sigonasr2
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e2101d5da0
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Fix backpedal logic to use move run towards strategy instead. Attacked by Player trigger added.
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7 months ago |
sigonasr2
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ed0d5e2507
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Boar test behaviors and general AI implemented. Release Build 8958.
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7 months ago |
sigonasr2
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c15fc769e1
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Add animation utilities for getting current animation frame index and total animation duration.
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7 months ago |
sigonasr2
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6a5dfa8e42
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Merge upstream with demo branch.
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8 months ago |
sigonasr2
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54c36d61fa
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Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947.
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8 months ago |
sigonasr2
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a28f0706b3
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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8 months ago |
sigonasr2
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7330697806
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First half of Boar AI completed.
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8 months ago |
Quapsel
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4d01e983f1
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added exp values for new Monsters.
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8 months ago |
Quapsel
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2da1e111f5
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added wall for start of 1_4.
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8 months ago |
sigonasr2
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483fe6b32d
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Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.
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8 months ago |
sigonasr2
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05439de383
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Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
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8 months ago |
sigonasr2
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171cc49d46
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Add back in connections for Chapter 2.
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8 months ago |
sigonasr2
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4557138662
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Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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8 months ago |
sigonasr2
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1d1c12004e
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Updated all maps to utilize monster template system.
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8 months ago |
sigonasr2
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373ac8b94b
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Patch 1.2
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8 months ago |
sigonasr2
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d98d127861
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Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
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8 months ago |
sigonasr2
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31ccdee2f5
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Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
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8 months ago |
sigonasr2
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7aa455a890
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Add in breadcrumb re-exploration for minimaps. Release Build 8921.
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8 months ago |
sigonasr2
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97030dd38f
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Upstream merge with master branch to update all chapter 1 levels to include boundaries on the stages.
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8 months ago |
sigonasr2
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188f2f28b2
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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8 months ago |
sigonasr2
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debe7054b0
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Minimap shadow ring implemented. Release Build 8904.
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8 months ago |
sigonasr2
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5b35ca5c52
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Remove Infinite Map setting from 1-B1 and 2-1
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8 months ago |
NicoNicoNii
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4c1e4f18e5
|
Update CMakeLists to use imported libs for Discord and Steam APIs
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8 months ago |
sigonasr2
|
ae72a05fe0
|
Minimap can only be toggled when it's actually visible (e.g. not during boss fights)
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8 months ago |
sigonasr2
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3215414e11
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1-5. Fix a missed tile near waterfall area.
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8 months ago |
sigonasr2
|
7cbdd0df76
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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8 months ago |
sigonasr2
|
b042e879d1
|
Downstream merge with demo branch into master branch.
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8 months ago |
sigonasr2
|
eb9114406e
|
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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8 months ago |
sigonasr2
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3c65db545d
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When the game loses focus, the game will autopause during exploration. Release Build 8879.
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8 months ago |
sigonasr2
|
77e2a654f4
|
Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
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8 months ago |
sigonasr2
|
1680b37671
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Add toggle between small,large, and hidden minimap. Release Build 8868.
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8 months ago |
Quapsel
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f899995c49
|
added Walls at beginning and end of every Map.
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8 months ago |
sigonasr2
|
70f8de33d8
|
Downstream merge with demo branch.
|
8 months ago |
sigonasr2
|
0b25bf1d1b
|
Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
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8 months ago |
sigonasr2
|
a37a7d41ce
|
Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825.
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8 months ago |
sigonasr2
|
581128002b
|
Minimap is centered in frame, border is removed. Size is halved and positioned in upper-right corner of the HUD. Not visible during boss fights. Release Build 8819.
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8 months ago |
sigonasr2
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2b2ce710e0
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World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817.
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8 months ago |
sigonasr2
|
5494ab26e8
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Downstream merge from demo branch. Fixes Steam crash when Steam is not installed.
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8 months ago |
sigonasr2
|
3871d9f085
|
Rebuild master branch build. Release Build 8667.
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8 months ago |
Quapsel
|
468bf9e4b6
|
small Tileset change for map start/end
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8 months ago |
sigonasr2
|
e59ace87f3
|
Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
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8 months ago |
sigonasr2
|
6dd032c6f6
|
Minimap chunk revealing implemented. Release Build 8781.
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8 months ago |
sigonasr2
|
205a974a7b
|
Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767.
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8 months ago |
sigonasr2
|
f9ffd026a9
|
Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734.
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8 months ago |
sigonasr2
|
d85946f034
|
Fixed out-of-bounds crash for pathfinding spline algorithm. If the game's window is out-of-bounds when setting the position, the game will try to move the window to an appropriate spot to be on-screen, or to a default location if it has trouble finding a spot. Release Build 8723.
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8 months ago |
sigonasr2
|
b5d5e547d7
|
Minimap shadowing.
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8 months ago |
sigonasr2
|
a81169cd7f
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Color mode sampling on tiles to determine minimap colors. Release Build 8703.
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8 months ago |
sigonasr2
|
914b55e4c1
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Minimap generation implemented. Release Build 8675.
|
8 months ago |
Nic0Nic0Nii
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5773b5e95b
|
Upstream Merge branch 'demo'
|
8 months ago |
sigonasr2
|
b199208c9f
|
Fix major accessory duplication bug. Release Build 8666.
|
8 months ago |