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AdventuresInLestoria
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825 Commits (e43798fa9a347e246a200bfc33b84e51d47bd981)
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SHA1
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Date
sigonasr2
e43798fa9a
Add cooldown charge system. Abilities can now only be used when they are holding charges. One charge gets restored for each full cooldown duration. The cooldown timer stops going down when maximum charges are reached. Fix item tests to use cooldown charges. Add in item checks for CDR test (Items should not be affected by CDR). Add GetPlayerAbilities function to collect and manipulate all player abilities at the same time (cleaner code structure + easier test functionality). Add helper functions util::vformat and util::wformat and to_wstring to make code using the std:: versions much more concise. Add unit test for cooldown charges system. Add helper functions to reset abilities to their original stats before enchant modifications tweak them. Added a helper function to retrieve which ability an enchant affects. Adapt ability HUD with new charge count features. Add Mountain theme to Chapter 2 maps. Multi-Multishot Enchant implemented. Release Build 10901.
4 months ago
sigonasr2
214759c606
Map UVs to original cooldown circle indicator instead. Create a DrawPieArc function to render pies with a UV mapped texture from the center outwards. Remove donut circle indicator generating code. Reduce max vertex count of engine back from 256 -> 128 to maintain low memory footprint. Release Build 10846.
4 months ago
sigonasr2
97a9025830
Donut circle cooldown indicator test code.
4 months ago
sigonasr2
7fa02b0f7a
Implement Mega Charged Shot. Release Build 10827.
4 months ago
sigonasr2
10b849e906
Implement Charge Beam. Make beam sprite effect distance twice as large so segments have smaller gaps. Release Build 10824.
4 months ago
sigonasr2
ab963293d1
Add niconiconii user profile to solution include directories. Implement Extreme Rapid Fire enchant. Release Build 10819.
4 months ago
sigonasr2
3d1d14ea2d
Implemented Poisonous Arrow enchant. Include unit tests. Release Build 10813.
4 months ago
sigonasr2
150a72db73
Implemented Poisonous Arrow enchant. Release Build 10810.
4 months ago
sigonasr2
8ac625660d
Implemented Stealthy Retreat enchant. Release Build 10803.
4 months ago
sigonasr2
78956e986c
Added helper functions for auto attack timer. Added unit test for auto attack timer functions. Implemented Quickdraw enchant. 132/132 tests passing. Release Build 10800.
4 months ago
sigonasr2
859ff52ac2
Last Reserve enchant implemented. Release Build 10798.
4 months ago
sigonasr2
333acfe149
Money displays in inventory windows use smaller shadow text outlines. Release Build 10793.
4 months ago
sigonasr2
d49e7ff6bb
Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit
cfd73ab036
where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791.
4 months ago
sigonasr2
00e22877c4
Integrate display color provided in Item Enchant configuration to show up for enchanted items displayed in menus and their descriptions. Release Build 10737.
4 months ago
sigonasr2
0e3d57be24
Move ItemEnchant's attributes into separate private variable allowing us to add a Setter and Getter for the attributes to call UpdateDescription function whenever an attribute is modified. Fix rounding display bug (use round instead of ceil) when comparing improvements/downgrade attributes in the character equip menu. (This handles values like 15.000001 and 14.99999 from screwing up the differential displays). Release Build 10729.
4 months ago
sigonasr2
d28f27f59d
Added newline character parsing to olcDataFile config parser. Fix bug with enchants not being able to choose the actual highest value roll on stat enchants. Added stat descriptions to Magical Protection and Aura of the Beast. Release Build 10720.
4 months ago
sigonasr2
5dc46664eb
Add public Getters for loadout item functions. Implement Wizard's Soul Enchant. Release Build 10708.
4 months ago
sigonasr2
4ca3cf4426
Fixed dumb forced const_cast on GetPos() for player (converted to const ref return type). Added test for Reaper of Souls to validate collection of souls and healing/cooldown effects work. Release Build 10703.
4 months ago
sigonasr2
300e9834c7
Add UpperZone and LowerZone TMXParser's Map Constructor. This way we don't have to specify the zones ourselves creating invalid maps during testing. Added Reaper of Souls enchant unit test. Add unit tests for equipping two rings of the same enchant. Unique and class enchants behavior modified to not double up. 128/128 unit tests passing. Release Build 10694.
4 months ago
sigonasr2
9a65b731e9
Implement Reaper of Souls Enchant. Fix text rendering bug with really small pixel values getting clamped by integer scaling causing the cached text to be cut off. Release Build 10683.
