Commit Graph

1355 Commits (e0178fb08bdc48c9bd357a969e1c75bcd29514db)
 

Author SHA1 Message Date
sigonasr2, Sig, Sigo 596d4122b4 Added display configuration parameter for debugging pathfinding. Reduced distance threshold for Wizard teleport to prevent jarring returns to previous position. 1 year ago
sigonasr2, Sig, Sigo 293938dc3f Update SigScript 1 year ago
sigonasr2, Sig, Sigo 49b597bfe7 Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
sigonasr2 8aba4dfc5b Prep animated tile structures. 1 year ago
sigonasr2 e8f6d972ad Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level. 1 year ago
sigonasr2 ee16393f85 Fix incorrect ordering of fade layers. 1 year ago
sigonasr2 9811644207 Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map. 1 year ago
Quapsel c47e088938 First Tile-Presets created. 1 year ago
Quapsel 74d86d476e Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 1 year ago
Quapsel c59eb3e7fb 1_1_v2 finished 1 year ago
sigonasr2 100a3ece57 Finished slime king jump attack, account for Z axis when determining damage validity. 1 year ago
sigonasr2 942e8e0ef7 Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago
sigonasr2 efdf696d2c Phase 1 Bullet shot pattern for Slime King implemented. 1 year ago
sigonasr2 54e72d088e Refactored dynamic variable system, removed _ATTRIBUTE and type dependency, and optional default value issues. 1 year ago
sigonasr2 ac93b32e8a Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 1 year ago
sigonasr2 244ac80d2a Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 1 year ago
Quapsel 916904d76d corrected asset filepath 1 year ago
Quapsel 3c554c3004 Added missing assets 1 year ago
sigonasr2 3ee066bb88 Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 1 year ago
Nic0Nic0Nii a1a35fabd0 Emscripten build seems to refuse 1 year ago
Nic0Nic0Nii 39c4db9c6f Okay, this is more sane. Templates removed and Set does a check to make sure it's the correct type. 1 year ago
Nic0Nic0Nii 018bc49eb9 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 1 year ago
Nic0Nic0Nii b39bed3958 Implement custom attributes for monsters. 1 year ago
Quapsel 265e36eda9 1_1_v2 progress 1 year ago
Nic0Nic0Nii a69be08a1a Size reduction on slime king per phase. Add in size transition amounts based on time. 1 year ago
sigonasr2 46ead6262b Condense lambda. 1 year ago
sigonasr2 b35aacae03 Release build 1093. Finally took care of multiple tiles on multiple layers foreground rendering. 1 year ago
sigonasr2 fccca64493 Fix sprites being indexed funky. Consolidated tile group code, broke some of the overlapping tiles functionality. 1 year ago
sigonasr2 d601f0945a Scuffed lambda function passing for tile group handling. Need to prep multi-layer rendering for tile groups. 1 year ago
sigonasr2 c75e56d642 Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss. 1 year ago
sigonasr2 c9fa25a823 Slime King Graphics prepared. 1 year ago
sigonasr2 36fb89e556 Code analysis suggestions implemented. 1 year ago
Nic0Nic0Nii c8dba733d0 Added in config parameters for slime king 1 year ago
sigonasr2 dd78b8f56d Linux build requires C++20 standard and GL compile flag 1 year ago
sigonasr2 1a18463962 Windows and emscripten mouse handling outside window now works! 1 year ago
sigonasr2 c951d2f0e7 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 1 year ago
sigonasr2 6dcc7e736d Stupid bullet. Also fixed WIZARD_IDLE animations missing. 1 year ago
Quapsel 1a8baf42e9 1_1_v2 progress 1 year ago
Quapsel da35becb19 1-1 v2 started 1 year ago
sigonasr2 cbfcb2793f Player animations now load dynamically from configuration files. 1 year ago
sigonasr2 023c6f9005 Implement Z axis for monster rendering. Fix up shadow sizing for the player. 1 year ago
sigonasr2 49940fdba1 Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
sigonasr2 b1885a1c1e Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy. 1 year ago
sigonasr2 6cfb40d642 Add custom monster strategy properties for monster config files. 1 year ago
sigonasr2 b6d914151f Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file. 1 year ago
sigonasr2 6a12a45cb2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 1 year ago
sigonasr2 13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
sigonasr2 1c2106135d Player configuration file implemented. 1 year ago
sigonasr2 b2d363cdef Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup. 1 year ago
Nic0Nic0Nii 017a72b8cc Added retreat configuration variables. 1 year ago