05:00 |
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d49e7ff6bb
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Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit cfd73ab036 where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791.
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2024-08-08 04:22:53 -05:00 |
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300e9834c7
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Add UpperZone and LowerZone TMXParser's Map Constructor. This way we don't have to specify the zones ourselves creating invalid maps during testing. Added Reaper of Souls enchant unit test. Add unit tests for equipping two rings of the same enchant. Unique and class enchants behavior modified to not double up. 128/128 unit tests passing. Release Build 10694.
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2024-08-06 11:12:23 -05:00 |
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cfd73ab036
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Implemented Death Defiance enchant. Correct shadow render strings being square (not using proper Y sizes to create cached text). Move game configuration initialization out to global scope to allow config variables to be used when initializing the AiL class. Release Build 10670.
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2024-08-06 04:39:36 -05:00 |
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23673ec2af
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Added unit tests for new strip leading color and final render color engine rendering functions. Fixed rendering bug with text elements of different HTML color codes but with same content not having rendering with the correct color code. Fix potential memory leak errors occurring with rendering Font versions of shadow strings that would have different pulsating colors w/same text content. Added an admin console and added the ability to give the player items and accessories with enchants. Also added a help command. Change version number to appear red while in admin mode (as a visual). Unlock all button tied to admin mode. Release Build 10604.
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2024-08-05 06:38:54 -05:00 |
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2f244e21ff
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Added stat-based item enchant checks. Remove friend class dependencies from unit tests and added appropriate publicly exposed functions. Release Build 10538.
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2024-08-04 22:49:11 -05:00 |
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68e7446053
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Add Enchant API and EnchantItem() function that applies a random Enchant onto an item. Added HasEnchant() check to see if an equip has an enchant for future integration of enchants in the game. Fix money listeners structure not being reset between unit tests. Add unit tests to ensure items receive correct valid enchants and we can properly detect the player has enchants. Release Build 10527.
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2024-08-03 14:54:40 -05:00 |
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97040ef051
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Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476.
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2024-07-31 04:40:23 -05:00 |
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9f4c7c7b0f
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Added operator< for Pixel class to allow sets of pixels to be used. Add fragment item default description. Generate fragment images that randomly sample from the source ring's colors. Add base fragment item icon. Release Build 10443.
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2024-07-30 17:46:51 -05:00 |
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57c5a2f579
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Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415.
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2024-07-29 18:36:00 -05:00 |
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1747b1e5ef
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Adjusted audio events for earlier camp unlocks. Removed bass line for earlier versions of the camp song, reintroduce after chapter 2 is completed. Added placeholder Artificer sprite. Added Artificer dialog. Updated world map with a chapter 2 base location for convenience. Connect new connection points between map locations correctly. Adjust connection point unlock conditions and layer unlock conditions to their new chapter 2 levels. Release Build 10399.
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2024-07-28 22:34:26 -05:00 |
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a35ea5b772
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Add cat mew sound effect for Witch Leap ability. Refactor Buffs to include a player/monster callback function when a buff expires. This is used specifically for the curse debuff. Clean up buff update code to use lambdas instead of macros. Release Build 10359.
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2024-07-28 03:46:17 -05:00 |
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21579b7bdf
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Add cat transform sprite. Added Witch Transform ability parameters. Implemented Transform ability. Fix Trapper Mark unit test since lock on target delays were added. Release Build 10354.
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2024-07-27 09:10:40 -05:00 |
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98208fb3e0
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Refactored monster list to use shared pointers instead of unique pointers. Converted all raw monster pointers that needed to store monster data to use weak pointers instead in case a monster gets despawned while owning object is still alive. Implemented Witch's auto attack, added turn_towards_direction function for homing ability. Fixed player reflections being drawn without additive blending. Added 30s cooldown to Trapper's Explosive trap ability. Release Build 10345.
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2024-07-26 03:09:55 -05:00 |
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fad8f83554
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Add in missing Beep sound effect for explosive traps.
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2024-07-24 22:44:48 -05:00 |
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NicoNicoNii
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a3495d6c16
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[Compiler Error] Implement delayed lock-on targeting when multiple targets get marks at the same time (for more dramatic effect)
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2024-07-24 21:33:58 -05:00 |
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29b16bd7c8
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Add iframe time on hit to Stone Elemental bullet ring so the player doesn't get instantly obliterated standing in the center of the bullet ring. Move Stone Elemental's bullet ring center point slightly downwards so it matches better visually. Fix staircases not working when the firstgid of the staircase tilesheet is not 0 in the tilesheet list. Release Build 10258.
