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e40f7dccd5
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Use smaller images for class character/visual novel sprites. Release Build 9020.
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2024-04-19 14:28:15 -05:00 |
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5ff64da26a
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Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
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2024-04-19 04:05:51 -05:00 |
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ed0d5e2507
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Boar test behaviors and general AI implemented. Release Build 8958.
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2024-04-17 00:30:20 -05:00 |
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c15fc769e1
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Add animation utilities for getting current animation frame index and total animation duration.
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2024-04-16 14:14:08 -05:00 |
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a28f0706b3
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-04-15 20:58:53 -05:00 |
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7330697806
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First half of Boar AI completed.
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2024-04-15 20:58:51 -05:00 |
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Quapsel
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4d01e983f1
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added exp values for new Monsters.
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2024-04-15 11:14:35 +02:00 |
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Quapsel
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2da1e111f5
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added wall for start of 1_4.
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2024-04-15 11:08:47 +02:00 |
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483fe6b32d
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Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.
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2024-04-15 00:24:15 -05:00 |
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05439de383
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Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
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2024-04-15 00:14:11 -05:00 |
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171cc49d46
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Add back in connections for Chapter 2.
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2024-04-14 23:25:23 -05:00 |
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4557138662
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Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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2024-04-14 23:16:54 -05:00 |
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1d1c12004e
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Updated all maps to utilize monster template system.
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2024-04-14 21:36:48 -05:00 |
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d98d127861
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Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
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2024-04-14 15:43:18 -05:00 |
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31ccdee2f5
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Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
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2024-04-14 15:31:18 -05:00 |
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7aa455a890
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Add in breadcrumb re-exploration for minimaps. Release Build 8921.
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2024-04-14 14:48:37 -05:00 |
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97030dd38f
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Upstream merge with master branch to update all chapter 1 levels to include boundaries on the stages.
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2024-04-14 14:12:00 -05:00 |
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188f2f28b2
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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2024-04-13 17:37:37 -05:00 |
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5b35ca5c52
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Remove Infinite Map setting from 1-B1 and 2-1
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2024-04-13 15:53:01 -05:00 |
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3215414e11
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1-5. Fix a missed tile near waterfall area.
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2024-04-13 11:34:45 -05:00 |
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7cbdd0df76
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-04-13 11:30:37 -05:00 |
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b042e879d1
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Downstream merge with demo branch into master branch.
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2024-04-13 11:30:36 -05:00 |
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eb9114406e
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Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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2024-04-13 11:27:29 -05:00 |
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77e2a654f4
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Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
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2024-04-13 09:37:18 -05:00 |
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Quapsel
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f899995c49
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added Walls at beginning and end of every Map.
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2024-04-12 18:39:51 +02:00 |
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70f8de33d8
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Downstream merge with demo branch.
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2024-04-11 19:46:05 -05:00 |
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0b25bf1d1b
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Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
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2024-04-11 19:42:57 -05:00 |
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a37a7d41ce
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Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825.
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2024-04-11 15:09:50 -05:00 |
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2b2ce710e0
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World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817.
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2024-04-11 11:30:11 -05:00 |
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5494ab26e8
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Downstream merge from demo branch. Fixes Steam crash when Steam is not installed.
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2024-04-11 11:27:39 -05:00 |
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3871d9f085
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Rebuild master branch build. Release Build 8667.
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2024-04-11 10:47:51 -05:00 |
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Quapsel
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468bf9e4b6
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small Tileset change for map start/end
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2024-04-11 16:25:12 +02:00 |
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e59ace87f3
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Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
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2024-04-11 01:30:06 -05:00 |
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205a974a7b
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Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767.
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2024-04-09 18:38:01 -05:00 |
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a81169cd7f
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Color mode sampling on tiles to determine minimap colors. Release Build 8703.
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2024-04-02 21:14:19 -05:00 |
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914b55e4c1
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Minimap generation implemented. Release Build 8675.
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2024-04-02 18:21:02 -05:00 |
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Nic0Nic0Nii
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5773b5e95b
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Upstream Merge branch 'demo'
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2024-04-02 13:20:06 +00:00 |
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84c8ceb898
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Save file hash failing should log, not error. Release Build 8655.
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2024-04-01 18:50:32 -05:00 |
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5cc7139025
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Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630.
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2024-04-01 16:26:46 -05:00 |
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Nic0Nic0Nii
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c5f7cc1887
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Issue#43 resolved. Steel weapons removed from blacksmith crafting list.
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2024-04-01 18:17:24 +00:00 |
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b35d58f9bd
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Added noise to grass/ground tiles of maps.
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2024-03-31 21:44:23 -05:00 |
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92da000b13
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Added vignette effect when taking damage. Release Build 8614.
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2024-03-31 20:39:51 -05:00 |
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962ee84da9
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Changed Bandages item description to include casting info.
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2024-03-31 20:15:17 -05:00 |
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21b6334a2a
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Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601.
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2024-03-31 14:02:49 -05:00 |
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Quapsel
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0e9d1b391d
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Details added to Chapter 2 Presets & v1 of 2_1 finished.
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2024-03-31 13:41:36 +02:00 |
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Quapsel
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2c29912a3a
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start of 2_1 & some more basic shapes for the chapter 2 presets.
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2024-03-30 13:20:34 +01:00 |
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f47aa88e2e
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Auto-aim should lead slightly. Auto-retreat should attempt max distance retreat. Release Build 8598.
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2024-03-30 02:24:10 -05:00 |
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b8790c16b6
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Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577.
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2024-03-29 19:38:53 -05:00 |
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047819d548
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Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
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2024-03-29 15:47:36 -05:00 |
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e7c7504e6d
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Include Weapon Upgrade/Equipment related Achievements. Release Build 8548.
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2024-03-29 10:47:49 -05:00 |
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