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7c542740cc
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Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
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2023-06-15 04:53:57 -05:00 |
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3aebde6287
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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2023-06-15 00:47:11 -05:00 |
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7e543a3021
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Implement ground slam animation
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2023-06-15 00:11:39 -05:00 |
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0fa77fa944
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Spin attack refinements.
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2023-06-13 06:29:32 -05:00 |
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c680d52431
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Add Spinning attack animation
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2023-06-12 18:14:22 -05:00 |
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306473ff9a
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Shadow added when player is in air
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-06-12 20:22:40 +00:00 |
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7caef11d94
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Re-center slimes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-06-12 19:23:43 +00:00 |
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21760fbbbc
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-06-12 19:07:06 +00:00 |
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15c246689f
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Monsters in front/behind now sorted proper.
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2023-06-12 00:37:55 -05:00 |
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6584a240b1
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Large refactoring and implemented hurt on monsters
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2023-06-11 22:57:43 -05:00 |
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