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2024-07-22 00:47:11 -05:00 |
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be8b4ab29e
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Remove all player buffs/debuffs at the start of a stage to prevent buff stacking exploit from using items in your loadout and dying/restarting the stage. Release Build 10256.
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2024-07-22 00:24:42 -05:00 |
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3830ba8840
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Adjust collision radius default based on monster's sheet frame size. Use defined collision radius of a monster instead of 12*SizeMult as that is the actual radius for HurtMonsterType() damage calls (fixes large stone hitting pillars a little too wide in the chapter 2 boss fight). Refactored Bullet check systems to include damage flags: DOT, PLAYER_ABILITY, and NONE. Player abilities flags assigned to all auto attack and abilities that players can launch, in preparation for marked target proccing. Mark Target buff detection added, Mark buff added. Reorganized bullet hierarchy, turning the default bullet into an interface and making the normal Bullet class a base child class all Bullets derive from. Added HurtDamageInfo structure, which is passed onto bullets to modify flags before being applied to the Hurt function when bullets hit targets. Changed all storage containers holding Bullet classes to now hold IBullet classes. Release Build 10248.
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2024-07-21 16:11:41 -05:00 |
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c656b935e1
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Added a non-foreground dark tile for bridges to place below areas that are above ground shadow tiles. Redesigned how reference tilesets were stored in TilesheetData and TilesetData structures such that they could be std::sort'd without causing reference bugs/glitches. Release Build 10217.
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2024-07-20 16:56:27 -05:00 |
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6172ea3178
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Fix layers in front of the bridge layer to check for their collision tiles first prior to using the bridge's collision tiles. Release Build 10205.
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2024-07-20 08:32:12 -05:00 |
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efcc2ea8d9
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Fix upper monster list not being cleared each frame. Release Build 10192.
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2024-07-20 00:08:05 -05:00 |
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8abb9e64af
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Fix bullet offsets. Division by two integers instead of a float and an integer causing incorrect rendering positions. Change damage number color to include a background color. Release Build 10176.
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2024-07-19 17:25:27 -05:00 |
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7f4b949627
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Add Adrenaline Rush unit test.
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2024-07-19 12:51:52 -05:00 |
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a763469fa5
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Add in adrenaline rush buff. Make attack speed bonuses be applied via modifiers. Release Build 10153.
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2024-07-19 05:49:33 -05:00 |
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0b4b1d6566
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Fix Wizards and Rangers being able to override iframe timer when using Teleport and Retreat respectively. Remove last released key state. Seemed redundant when animation facing direction exists. Make player animation changes be reflected in the facing direction variable. Add pathfinding to Thief's Deadly Dash attack so it can't go through barriers. Added new class counterpoints as equippable classes for the prior weapons. Release Build 10146.
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2024-07-19 05:11:20 -05:00 |
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bc27f18178
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Add a distinct sound effect when Hidden Dagger hits a target. Deadly Dash's sound effect updated with a harder hitting sound. Add iframes at the end of Deadly Dash's attack. Footstep playing code now moved into its own function. Appropriate footstep sound plays while Roll is performed. Release Build 10116.
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2024-07-18 01:20:47 -05:00 |
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NicoNicoNii
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00bb4fd22a
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Deadly Dash directional fix + Additive Blending toggle.
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2024-07-17 23:12:14 -05:00 |
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c62f24cdcd
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Add in Deadly Dash state. Change zoom out effect to zoom in when loading into a map. Dramatically decrease effect, too much motion sickness. Add deadly dash animation state. Release Build 10109.
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2024-07-17 18:25:12 -05:00 |
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1f1d714dd1
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Added shine effect to engine for upcoming Deadly Dash effect. Release Build 10097.
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2024-07-17 11:14:17 -05:00 |
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6620dbe1b4
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Add in zoom targeting and ease-in functions for the camera system. Release Build 10094.
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2024-07-17 09:22:27 -05:00 |
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0927e57438
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Add Thief Roll Ability. Release Build 10093.
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2024-07-16 19:50:48 -05:00 |
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aaea75c6c6
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Added Item Tests file. Added a check to make sure item loadout slot is not blank when attempting to use the item loadout slot. 95/95 tests passing. Release Build 9944.
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2024-07-08 17:12:00 -05:00 |
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e57f281ac4
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Add tests for CDR checking. Move Game State initialize change to Main Menu into the actual initialization function instead of hiding inside the Game State's Initialize function. 78/78 tests passing.
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2024-07-08 07:24:02 -05:00 |
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