4 months ago
sigonasr2
cfd73ab036
Implemented Death Defiance enchant. Correct shadow render strings being square (not using proper Y sizes to create cached text). Move game configuration initialization out to global scope to allow config variables to be used when initializing the AiL class. Release Build 10670.
4 months ago
sigonasr2
62086cbd92
Implemented Emergency Recovery unique enchant. Added unit test. 126/126 unit tests passing. Release Build 10653.
4 months ago
sigonasr2
94bd702ee8
Implemented Second Wind unique enchant. Added unit test. Release Build 10646.
4 months ago
sigonasr2
f84787971d
Lethal Tempo unique enchant implemented. Added helper functions for retrieving, writing, and reading buffs easily. Added unit tests for new enchant. 124/124 tests passing. Release Build 10635.
4 months ago
sigonasr2
cd986d16fa
Variable enchant attributes show up in a different color in their descriptions. Release Build 10608.
4 months ago
sigonasr2
d208772107
Add Strip color unit tests. Remove unused displayCol member from the Item class. 123/123 unit tests passing. Release Build 10607.
4 months ago
sigonasr2
23673ec2af
Added unit tests for new strip leading color and final render color engine rendering functions. Fixed rendering bug with text elements of different HTML color codes but with same content not having rendering with the correct color code. Fix potential memory leak errors occurring with rendering Font versions of shadow strings that would have different pulsating colors w/same text content. Added an admin console and added the ability to give the player items and accessories with enchants. Also added a help command. Change version number to appear red while in admin mode (as a visual). Unlock all button tied to admin mode. Release Build 10604.
4 months ago
sigonasr2
2f244e21ff
Added stat-based item enchant checks. Remove friend class dependencies from unit tests and added appropriate publicly exposed functions. Release Build 10538.
4 months ago
Quapsel
3038bf8652
Chapter 3 Presets done (for now).
4 months ago
sigonasr2
d4d325503e
Move character level and XP bar in the Character menu to a location that is visible even when hovering over equipment (the default when playing with controller/keyboard). Release Build 10532.
4 months ago
sigonasr2
c3c8be14f8
Include unequipping checks for enchant unit test. Removing items should update the player's active enchant list.
4 months ago
sigonasr2
8efb5a9f8f
Add missing #define CALLSTYLE and missing #include <cassert> to PGE Header file. Fast-forward to Moro's updated PGE cmake template which removes SDL2 dependency for Apple devices. Currently still not compiling.
4 months ago
sigonasr2
68e7446053
Add Enchant API and EnchantItem() function that applies a random Enchant onto an item. Added HasEnchant() check to see if an equip has an enchant for future integration of enchants in the game. Fix money listeners structure not being reset between unit tests. Add unit tests to ensure items receive correct valid enchants and we can properly detect the player has enchants. Release Build 10527.
4 months ago
Quapsel
913b4ddef9
More Chapter 3 Presets.
4 months ago
Quapsel
1c36e1a0cd
more Chapter 3 Presets.
4 months ago
sigonasr2
227c082a57
Add a clickable region to world map between chapter 1 and chapter 2 locations for mouse navigation. Release Build 10512.
4 months ago
Quapsel
e364b5f4c9
more Chapter 3 Presets.
4 months ago
sigonasr2
1ca018aa5f
Test Pack key push 2.
4 months ago
sigonasr2
4d24edb31b
Test pack key push.
4 months ago
sigonasr2
7c763198b3
Add new pack key default source file.
4 months ago
Quapsel
2ba0dd4409
more Chapter 3 presets.
4 months ago
sigonasr2
1319a91d11
Switch to built-in uppercase hexadecimal format display when encoding URIs sending save files (emscripten version). Implement variable find and replace features when loading in Item Enchants. Grammar changes to item enchants config file. Convert numerical values to variable config values in item enchants config file. Release Build 10511.
4 months ago
sigonasr2
23fc505b12
Fix typos and minor descriptions in item enchants file. Enchantment data structures and configuration reading implemented. Release Build 10498.
4 months ago
sigonasr2
db81ac4fc8
Added sample Item Enchant configuration file.
4 months ago
sigonasr2
ee4d250370
Add helper function for removing an item from the player's inventory via item name. Add accessory refining check and refine functions. Release Build 10487.
4 months ago
Quapsel
5e511c4b48
More Chapter 3 Presets.
4 months ago
Quapsel
2f1199efa1
more Chapter 3 Presets.
4 months ago
sigonasr2
21dee760dd
Fix scrollbars not changing color when the mouse is hovering over them. Release Build 10482.
4 months ago
sigonasr2
30b8760fd6
Add unit test to verify non-accessory items cannot be disassembled.
4 months ago
sigonasr2
97040ef051
Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476.
4 months ago
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