193 Commits

Author SHA1 Message Date
cfd3be4f13 Changes to bear sprite. 2024-01-15 17:22:42 -06:00
6b2f4f7bf9 Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller. 2024-01-15 06:07:18 -06:00
1fd37bbd51 Added controller vibration for world shake events/player hurt events. 2024-01-15 03:22:34 -06:00
86925ef031 Bear strategy implemented. Release Build 5823. 2024-01-15 01:30:06 -06:00
3e2bd6feb6 Add bear sprite and bear strategy framework. 2024-01-14 17:42:20 -06:00
db9c35f813 Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 2024-01-14 16:23:31 -06:00
acaf1bc3bf Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation. 2024-01-14 12:53:40 -06:00
e8d2ec9e9d Frog behavior implemented. 2024-01-13 17:20:13 -06:00
62a2119ab2 Initial frog behavior aiming implemented. 2024-01-13 16:37:46 -06:00
Quapsel
849244d407 Monster Spawns 1_6, 1_7 & 1_8 2024-01-13 13:33:56 +01:00
Quapsel
2dfbd1fec2 Monster spawns for 1_3, 1_4 & 1_5. 2024-01-13 13:06:39 +01:00
1655fe7b51 Frog animations setup. Frog tongue bullet setup. 2024-01-12 11:51:07 -06:00
8e8e145403 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-12 09:56:50 -06:00
2c54e9a9c7 Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util. 2024-01-12 09:56:49 -06:00
Quapsel
d2b799419f added tiles for Map Border. 2024-01-12 15:58:36 +01:00
20928b6867 Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?) 2024-01-11 01:26:58 -06:00
9278c355b0 Frog sprite. 2024-01-10 12:01:20 -05:00
Quapsel
6088e2bf76 Map border 2024-01-10 15:59:29 +01:00
7abb714144 Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly. 2024-01-10 04:08:52 -06:00
c193aa7116 Added collision handling for areas where there are no valid tiles. 2024-01-10 03:11:03 -06:00
ece13c0b28 Added backdrop property and backdrop loading to maps. Release build 5549. 2024-01-10 02:24:12 -06:00
3f4c714c42 All basic sound effects implemented. 2024-01-09 06:42:09 -06:00
8a1d8868c9 All sound effects now accept positions as well for surround sound effects during combat. 2024-01-09 05:44:37 -06:00
57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 2024-01-09 04:50:01 -06:00
bcc71601b6 Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files. 2024-01-08 22:31:44 -06:00
c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 2024-01-08 07:42:44 -06:00
0643393b9c Added Sound effect configuration and implementation. 2024-01-08 05:26:20 -06:00
6539bbdb50 Sound Effects. 2024-01-08 04:13:27 -06:00
ac8bca2396 Birbs 2024-01-08 02:18:15 -06:00
725a858fab Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 2024-01-08 02:05:09 -06:00
Quapsel
cb86417a38 small collision changes 2024-01-07 17:26:26 +01:00
Quapsel
41d0a8e602 spawn zones added for 1_3 - 1_8 2024-01-07 17:12:10 +01:00
e7dbdea62d Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-06 18:09:30 -06:00
a2bcee0591 Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds. 2024-01-06 18:09:29 -06:00
Quapsel
096acb2081 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-06 22:24:37 +01:00
3e1227a899 Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395. 2024-01-06 05:47:04 -06:00
c352bf61df Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 2024-01-06 03:35:32 -06:00
8afa9889af Implement all audio events and loading/unloading functionality for multi-channel BGM support. 2024-01-06 01:27:31 -06:00
72c8796dcb Add BGM channel framework and setup audio event system. 2024-01-05 23:13:42 -06:00
bbc027609b Setup configuration framework and test music for audio engine. 2024-01-05 22:25:25 -06:00
9d3be5395c Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton. 2024-01-05 21:47:04 -06:00
1e3a2ecabb Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310. 2024-01-04 07:58:45 -06:00
296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 2024-01-04 05:21:56 -06:00