638 Commits

Author SHA1 Message Date
0aea7beb83 Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 2024-01-30 21:55:32 -06:00
Nic0Nic0Nii
00e7a01ab1 Add labels for items that can be crafted or enhanced at the blacksmith
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-30 17:43:21 +00:00
Nic0Nic0Nii
8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-30 14:48:49 +00:00
b7cd3caab6 Stage plate for hub area renamed properly. TODO now updated. 2024-01-30 06:50:09 -06:00
a6e8ec872c Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604. 2024-01-29 23:55:40 -06:00
db93e05afc Sherman's menu integrated. Added NPC display names above the characters. 2024-01-29 22:45:06 -06:00
390e7fefbf Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions. 2024-01-29 22:25:32 -06:00
7a41361710 Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range. 2024-01-29 20:52:44 -06:00
82b2b83007 Mark new terrain tileset as terrain class. 2024-01-29 19:41:07 -06:00
111f29e51d Remote Merge 2024-01-29 19:36:40 -06:00
545cbac5d8 Add in NPC spawn locations. 2024-01-29 19:33:15 -06:00
Quapsel
e7b2897098 added Player spawn for Hub_v2. 2024-01-30 02:32:29 +01:00
Quapsel
bc70985eef Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-30 02:29:28 +01:00
cc0b16daa6 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-29 19:29:40 -06:00
dcabc05702 Creating a new character in the desktop build is now fixed. Added NPC interact functionality. 2024-01-29 19:29:38 -06:00
Quapsel
c0ef634aa5 added more Tiled parameters to Hub_v2 that where missing. 2024-01-30 02:29:03 +01:00
Quapsel
f67537f13d Hub_v2 is now a Map. 2024-01-30 02:27:15 +01:00
Quapsel
736a04a83e changed hub_v2 to a finite map. 2024-01-30 02:26:02 +01:00
Quapsel
9cffb7c1ec hub map changed in levels.txt 2024-01-30 02:24:03 +01:00
Quapsel
dd7daec103 recreated Hub as 12x12 and added 12x12 tilesets. 2024-01-30 02:15:30 +01:00
0f8801546c Fix image case-sensitivity for NPCs in the Hub. 2024-01-29 17:07:39 -06:00
1814c52763 Add in maximum ranges for energy bolt, fire bolt, and lightning bolt. 2024-01-29 17:02:20 -06:00
ebf7fcf395 Added NPC structures and new NPCs to the hub map. 2024-01-29 00:27:16 -06:00
18810875a5 Fix tile animations. Add in game hub state. 2024-01-28 21:17:06 -06:00
5c83a41a86 Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory. 2024-01-28 19:39:01 -06:00
7162b151e4 Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map. 2024-01-27 13:55:00 -06:00
5589740f03 Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval. 2024-01-27 10:34:56 -06:00
Quapsel
a06131e6f4 didnt press save button before last commit. not sure what this commit includes. 2024-01-27 15:36:32 +01:00
Quapsel
5af864899e Bonus stage prior to Bear boss added 2024-01-27 15:32:42 +01:00
Quapsel
ce76d120ed Ring of the Bear added to Ursule loot table 2024-01-27 14:03:26 +01:00
15990152c7 Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs. 2024-01-27 06:43:09 -06:00
9163eecd4a Add in a run towards phase after a certain number of stomps for second boss. 2024-01-26 12:54:03 -06:00
Nic0Nic0Nii
3f53625aab Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-26 18:21:05 +00:00
Nic0Nic0Nii
1046557ac0 Update sprites for second boss, add config parameters for new behavior.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-26 18:21:01 +00:00
Quapsel
c2e5e9aba7 Bear Boss Wisp spawn delay increased. phase 2: 1.6 -> 2.0 phasephase 4: 1.51 -> 1.9
git push
2024-01-26 17:12:16 +01:00
Quapsel
8229813624 small world map changes. 2024-01-26 16:52:46 +01:00
Nic0Nic0Nii
4f6d9b09e3 Add Settings menu and an Unlocck All button
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-26 15:29:42 +00:00
e3a3328882 Add knockback amount to bear strategy, allowing for configuration. 2024-01-26 06:56:04 -06:00
e7760bcf97 Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381. 2024-01-26 01:11:40 -06:00
fed07eddd6 Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 2024-01-26 00:48:32 -06:00
Nic0Nic0Nii
f4700dc31d Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-25 21:12:37 +00:00
Nic0Nic0Nii
5a16f7757b Implement indexeddb storage for emscripten version. Double running speed of bear charge attack
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-25 21:12:34 +00:00
Quapsel
4f226357be Boss Stage Border + 2nd grass color for End_Of_Map Tileset 2024-01-25 18:38:01 +01:00
Quapsel
617b7e72d6 „Adventures in Lestoria/assets/config/levels.txt“ ändern
Stage Loot added
2024-01-25 11:04:50 -06:00
5ed991ec88 Boss Phase 3 completed. 2024-01-24 22:44:18 -06:00
9f5bb212f8 Added tile environment color manipulation. 2024-01-24 21:11:16 -06:00
7705a64624 Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets. 2024-01-24 20:25:13 -06:00
4d3b3b4930 Phase 1 and 2 implemented. 2024-01-24 19:50:53 -06:00
bc702788cf Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script. 2024-01-24 18:07:18 -06:00
7a557fe5fc Add overlay sprite feature, extra animations for second boss. 2024-01-24 17:13:33 -06:00