sigonasr2
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00b18355c1
|
Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
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7 months ago |
sigonasr2
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6b6bdf741b
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Add slight knockback effect on goblin dagger stabs. Release Build 9035.
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8 months ago |
sigonasr2
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c37d52d186
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Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
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8 months ago |
sigonasr2
|
7320fe9348
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Goblin Dagger AI basic behaviors implemented. Release Build 9027.
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8 months ago |
sigonasr2
|
e294c56c32
|
Change trim function on Visual Novel.
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8 months ago |
sigonasr2
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d40ab48e78
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Use smaller images for class character/visual novel sprites. Release Build 9020.
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8 months ago |
Quapsel
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392afbb8be
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2_2 added.
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8 months ago |
sigonasr2
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f2c18a76a1
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Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
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8 months ago |
sigonasr2
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5912efeb4f
|
Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990.
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8 months ago |
sigonasr2
|
045e10b888
|
Fix backpedal logic to use move run towards strategy instead. Attacked by Player trigger added.
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8 months ago |
sigonasr2
|
adb35f2ce5
|
Boar test behaviors and general AI implemented. Release Build 8958.
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8 months ago |
sigonasr2
|
119efab573
|
Add animation utilities for getting current animation frame index and total animation duration.
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8 months ago |
sigonasr2
|
f5acd59b5b
|
Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947.
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8 months ago |
sigonasr2
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4fb84cf365
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First half of Boar AI completed.
|
8 months ago |
Quapsel
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9d0dfe9562
|
added exp values for new Monsters.
|
8 months ago |
Quapsel
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f10f3a0fe4
|
added wall for start of 1_4.
|
8 months ago |
sigonasr2
|
ec83c6351a
|
Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.
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8 months ago |
sigonasr2
|
95c43b06b0
|
Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
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8 months ago |
sigonasr2
|
236b212eab
|
Add back in connections for Chapter 2.
|
8 months ago |
sigonasr2
|
a88b0b810b
|
Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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8 months ago |
sigonasr2
|
d10127b721
|
Updated all maps to utilize monster template system.
|
8 months ago |
sigonasr2
|
35acba879e
|
Patch 1.2
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8 months ago |
sigonasr2
|
50515c515c
|
Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
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8 months ago |
sigonasr2
|
f769a77e42
|
Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
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8 months ago |
sigonasr2
|
bdf126820a
|
Add in breadcrumb re-exploration for minimaps. Release Build 8921.
|
8 months ago |
sigonasr2
|
512c46ea8a
|
Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
|
8 months ago |
sigonasr2
|
4c8a251e33
|
Minimap shadow ring implemented. Release Build 8904.
|
8 months ago |
sigonasr2
|
cc8f79d34a
|
Remove Infinite Map setting from 1-B1 and 2-1
|
8 months ago |
sigonasr2
|
ef7fc2c826
|
Minimap can only be toggled when it's actually visible (e.g. not during boss fights)
|
8 months ago |
sigonasr2
|
5446da7ef8
|
1-5. Fix a missed tile near waterfall area.
|
8 months ago |
sigonasr2
|
bba33d43d2
|
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
|
8 months ago |
sigonasr2
|
25075217dd
|
When the game loses focus, the game will autopause during exploration. Release Build 8879.
|
8 months ago |
sigonasr2
|
145ecdaa01
|
Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
|
8 months ago |
sigonasr2
|
4a8ccd2e20
|
Add toggle between small,large, and hidden minimap. Release Build 8868.
|
8 months ago |
Quapsel
|
00fc1b4a92
|
added Walls at beginning and end of every Map.
|
8 months ago |
sigonasr2
|
2e39c0a3f5
|
Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
|
8 months ago |
sigonasr2
|
64a25dc66c
|
Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825.
|
8 months ago |
sigonasr2
|
f2b17e8c85
|
Minimap is centered in frame, border is removed. Size is halved and positioned in upper-right corner of the HUD. Not visible during boss fights. Release Build 8819.
|
8 months ago |
sigonasr2
|
5d09e8d66a
|
World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817.
|
8 months ago |
sigonasr2
|
91a660c5b4
|
Rebuild master branch build. Release Build 8667.
|
8 months ago |
Quapsel
|
626cf84d99
|
small Tileset change for map start/end
|
8 months ago |
sigonasr2
|
60696e9956
|
Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
|
8 months ago |
sigonasr2
|
089e84134f
|
Minimap chunk revealing implemented. Release Build 8781.
|
8 months ago |
sigonasr2
|
c378939994
|
Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767.
|
8 months ago |
sigonasr2
|
4306f4eab8
|
Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734.
|
8 months ago |
sigonasr2
|
254b4b3ea0
|
Fixed out-of-bounds crash for pathfinding spline algorithm. If the game's window is out-of-bounds when setting the position, the game will try to move the window to an appropriate spot to be on-screen, or to a default location if it has trouble finding a spot. Release Build 8723.
|
8 months ago |
sigonasr2
|
8c759f0367
|
Minimap shadowing.
|
8 months ago |
sigonasr2
|
90beda6807
|
Color mode sampling on tiles to determine minimap colors. Release Build 8703.
|
8 months ago |
sigonasr2
|
d2079f2a90
|
Minimap generation implemented. Release Build 8675.
|
8 months ago |
sigonasr2
|
37a8847e4e
|
Fix major accessory duplication bug. Release Build 8666.
|
8 months ago |