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0aea7beb83
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Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677.
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2024-01-30 21:55:32 -06:00 |
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Nic0Nic0Nii
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00e7a01ab1
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Add labels for items that can be crafted or enhanced at the blacksmith
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-30 17:43:21 +00:00 |
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Nic0Nic0Nii
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8149db260b
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-30 14:48:49 +00:00 |
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b7cd3caab6
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Stage plate for hub area renamed properly. TODO now updated.
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2024-01-30 06:50:09 -06:00 |
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a6e8ec872c
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Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604.
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2024-01-29 23:55:40 -06:00 |
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db93e05afc
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Sherman's menu integrated. Added NPC display names above the characters.
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2024-01-29 22:45:06 -06:00 |
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390e7fefbf
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Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
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2024-01-29 22:25:32 -06:00 |
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7a41361710
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Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
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2024-01-29 20:52:44 -06:00 |
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82b2b83007
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Mark new terrain tileset as terrain class.
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2024-01-29 19:41:07 -06:00 |
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111f29e51d
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Remote Merge
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2024-01-29 19:36:40 -06:00 |
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545cbac5d8
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Add in NPC spawn locations.
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2024-01-29 19:33:15 -06:00 |
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Quapsel
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e7b2897098
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added Player spawn for Hub_v2.
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2024-01-30 02:32:29 +01:00 |
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Quapsel
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bc70985eef
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-01-30 02:29:28 +01:00 |
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cc0b16daa6
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-01-29 19:29:40 -06:00 |
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dcabc05702
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Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
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2024-01-29 19:29:38 -06:00 |
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Quapsel
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c0ef634aa5
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added more Tiled parameters to Hub_v2 that where missing.
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2024-01-30 02:29:03 +01:00 |
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Quapsel
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f67537f13d
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Hub_v2 is now a Map.
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2024-01-30 02:27:15 +01:00 |
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Quapsel
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736a04a83e
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changed hub_v2 to a finite map.
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2024-01-30 02:26:02 +01:00 |
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Quapsel
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9cffb7c1ec
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hub map changed in levels.txt
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2024-01-30 02:24:03 +01:00 |
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Quapsel
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dd7daec103
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recreated Hub as 12x12 and added 12x12 tilesets.
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2024-01-30 02:15:30 +01:00 |
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0f8801546c
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Fix image case-sensitivity for NPCs in the Hub.
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2024-01-29 17:07:39 -06:00 |
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1814c52763
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Add in maximum ranges for energy bolt, fire bolt, and lightning bolt.
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2024-01-29 17:02:20 -06:00 |
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ebf7fcf395
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Added NPC structures and new NPCs to the hub map.
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2024-01-29 00:27:16 -06:00 |
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18810875a5
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Fix tile animations. Add in game hub state.
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2024-01-28 21:17:06 -06:00 |
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5c83a41a86
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Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
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2024-01-28 19:39:01 -06:00 |
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7162b151e4
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Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
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2024-01-27 13:55:00 -06:00 |
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5589740f03
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Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
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2024-01-27 10:34:56 -06:00 |
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Quapsel
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a06131e6f4
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didnt press save button before last commit. not sure what this commit includes.
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2024-01-27 15:36:32 +01:00 |
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Quapsel
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5af864899e
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Bonus stage prior to Bear boss added
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2024-01-27 15:32:42 +01:00 |
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Quapsel
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ce76d120ed
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Ring of the Bear added to Ursule loot table
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2024-01-27 14:03:26 +01:00 |
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15990152c7
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Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
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2024-01-27 06:43:09 -06:00 |
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9163eecd4a
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Add in a run towards phase after a certain number of stomps for second boss.
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2024-01-26 12:54:03 -06:00 |
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Nic0Nic0Nii
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3f53625aab
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-01-26 18:21:05 +00:00 |
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Nic0Nic0Nii
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1046557ac0
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Update sprites for second boss, add config parameters for new behavior.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-26 18:21:01 +00:00 |
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Quapsel
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c2e5e9aba7
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Bear Boss Wisp spawn delay increased. phase 2: 1.6 -> 2.0 phasephase 4: 1.51 -> 1.9
git push
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2024-01-26 17:12:16 +01:00 |
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Quapsel
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8229813624
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small world map changes.
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2024-01-26 16:52:46 +01:00 |
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Nic0Nic0Nii
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4f6d9b09e3
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Add Settings menu and an Unlocck All button
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-26 15:29:42 +00:00 |
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e3a3328882
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Add knockback amount to bear strategy, allowing for configuration.
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2024-01-26 06:56:04 -06:00 |
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e7760bcf97
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Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
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2024-01-26 01:11:40 -06:00 |
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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2024-01-26 00:48:32 -06:00 |
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Nic0Nic0Nii
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f4700dc31d
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-01-25 21:12:37 +00:00 |
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Nic0Nic0Nii
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5a16f7757b
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Implement indexeddb storage for emscripten version. Double running speed of bear charge attack
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-25 21:12:34 +00:00 |
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Quapsel
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4f226357be
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Boss Stage Border + 2nd grass color for End_Of_Map Tileset
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2024-01-25 18:38:01 +01:00 |
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Quapsel
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617b7e72d6
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„Adventures in Lestoria/assets/config/levels.txt“ ändern
Stage Loot added
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2024-01-25 11:04:50 -06:00 |
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5ed991ec88
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Boss Phase 3 completed.
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2024-01-24 22:44:18 -06:00 |
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9f5bb212f8
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Added tile environment color manipulation.
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2024-01-24 21:11:16 -06:00 |
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7705a64624
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Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
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2024-01-24 20:25:13 -06:00 |
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4d3b3b4930
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Phase 1 and 2 implemented.
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2024-01-24 19:50:53 -06:00 |
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bc702788cf
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Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
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2024-01-24 18:07:18 -06:00 |
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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2024-01-24 17:13:33 -06:00 |
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