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debf151c46
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Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-10 14:38:31 +00:00 |
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Quapsel
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cb24484dfe
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small positions changes for 1-1 objects.
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2023-07-09 00:11:29 +02:00 |
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397dd13a28
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Include executable in build.
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2023-07-08 17:01:56 -05:00 |
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2766425d44
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Update gitignore
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2023-07-08 16:59:49 -05:00 |
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Quapsel
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d804112460
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placed Monsters for 1-1
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2023-07-08 23:54:31 +02:00 |
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57d7f3344b
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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2023-07-07 21:35:44 -05:00 |
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9a2af45245
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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2023-07-07 17:44:06 -05:00 |
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d494be6970
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Added collision checks and interactions based on upper/lower level status.
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2023-07-07 19:48:45 +00:00 |
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85af67fa60
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Example prototype for monster spawning management added in 1-1.
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2023-07-07 06:48:17 -05:00 |
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6b81cd6e84
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Layering rendering now proper.
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2023-07-07 06:42:49 -05:00 |
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7348426c71
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Upper level and lower level rendering handled properly.
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2023-07-07 04:49:26 -05:00 |
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440b2cb139
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-07-07 04:31:39 -05:00 |
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69fac079f7
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Zones caused the player to swap between upper and lower levels.
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2023-07-07 04:31:36 -05:00 |
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Quapsel
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4a18722f93
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added Spawn Group Locations for 1-1. Spawn Groups still empty.
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2023-07-07 04:14:41 +02:00 |
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Quapsel
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b2a5f3fbfe
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finished 1-1 part before bridge
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2023-07-07 03:06:30 +02:00 |
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2b3dfb63aa
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Staircase incremental movement implemented.
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2023-07-06 15:07:44 -05:00 |
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7e4816631c
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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2023-07-06 14:24:43 -05:00 |
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cbd2378e97
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-07-06 14:59:22 -05:00 |
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aa56b4a428
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Include flags for monsters and players to indicate if they are on the upper level or lower level.
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2023-07-06 20:25:55 +00:00 |
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ef83e7f865
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Bridge flags properly enabled and working. Fix image paths in maps.
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2023-07-06 14:59:21 -05:00 |
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005c49aa04
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Read Zone tile data from the map to prepare for special interactions in the game.
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2023-07-06 19:17:59 +00:00 |
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d2ab61472a
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Minor screen shake adjustments
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-06 18:11:52 +00:00 |
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d08b3848b8
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Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars.
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2023-07-06 18:03:35 +00:00 |
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3939ee5693
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Fire Bolt implemented.
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2023-07-06 04:35:40 -05:00 |
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78b6113d8e
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Added mini particles for teleporting.
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2023-07-06 03:43:34 -05:00 |
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88666b1d61
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Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range.
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2023-07-06 03:31:47 -05:00 |
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46e3c7f7e7
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Use pathfinding algorithm to determine teleport validity.
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2023-07-06 03:22:05 -05:00 |
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c97886fbbe
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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2023-07-06 02:38:43 -05:00 |
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408c1d3950
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Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-05 21:14:36 +00:00 |
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fac52ec521
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Teleport animation implemented.
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2023-07-05 19:40:05 +00:00 |
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d658bb9973
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Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range)
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2023-07-05 18:29:04 +00:00 |
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888d2a91a6
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Teleport code added in Wizard. Needs more debugging.
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2023-07-05 04:31:31 -05:00 |
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ba6bc74f1f
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Add energy bolt splash effect and fade out.
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2023-07-05 05:34:21 -05:00 |
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8c34640e52
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Fixed bug with bullet events deleting other unrelated bullets.
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2023-07-05 02:31:34 -05:00 |
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1ea4e6f9ca
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-07-05 02:19:00 -05:00 |
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42c5043163
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Death animation now tied to monster data.
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2023-07-05 02:18:58 -05:00 |
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Quapsel
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9b08566d6c
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Chapter 2 added on World Map
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2023-07-04 14:34:53 +02:00 |
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03854e6bd8
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-07-02 08:42:20 -07:00 |
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9aef66db47
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Refactored all the game classes into derived classes.
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2023-07-02 08:42:18 -07:00 |
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Quapsel
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7b9b21a375
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new tilesets + First Steps for creating a world map.
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2023-07-02 15:41:24 +02:00 |
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5566eced77
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Consolidated jump and shoot animations for monsters into MonsterData.
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2023-07-01 20:47:18 -07:00 |
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d990d021c1
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-06-30 15:44:43 -07:00 |
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1a441914ca
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Bullets now have derived types.
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2023-06-30 15:44:41 -07:00 |
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Quapsel
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42a860f1d0
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First Boss Stage + a little work on 1-2
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2023-06-30 13:43:03 +02:00 |
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Quapsel
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560a0bd624
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first steps for 1-2
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2023-06-28 18:21:38 +02:00 |
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Quapsel
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ad8644b3e1
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1-1 Terrain almost done
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2023-06-27 17:20:51 +02:00 |
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22729c3928
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Fix map path so it's not pointing to a Quapsel directory
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2023-06-26 12:32:22 -07:00 |
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Quapsel
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fc4d16a2a7
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Added new Tileset (grass_tiles_modded) and small 1-1 edited
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2023-06-26 21:05:48 +02:00 |
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Quapsel
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075fe53f38
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some progress on 1-1
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2023-06-26 14:52:22 +02:00 |
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db7744dad3
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Wizard energy bolt attack implemented.
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2023-06-24 02:14:11 -07:00 |
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