Commit Graph

301 Commits (ea752c14c65a881920e08fa45fdf0d3678110d6e)

Author SHA1 Message Date
sigonasr2 a81169cd7f Color mode sampling on tiles to determine minimap colors. Release Build 8703. 8 months ago
sigonasr2 914b55e4c1 Minimap generation implemented. Release Build 8675. 8 months ago
sigonasr2 133dc1a2e0 Fix bug with leaving a stage via the pause menu while not having cleared a stage causing the unlock to still occur. Release Build 8656. 8 months ago
sigonasr2 5cc7139025 Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630. 8 months ago
Nic0Nic0Nii 533c089485 Fix invalid play.html file reference in emscripten_run.sh script. Update scripts to make sure packkey source file is always assumed unchanged. Fix typos. 8 months ago
Nic0Nic0Nii 793815e9ce Move global update items to its own game loop update function. Damage numbers now update on the overworld map menu. 8 months ago
sigonasr2 92da000b13 Added vignette effect when taking damage. Release Build 8614. 8 months ago
sigonasr2 b089ea9ed5 Fixed Issue#40. Mmory leak found and corrected, forgot to delete corresponding sprite attached to a decal when cleaning up text caches. Release Build 8610. 8 months ago
sigonasr2 ecde7d1833 Blame Sherman for unlocking areas early. Add more leniency for the far zone on analog sticks to reach max speed quicker. Make auto aim target right on closest instead of max aiming distance. Release Build 8595. 8 months ago
sigonasr2 a9b860c794 Fix static animation bug for controllers when using the DPad for character navigation. Fix bug allowing players to unlock the next areas by hitting the Return to Camp button even if they did not complete the stage. Release Build 8585. 8 months ago
sigonasr2 36775982a6 Emscripten compatibility fixes. 8 months ago
sigonasr2 b8790c16b6 Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577. 8 months ago
sigonasr2 047819d548 Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551. 8 months ago
sigonasr2 3840b28468 Implement monster-specific kill achievements. Release Build 8532. 8 months ago
sigonasr2 e3f79e6965 Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530. 8 months ago
sigonasr2 de52654380 Add achievement icons and setup achievement config file. Add in unlock area achievements. 8 months ago
sigonasr2 6258925932 Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476. 8 months ago
sigonasr2 86242f9f87 Add tutorial button to use into the center of the display string instead of the beginning for clarity. Release Build 8472. 8 months ago
sigonasr2 05abf6c3e9 Added emscripten compatiblity fix for all Steam API changes. Fix bug where walking direction took priority over manual aim when using controller aiming. Release Build 8465. 8 months ago
sigonasr2 68ed4d2b5d Added VSync toggle to Settings windows. Release Build 8464. 8 months ago
sigonasr2 9fb5946369 Warrior auto attack swing now has a frontal sweep angle. Release Build 8457. 8 months ago
sigonasr2 fe52623a17 Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451. 8 months ago
sigonasr2 d0366c21c7 Fix linux build and distribution release processes. 8 months ago
sigonasr2 0f2deb5f99 Open Binding panel when controller configuration is selected. Move steam API initialization to the beginning of the program's execution. Release Build 8442. 8 months ago
sigonasr2 19ceff257a Fix lightbar settings, add failsafe retry loading for icons and action button handles when the icons fail to load for reasons. Fix sin wave breathing for lightbar on death screen, misplaced division operation. Release Build 8418. 8 months ago
sigonasr2 412a88d294 Release builds of the game should hide the debug console by default and instead log to a debugging file. Release Build 8413. 8 months ago
sigonasr2 df0d7d680f Add controller lightbar response based on ingame events. Release Build 8399. 8 months ago
sigonasr2 0c80c13449 Enable Keyboard input overlay when using Steam Big Picture. Enable Fullscreen automatically when using Steam Big Picture. Release Build 8394. 8 months ago
sigonasr2 1742fa50eb Fix Ranger Charged Shot and Multi Shot animations being overwritten by cast completion state resetting. Release Build 8367. 8 months ago
sigonasr2 d442095fde Add Steam input binding groups to tutorial tasks. Release Build 8357. 8 months ago
sigonasr2 41228265b2 Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351. 8 months ago
sigonasr2 f18cba0b97 Version number updated to 1.0.0. Handle analog input hints for steam icons. Release Build 8348. 8 months ago
sigonasr2 b9c89e5715 Fix steam icons from being loaded too early if the game starts up quickly. Release Build 8330. 8 months ago
sigonasr2 3194ade0d8 Added icon displays for Steam. Removed the menu/gameplay action set split and condensed everything into one simple configuration. Release Build 8324. 8 months ago
sigonasr2 3d621fa95b Hot swapping/plugging controllers now working. Refresh action sets of all active controllers. Release Build 8298. 8 months ago
sigonasr2 40983204eb Retrieve Steam icons from steam platform files. Update official controller configs. Release Build 8290. 8 months ago
sigonasr2 6a7b40dd67 KEY_BACK was not referencing steam input's BACK enum but KEY's BACK enum. Release Build 8283. 8 months ago
sigonasr2 1d1929a1cc Press, Held, and Release events from Steam API controllers properly respond. Fix a bug involving the steam input API not returning handles properly on initialization. Release Build 8281. 8 months ago
sigonasr2 9fa6e7e44f Get input detection from controllers configured through Steam Input. Release Build 8264. 8 months ago
sigonasr2 4520737042 Add in all steam input requests to input lists. Release Build 8238. 8 months ago
sigonasr2 2c799d5ef6 Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226. 8 months ago
sigonasr2 66f91578cf If the game can be run through Steam, the app is restarted through Steam directly. Make sure OnUserDestroy() gets called if the game is killed when OnUserCreate() returns false to free all resources. Release Build 8224. 8 months ago
sigonasr2 ae6bab6176 Add check to ensure steam is running before attempting to use the Steam API. Release Build 8221. 8 months ago
sigonasr2 2a98097336 Add steam API to build. Release Build 8219. 8 months ago
sigonasr2 5ca9690028 Fix crash when immediately exiting a new save file without unlocking anything. Change default conflicting keybind of Item 3 to Select by default. Release Build 8212. 8 months ago
sigonasr2 bf2a2982c9 Fix crash when hovering over a blank item loadout slot in the item loadout menu. Tutorial tasks now are only drawn while a stage is being actively played. Tutorial tasks get cleared upon a stage completion. Release Build 8210. 8 months ago
sigonasr2 6ee3518c58 All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193. 8 months ago
sigonasr2 7608e9dfe2 Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187. 8 months ago
sigonasr2 73268374df Tie PGE font setting to resource pack loading system. Release Build 8168. 9 months ago
sigonasr2 90a20d77af Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen. 9 months ago